Commit Graph

379 Commits

Author SHA1 Message Date
ca1a0c8643 Move responsibility for ping handling to NetworkSession 2018-07-21 16:33:12 +01:00
57e5b1309d NetworkSession: Stop processing batch if player gets disconnected during handling 2018-07-21 16:27:30 +01:00
34d64be427 CompressBatchedTask: players aren't strings 2018-07-21 16:10:25 +01:00
c5bf746e4c typo 2018-07-21 14:45:22 +01:00
7d8624b12f ResourcePacksSessionHandler: clean up error reporting 2018-07-21 14:44:54 +01:00
da876cc8f3 ResourcePacksSessionHandler: Prevent clients requesting the same chunk more than once
Currently this can be used to attack the server by spamming requests for the same chunks forever. This commit prevents that by disconnecting the client if a chunk is requested more than 1 time. It is not necessary to allow more than 1 request per chunk, since RakNet should ensure that these are always delivered correctly.
2018-07-21 14:31:34 +01:00
d6e61e3e00 ResourcePacksSessionHandler: Account for out-of-bounds chunk requests 2018-07-21 14:19:24 +01:00
b9cd96f6e0 ResourcePacksSessionHandler: remove useless brackets 2018-07-21 13:36:20 +01:00
c257a791e1 ResourcePacksSessionHandler: move max pack chunk size to const 2018-07-21 09:37:15 +01:00
59f6821c29 Allow parameterizing ResourcePackManager to session handler
this will open the way (in the future) for custom managers to be used, instead of a global thing.
2018-07-20 20:08:12 +01:00
30c044f028 Unwrap more code from packet handlers 2018-07-20 18:48:46 +01:00
015ee90571 Split PlayerActionPacket handling into two classes, death is now a session state 2018-07-20 18:11:29 +01:00
f626b9e8a0 Initial mass migration to session handlers
This introduces several new session handlers, splitting up session handling into several new states:

- Login: Only allows handling the LoginPacket. This is the only time LoginPacket can be sent, and it'll be discarded when sent at any other time.
- Resource packs: Handles only the resource packs sequence (downloading packs and such). This is the only time ResourcePackClientResponse and ResourcePackChunkRequest will be handled.
- Pre-spawn: Only chunk radius requests are accepted during this state.

SimpleNetworkHandler handles all the "rest" of the logic that hasn't yet been separated out into their own dedicated handlers. There's also a NullNetworkHandler which discards all packets while it's active.

This solves a large number of issues with the security of the login sequence. It solves a range of possible DoS attacks and crashes, while also allowing great code simplification and cleanup.
2018-07-20 17:09:04 +01:00
3cd105ff33 Remove remnants of needACK functionality
this has been broken for a long time and hasn't been used for even longer.
2018-07-20 13:07:06 +01:00
57a86d9ed7 Player: remove useless InteractPacket handler
all the things we cared about in here don't exist anymore, so there's no sense in the handler still existing. It can be restored when we want to use the things it still does.
2018-07-20 12:39:48 +01:00
25cfcada26 Player: clean up container close handling 2018-07-20 12:36:44 +01:00
e16f20affa NetworkSession: added getHandler() and setHandler(), SessionHandler->setUp() now not useless 2018-07-20 12:36:44 +01:00
08621604cd PacketPool: remove redundant comment
this was added to signify that these were normal, while BatchPacket was a hack. Since this has now been corrected, there's no need for the comment.
2018-07-20 12:36:44 +01:00
cdcafb1e75 PacketPool: Properly deal with varint packet IDs now that BatchPacket is gone 2018-07-20 12:36:44 +01:00
64ecc373be Split up session base logic and packet handling
this will allow for mutable packet handlers which can be used to cleanly implement multi-stage game sessions.
2018-07-20 12:36:44 +01:00
bdd9a7eb52 Kill BatchPacket, clean up batching related things
DataPacketSendEvent and DataPacketReceiveEvent will no longer capture BatchPackets
In most places strings are now used instead of DataPackets, to remove limitations on what data can be sent to a network interface
Removed CraftingManager's cyclic dependency on Server

There is a lot more work to do aside from this, but this commit is intended to clean up what is necessary to fix the handling of BatchPacket.
2018-07-20 12:36:44 +01:00
85647c03bf Move IP/port to NetworkSession 2018-07-20 12:36:43 +01:00
f969f3b77f Flatten NetworkSession hierarchy in preparation for refactor 2018-07-20 12:36:43 +01:00
424e9f4a49 Merge branch 'release/3.2' 2018-07-20 11:30:46 +01:00
dd8499e202 Merge branch 'release/3.0' into release/3.1 2018-07-20 11:30:27 +01:00
124ebf69c5 PlayStatusPacket: default to current protocol if not specified 2018-07-20 11:29:40 +01:00
36e197e2a9 Move more session logic out of Player 2018-07-18 12:48:58 +01:00
4d1e2d1b3a Rename SourceInterface -> NetworkInterface
SourceInterface doesn't make sense really...
2018-07-18 11:03:21 +01:00
bc9a387b0b Fixed merge error 2018-07-17 18:46:27 +01:00
df3870a112 Merge branch 'release/3.2' 2018-07-17 18:35:43 +01:00
b5dcdea6d8 Protocol changes for 1.5.0 "release"
what a piece of shit this version is...
2018-07-11 10:00:15 +01:00
258b4f9dde ChunkRequestTask: add docs and typehints 2018-07-07 19:35:40 +01:00
78d27dc3e4 Move ChunkRequestTask to pocketmine\network\mcpe namespace
it has a lot to do with network and little to do with world I/O (load/save).
2018-07-07 19:34:11 +01:00
b23c947060 Merge branch 'release/3.1' 2018-07-06 13:12:22 +01:00
ee7c838040 LoginPacket: barf on finding extraData multiple times
this fixes a potential exploit where clients could append JWTs signed with their own keys to the end of the chain containing fake XUID/UUID/username which would then overwrite the legitimate ones in earlier links.
This stems from the fact that the final link of the vanilla chain contains the client's own pubkey, so the client is able to append its own data to the end of the chain.
2018-07-06 12:54:43 +01:00
120eb8e362 CompressBatchedTask: move to pocketmine\network\mcpe namespace 2018-07-05 13:38:33 +01:00
2907de81ad Apply typehints to more general pocketmine\network namespace 2018-07-05 13:36:23 +01:00
950465d283 as always, missed one - I blame PhpStorm 2018-07-05 13:35:04 +01:00
2bba3a0805 Apply typehints to pocketmine\network\mcpe\protocol namespace
this is pulled from network-nuke in order to reduce the size of the diff.
2018-07-05 13:19:15 +01:00
2e6afa54c2 [ci skip] typo 2018-06-12 21:20:00 +01:00
e36a6dc8cc Stop RakLib spamming the console when php.ini has a bad timezone 2018-06-12 21:18:33 +01:00
05af87e1d4 Strip empty lines at the end of classes 2018-06-11 13:19:23 +01:00
81957d133d AsyncTask: Rewrite how thread-local storage works, now non-dependent on Server or ServerScheduler
this implementation was god-awful bad and it was entirely avoidable to make it this complicated.

This utilizes the fact that pthreads treats static properties as thread-local. AsyncTask local storage now utilizes a \SplObjectStorage stored in an AsyncTask private static field.
2018-05-29 19:41:00 +01:00
3a1df1d99e LevelSoundEventPacket: added STOP_RECORD constant
this isn't actually a sound and as such doesn't have a stringy ID, so the script didn't see it.
2018-05-25 17:56:05 +01:00
8ccd13319c LevelSoundEventPacket: update constants
now with whitespace gaps generated because apparently some are missing... ugh!
2018-05-25 17:27:31 +01:00
c9ed517063 Merge branch 'release/alpha12' 2018-05-22 18:50:24 +01:00
28b0f5f86a UpdateBlockSyncedPacket: rename field 2018-05-22 18:49:41 +01:00
e87e2d4e52 UpdateBlockSyncedPacket: fix field visibility 2018-05-22 18:49:41 +01:00
86c27953ec NetworkBinaryStream: bail on unknown entity data types 2018-05-22 16:44:03 +01:00
c285295037 Merge branch 'release/alpha12' 2018-05-17 18:40:24 +01:00