Split PlayerActionPacket handling into two classes, death is now a session state

This commit is contained in:
Dylan K. Taylor 2018-07-20 18:11:29 +01:00
parent f626b9e8a0
commit 015ee90571
4 changed files with 128 additions and 113 deletions

View File

@ -113,8 +113,6 @@ use pocketmine\network\mcpe\protocol\LoginPacket;
use pocketmine\network\mcpe\protocol\MobEffectPacket;
use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
use pocketmine\network\mcpe\protocol\MovePlayerPacket;
use pocketmine\network\mcpe\protocol\PlayerActionPacket;
use pocketmine\network\mcpe\protocol\RespawnPacket;
use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket;
use pocketmine\network\mcpe\protocol\SetSpawnPositionPacket;
use pocketmine\network\mcpe\protocol\SetTitlePacket;
@ -1019,13 +1017,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
}
}
protected function sendRespawnPacket(Vector3 $pos){
$pk = new RespawnPacket();
$pk->position = $pos->add(0, $this->baseOffset, 0);
$this->dataPacket($pk);
}
protected function orderChunks() : void{
if(!$this->isConnected() or $this->viewDistance === -1){
return;
@ -1489,7 +1480,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
}
protected function processMovement(int $tickDiff){
if(!$this->isAlive() or !$this->spawned or $this->newPosition === null or $this->isSleeping()){
if($this->newPosition === null or $this->isSleeping()){
return;
}
@ -1971,10 +1962,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
* @return bool
*/
public function chat(string $message) : bool{
if(!$this->isAlive()){
return false;
}
$this->doCloseInventory();
$message = TextFormat::clean($message, $this->removeFormat);
@ -2015,9 +2002,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$this->sendPosition($this, null, null, MovePlayerPacket::MODE_RESET);
$this->server->getLogger()->debug("Got outdated pre-teleport movement from " . $this->getName() . ", received " . $newPos . ", expected " . $this->asVector3());
//Still getting movements from before teleport, ignore them
}elseif((!$this->isAlive()) and $newPos->distanceSquared($this) > 0.01){
$this->sendPosition($this, null, null, MovePlayerPacket::MODE_RESET);
$this->server->getLogger()->debug("Reverted movement of " . $this->getName() . " due to not alive or not spawned, received " . $newPos . ", locked at " . $this->asVector3());
}else{
// Once we get a movement within a reasonable distance, treat it as a teleport ACK and remove position lock
if($this->isTeleporting){
@ -2047,9 +2031,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
}
public function handleEntityEvent(EntityEventPacket $packet) : bool{
if(!$this->isAlive()){
return true;
}
$this->doCloseInventory();
switch($packet->event){
@ -2075,10 +2056,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
* @return bool
*/
public function handleInventoryTransaction(InventoryTransactionPacket $packet) : bool{
if(!$this->isAlive()){
return false;
}
if($this->isSpectator()){
$this->sendAllInventories();
return true;
@ -2437,10 +2414,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
}
public function handleMobEquipment(MobEquipmentPacket $packet) : bool{
if(!$this->isAlive()){
return true;
}
$item = $this->inventory->getItem($packet->hotbarSlot);
if(!$item->equals($packet->item)){
@ -2486,73 +2459,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
}
public function handlePlayerAction(PlayerActionPacket $packet) : bool{
if(!$this->isAlive() and $packet->action !== PlayerActionPacket::ACTION_RESPAWN and $packet->action !== PlayerActionPacket::ACTION_DIMENSION_CHANGE_REQUEST){
return true;
}
$packet->entityRuntimeId = $this->id;
$pos = new Vector3($packet->x, $packet->y, $packet->z);
switch($packet->action){
case PlayerActionPacket::ACTION_START_BREAK:
$this->startBreakBlock($pos, $packet->face);
break;
case PlayerActionPacket::ACTION_ABORT_BREAK:
case PlayerActionPacket::ACTION_STOP_BREAK:
$this->stopBreakBlock($pos);
break;
case PlayerActionPacket::ACTION_START_SLEEPING:
//unused
break;
case PlayerActionPacket::ACTION_STOP_SLEEPING:
$this->stopSleep();
break;
case PlayerActionPacket::ACTION_RESPAWN:
if($this->isAlive() or !$this->isOnline()){
break;
}
$this->respawn();
break;
case PlayerActionPacket::ACTION_JUMP:
$this->jump();
return true;
case PlayerActionPacket::ACTION_START_SPRINT:
$this->toggleSprint(true);
return true;
case PlayerActionPacket::ACTION_STOP_SPRINT:
$this->toggleSprint(false);
return true;
case PlayerActionPacket::ACTION_START_SNEAK:
$this->toggleSneak(true);
return true;
case PlayerActionPacket::ACTION_STOP_SNEAK:
$this->toggleSneak(false);
return true;
case PlayerActionPacket::ACTION_START_GLIDE:
case PlayerActionPacket::ACTION_STOP_GLIDE:
break; //TODO
case PlayerActionPacket::ACTION_CONTINUE_BREAK:
$this->continueBreakBlock($pos, $packet->face);
break;
case PlayerActionPacket::ACTION_START_SWIMMING:
break; //TODO
case PlayerActionPacket::ACTION_STOP_SWIMMING:
//TODO: handle this when it doesn't spam every damn tick (yet another spam bug!!)
break;
default:
$this->server->getLogger()->debug("Unhandled/unknown player action type " . $packet->action . " from " . $this->getName());
return false;
}
$this->setUsingItem(false);
return true;
}
public function startBreakBlock(Vector3 $pos, int $face) : bool{
if($pos->distanceSquared($this) > 10000){
return false; //TODO: maybe this should throw an exception instead?
@ -2624,10 +2530,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
}
public function handleAnimate(AnimatePacket $packet) : bool{
if(!$this->isAlive()){
return true;
}
$this->server->getPluginManager()->callEvent($ev = new PlayerAnimationEvent($this, $packet->action));
if($ev->isCancelled()){
return true;
@ -2648,10 +2550,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
* @return bool if the item was dropped or if the item was null
*/
public function dropItem(Item $item) : bool{
if(!$this->isAlive()){
return false;
}
if($item->isNull()){
$this->server->getLogger()->debug($this->getName() . " attempted to drop a null item (" . $item . ")");
return true;
@ -2697,9 +2595,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
}
public function handleBlockEntityData(BlockEntityDataPacket $packet) : bool{
if(!$this->isAlive()){
return true;
}
$this->doCloseInventory();
$pos = new Vector3($packet->x, $packet->y, $packet->z);
@ -2733,10 +2628,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
}
public function handleItemFrameDropItem(ItemFrameDropItemPacket $packet) : bool{
if(!$this->isAlive()){
return true;
}
$tile = $this->level->getTileAt($packet->x, $packet->y, $packet->z);
if($tile instanceof ItemFrame){
$ev = new PlayerInteractEvent($this, $this->inventory->getItemInHand(), $tile->getBlock(), null, 5 - $tile->getBlock()->getDamage(), PlayerInteractEvent::LEFT_CLICK_BLOCK);
@ -3223,7 +3114,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
parent::kill();
$this->sendRespawnPacket($this->getSpawn());
$this->networkSession->onDeath();
}
protected function onDeath() : void{
@ -3372,7 +3263,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
return false; //never flag players for despawn
}
protected function respawn() : void{
public function respawn() : void{
if($this->server->isHardcore()){
$this->setBanned(true);
return;
@ -3406,6 +3297,8 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$this->spawnToAll();
$this->scheduleUpdate();
$this->networkSession->onRespawn();
}
protected function applyPostDamageEffects(EntityDamageEvent $source) : void{

View File

@ -25,6 +25,7 @@ namespace pocketmine\network\mcpe;
use pocketmine\event\server\DataPacketReceiveEvent;
use pocketmine\event\server\DataPacketSendEvent;
use pocketmine\network\mcpe\handler\DeathSessionHandler;
use pocketmine\network\mcpe\handler\LoginSessionHandler;
use pocketmine\network\mcpe\handler\PreSpawnSessionHandler;
use pocketmine\network\mcpe\handler\ResourcePacksSessionHandler;
@ -173,4 +174,12 @@ class NetworkSession{
//TODO: split this up even further
$this->setHandler(new SimpleSessionHandler($this->player));
}
public function onDeath() : void{
$this->setHandler(new DeathSessionHandler($this->player, $this));
}
public function onRespawn() : void{
$this->setHandler(new SimpleSessionHandler($this->player));
}
}

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@ -0,0 +1,61 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\handler;
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\network\mcpe\protocol\PlayerActionPacket;
use pocketmine\network\mcpe\protocol\RespawnPacket;
use pocketmine\Player;
class DeathSessionHandler extends SessionHandler{
/** @var Player */
private $player;
/** @var NetworkSession */
private $session;
public function __construct(Player $player, NetworkSession $session){
$this->player = $player;
$this->session = $session;
}
public function setUp() : void{
$pk = new RespawnPacket();
$pk->position = $this->player->getOffsetPosition($this->player->getSpawn());
$this->session->sendDataPacket($pk);
}
public function handlePlayerAction(PlayerActionPacket $packet) : bool{
switch($packet->action){
case PlayerActionPacket::ACTION_RESPAWN:
$this->player->respawn();
return true;
case PlayerActionPacket::ACTION_DIMENSION_CHANGE_REQUEST:
//TODO: players send this when they die in another dimension
break;
}
return false;
}
}

View File

@ -23,6 +23,7 @@ declare(strict_types=1);
namespace pocketmine\network\mcpe\handler;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
use pocketmine\network\mcpe\protocol\AnimatePacket;
use pocketmine\network\mcpe\protocol\BlockEntityDataPacket;
@ -123,7 +124,58 @@ class SimpleSessionHandler extends SessionHandler{
}
public function handlePlayerAction(PlayerActionPacket $packet) : bool{
return $this->player->handlePlayerAction($packet);
$pos = new Vector3($packet->x, $packet->y, $packet->z);
switch($packet->action){
case PlayerActionPacket::ACTION_START_BREAK:
$this->player->startBreakBlock($pos, $packet->face);
break;
case PlayerActionPacket::ACTION_ABORT_BREAK:
case PlayerActionPacket::ACTION_STOP_BREAK:
$this->player->stopBreakBlock($pos);
break;
case PlayerActionPacket::ACTION_START_SLEEPING:
//unused
break;
case PlayerActionPacket::ACTION_STOP_SLEEPING:
$this->player->stopSleep();
break;
case PlayerActionPacket::ACTION_JUMP:
$this->player->jump();
return true;
case PlayerActionPacket::ACTION_START_SPRINT:
$this->player->toggleSprint(true);
return true;
case PlayerActionPacket::ACTION_STOP_SPRINT:
$this->player->toggleSprint(false);
return true;
case PlayerActionPacket::ACTION_START_SNEAK:
$this->player->toggleSneak(true);
return true;
case PlayerActionPacket::ACTION_STOP_SNEAK:
$this->player->toggleSneak(false);
return true;
case PlayerActionPacket::ACTION_START_GLIDE:
case PlayerActionPacket::ACTION_STOP_GLIDE:
break; //TODO
case PlayerActionPacket::ACTION_CONTINUE_BREAK:
$this->player->continueBreakBlock($pos, $packet->face);
break;
case PlayerActionPacket::ACTION_START_SWIMMING:
break; //TODO
case PlayerActionPacket::ACTION_STOP_SWIMMING:
//TODO: handle this when it doesn't spam every damn tick (yet another spam bug!!)
break;
default:
$this->player->getServer()->getLogger()->debug("Unhandled/unknown player action type " . $packet->action . " from " . $this->player->getName());
return false;
}
$this->player->setUsingItem(false);
return true;
}
public function handleEntityFall(EntityFallPacket $packet) : bool{