mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-14 09:49:50 +00:00
Split PlayerActionPacket handling into two classes, death is now a session state
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parent
f626b9e8a0
commit
015ee90571
@ -113,8 +113,6 @@ use pocketmine\network\mcpe\protocol\LoginPacket;
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use pocketmine\network\mcpe\protocol\MobEffectPacket;
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use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
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use pocketmine\network\mcpe\protocol\MovePlayerPacket;
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use pocketmine\network\mcpe\protocol\PlayerActionPacket;
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use pocketmine\network\mcpe\protocol\RespawnPacket;
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use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket;
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use pocketmine\network\mcpe\protocol\SetSpawnPositionPacket;
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use pocketmine\network\mcpe\protocol\SetTitlePacket;
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@ -1019,13 +1017,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}
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}
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protected function sendRespawnPacket(Vector3 $pos){
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$pk = new RespawnPacket();
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$pk->position = $pos->add(0, $this->baseOffset, 0);
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$this->dataPacket($pk);
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}
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protected function orderChunks() : void{
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if(!$this->isConnected() or $this->viewDistance === -1){
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return;
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@ -1489,7 +1480,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}
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protected function processMovement(int $tickDiff){
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if(!$this->isAlive() or !$this->spawned or $this->newPosition === null or $this->isSleeping()){
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if($this->newPosition === null or $this->isSleeping()){
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return;
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}
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@ -1971,10 +1962,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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* @return bool
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*/
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public function chat(string $message) : bool{
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if(!$this->isAlive()){
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return false;
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}
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$this->doCloseInventory();
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$message = TextFormat::clean($message, $this->removeFormat);
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@ -2015,9 +2002,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$this->sendPosition($this, null, null, MovePlayerPacket::MODE_RESET);
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$this->server->getLogger()->debug("Got outdated pre-teleport movement from " . $this->getName() . ", received " . $newPos . ", expected " . $this->asVector3());
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//Still getting movements from before teleport, ignore them
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}elseif((!$this->isAlive()) and $newPos->distanceSquared($this) > 0.01){
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$this->sendPosition($this, null, null, MovePlayerPacket::MODE_RESET);
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$this->server->getLogger()->debug("Reverted movement of " . $this->getName() . " due to not alive or not spawned, received " . $newPos . ", locked at " . $this->asVector3());
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}else{
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// Once we get a movement within a reasonable distance, treat it as a teleport ACK and remove position lock
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if($this->isTeleporting){
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@ -2047,9 +2031,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}
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public function handleEntityEvent(EntityEventPacket $packet) : bool{
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if(!$this->isAlive()){
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return true;
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}
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$this->doCloseInventory();
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switch($packet->event){
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@ -2075,10 +2056,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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* @return bool
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*/
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public function handleInventoryTransaction(InventoryTransactionPacket $packet) : bool{
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if(!$this->isAlive()){
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return false;
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}
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if($this->isSpectator()){
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$this->sendAllInventories();
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return true;
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@ -2437,10 +2414,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}
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public function handleMobEquipment(MobEquipmentPacket $packet) : bool{
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if(!$this->isAlive()){
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return true;
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}
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$item = $this->inventory->getItem($packet->hotbarSlot);
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if(!$item->equals($packet->item)){
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@ -2486,73 +2459,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}
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public function handlePlayerAction(PlayerActionPacket $packet) : bool{
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if(!$this->isAlive() and $packet->action !== PlayerActionPacket::ACTION_RESPAWN and $packet->action !== PlayerActionPacket::ACTION_DIMENSION_CHANGE_REQUEST){
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return true;
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}
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$packet->entityRuntimeId = $this->id;
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$pos = new Vector3($packet->x, $packet->y, $packet->z);
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switch($packet->action){
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case PlayerActionPacket::ACTION_START_BREAK:
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$this->startBreakBlock($pos, $packet->face);
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break;
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case PlayerActionPacket::ACTION_ABORT_BREAK:
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case PlayerActionPacket::ACTION_STOP_BREAK:
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$this->stopBreakBlock($pos);
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break;
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case PlayerActionPacket::ACTION_START_SLEEPING:
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//unused
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break;
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case PlayerActionPacket::ACTION_STOP_SLEEPING:
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$this->stopSleep();
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break;
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case PlayerActionPacket::ACTION_RESPAWN:
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if($this->isAlive() or !$this->isOnline()){
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break;
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}
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$this->respawn();
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break;
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case PlayerActionPacket::ACTION_JUMP:
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$this->jump();
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return true;
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case PlayerActionPacket::ACTION_START_SPRINT:
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$this->toggleSprint(true);
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return true;
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case PlayerActionPacket::ACTION_STOP_SPRINT:
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$this->toggleSprint(false);
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return true;
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case PlayerActionPacket::ACTION_START_SNEAK:
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$this->toggleSneak(true);
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return true;
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case PlayerActionPacket::ACTION_STOP_SNEAK:
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$this->toggleSneak(false);
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return true;
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case PlayerActionPacket::ACTION_START_GLIDE:
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case PlayerActionPacket::ACTION_STOP_GLIDE:
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break; //TODO
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case PlayerActionPacket::ACTION_CONTINUE_BREAK:
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$this->continueBreakBlock($pos, $packet->face);
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break;
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case PlayerActionPacket::ACTION_START_SWIMMING:
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break; //TODO
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case PlayerActionPacket::ACTION_STOP_SWIMMING:
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//TODO: handle this when it doesn't spam every damn tick (yet another spam bug!!)
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break;
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default:
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$this->server->getLogger()->debug("Unhandled/unknown player action type " . $packet->action . " from " . $this->getName());
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return false;
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}
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$this->setUsingItem(false);
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return true;
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}
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public function startBreakBlock(Vector3 $pos, int $face) : bool{
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if($pos->distanceSquared($this) > 10000){
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return false; //TODO: maybe this should throw an exception instead?
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@ -2624,10 +2530,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}
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public function handleAnimate(AnimatePacket $packet) : bool{
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if(!$this->isAlive()){
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return true;
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}
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$this->server->getPluginManager()->callEvent($ev = new PlayerAnimationEvent($this, $packet->action));
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if($ev->isCancelled()){
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return true;
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@ -2648,10 +2550,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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* @return bool if the item was dropped or if the item was null
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*/
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public function dropItem(Item $item) : bool{
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if(!$this->isAlive()){
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return false;
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}
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if($item->isNull()){
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$this->server->getLogger()->debug($this->getName() . " attempted to drop a null item (" . $item . ")");
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return true;
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@ -2697,9 +2595,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}
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public function handleBlockEntityData(BlockEntityDataPacket $packet) : bool{
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if(!$this->isAlive()){
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return true;
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}
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$this->doCloseInventory();
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$pos = new Vector3($packet->x, $packet->y, $packet->z);
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@ -2733,10 +2628,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}
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public function handleItemFrameDropItem(ItemFrameDropItemPacket $packet) : bool{
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if(!$this->isAlive()){
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return true;
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}
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$tile = $this->level->getTileAt($packet->x, $packet->y, $packet->z);
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if($tile instanceof ItemFrame){
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$ev = new PlayerInteractEvent($this, $this->inventory->getItemInHand(), $tile->getBlock(), null, 5 - $tile->getBlock()->getDamage(), PlayerInteractEvent::LEFT_CLICK_BLOCK);
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@ -3223,7 +3114,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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parent::kill();
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$this->sendRespawnPacket($this->getSpawn());
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$this->networkSession->onDeath();
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}
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protected function onDeath() : void{
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@ -3372,7 +3263,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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return false; //never flag players for despawn
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}
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protected function respawn() : void{
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public function respawn() : void{
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if($this->server->isHardcore()){
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$this->setBanned(true);
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return;
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@ -3406,6 +3297,8 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$this->spawnToAll();
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$this->scheduleUpdate();
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$this->networkSession->onRespawn();
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}
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protected function applyPostDamageEffects(EntityDamageEvent $source) : void{
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@ -25,6 +25,7 @@ namespace pocketmine\network\mcpe;
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use pocketmine\event\server\DataPacketReceiveEvent;
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use pocketmine\event\server\DataPacketSendEvent;
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use pocketmine\network\mcpe\handler\DeathSessionHandler;
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use pocketmine\network\mcpe\handler\LoginSessionHandler;
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use pocketmine\network\mcpe\handler\PreSpawnSessionHandler;
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use pocketmine\network\mcpe\handler\ResourcePacksSessionHandler;
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@ -173,4 +174,12 @@ class NetworkSession{
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//TODO: split this up even further
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$this->setHandler(new SimpleSessionHandler($this->player));
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}
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public function onDeath() : void{
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$this->setHandler(new DeathSessionHandler($this->player, $this));
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}
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public function onRespawn() : void{
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$this->setHandler(new SimpleSessionHandler($this->player));
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}
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}
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61
src/pocketmine/network/mcpe/handler/DeathSessionHandler.php
Normal file
61
src/pocketmine/network/mcpe/handler/DeathSessionHandler.php
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@ -0,0 +1,61 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\handler;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\PlayerActionPacket;
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use pocketmine\network\mcpe\protocol\RespawnPacket;
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use pocketmine\Player;
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class DeathSessionHandler extends SessionHandler{
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/** @var Player */
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private $player;
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/** @var NetworkSession */
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private $session;
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public function __construct(Player $player, NetworkSession $session){
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$this->player = $player;
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$this->session = $session;
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}
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public function setUp() : void{
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$pk = new RespawnPacket();
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$pk->position = $this->player->getOffsetPosition($this->player->getSpawn());
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$this->session->sendDataPacket($pk);
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}
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public function handlePlayerAction(PlayerActionPacket $packet) : bool{
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switch($packet->action){
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case PlayerActionPacket::ACTION_RESPAWN:
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$this->player->respawn();
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return true;
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case PlayerActionPacket::ACTION_DIMENSION_CHANGE_REQUEST:
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//TODO: players send this when they die in another dimension
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break;
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}
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return false;
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}
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}
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@ -23,6 +23,7 @@ declare(strict_types=1);
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namespace pocketmine\network\mcpe\handler;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
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use pocketmine\network\mcpe\protocol\AnimatePacket;
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use pocketmine\network\mcpe\protocol\BlockEntityDataPacket;
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@ -123,7 +124,58 @@ class SimpleSessionHandler extends SessionHandler{
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}
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public function handlePlayerAction(PlayerActionPacket $packet) : bool{
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return $this->player->handlePlayerAction($packet);
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$pos = new Vector3($packet->x, $packet->y, $packet->z);
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switch($packet->action){
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case PlayerActionPacket::ACTION_START_BREAK:
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$this->player->startBreakBlock($pos, $packet->face);
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break;
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case PlayerActionPacket::ACTION_ABORT_BREAK:
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case PlayerActionPacket::ACTION_STOP_BREAK:
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$this->player->stopBreakBlock($pos);
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break;
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case PlayerActionPacket::ACTION_START_SLEEPING:
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//unused
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break;
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case PlayerActionPacket::ACTION_STOP_SLEEPING:
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$this->player->stopSleep();
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break;
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case PlayerActionPacket::ACTION_JUMP:
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$this->player->jump();
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return true;
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case PlayerActionPacket::ACTION_START_SPRINT:
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$this->player->toggleSprint(true);
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return true;
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case PlayerActionPacket::ACTION_STOP_SPRINT:
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$this->player->toggleSprint(false);
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return true;
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case PlayerActionPacket::ACTION_START_SNEAK:
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$this->player->toggleSneak(true);
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return true;
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case PlayerActionPacket::ACTION_STOP_SNEAK:
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$this->player->toggleSneak(false);
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return true;
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case PlayerActionPacket::ACTION_START_GLIDE:
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case PlayerActionPacket::ACTION_STOP_GLIDE:
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break; //TODO
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case PlayerActionPacket::ACTION_CONTINUE_BREAK:
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$this->player->continueBreakBlock($pos, $packet->face);
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break;
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case PlayerActionPacket::ACTION_START_SWIMMING:
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break; //TODO
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case PlayerActionPacket::ACTION_STOP_SWIMMING:
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//TODO: handle this when it doesn't spam every damn tick (yet another spam bug!!)
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break;
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default:
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$this->player->getServer()->getLogger()->debug("Unhandled/unknown player action type " . $packet->action . " from " . $this->player->getName());
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return false;
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}
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$this->player->setUsingItem(false);
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return true;
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}
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public function handleEntityFall(EntityFallPacket $packet) : bool{
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