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LevelSoundEventPacket: update constants
now with whitespace gaps generated because apparently some are missing... ugh!
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@ -144,7 +144,8 @@ class LevelSoundEventPacket extends DataPacket{
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public const SOUND_RECORD_WARD = 110;
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public const SOUND_RECORD_11 = 111;
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public const SOUND_RECORD_WAIT = 112;
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public const SOUND_GUARDIAN_FLOP = 114;
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public const SOUND_FLOP = 114;
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public const SOUND_ELDERGUARDIAN_CURSE = 115;
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public const SOUND_MOB_WARNING = 116;
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public const SOUND_MOB_WARNING_BABY = 117;
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@ -181,6 +182,7 @@ class LevelSoundEventPacket extends DataPacket{
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public const SOUND_IMITATE_ELDER_GUARDIAN = 148;
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public const SOUND_IMITATE_ENDER_DRAGON = 149;
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public const SOUND_IMITATE_ENDERMAN = 150;
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public const SOUND_IMITATE_EVOCATION_ILLAGER = 152;
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public const SOUND_IMITATE_GHAST = 153;
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public const SOUND_IMITATE_HUSK = 154;
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@ -207,8 +209,40 @@ class LevelSoundEventPacket extends DataPacket{
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public const SOUND_RANDOM_ANVIL_USE = 175;
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public const SOUND_BOTTLE_DRAGONBREATH = 176;
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public const SOUND_PORTAL_TRAVEL = 177;
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public const SOUND_DEFAULT = 178;
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public const SOUND_UNDEFINED = 179;
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public const SOUND_ITEM_TRIDENT_HIT = 178;
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public const SOUND_ITEM_TRIDENT_RETURN = 179;
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public const SOUND_ITEM_TRIDENT_RIPTIDE_1 = 180;
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public const SOUND_ITEM_TRIDENT_RIPTIDE_2 = 181;
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public const SOUND_ITEM_TRIDENT_RIPTIDE_3 = 182;
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public const SOUND_ITEM_TRIDENT_THROW = 183;
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public const SOUND_ITEM_TRIDENT_THUNDER = 184;
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public const SOUND_ITEM_TRIDENT_HIT_GROUND = 185;
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public const SOUND_DEFAULT = 186;
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public const SOUND_ELEMCONSTRUCT_OPEN = 188;
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public const SOUND_ICEBOMB_HIT = 189;
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public const SOUND_BALLOONPOP = 190;
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public const SOUND_LT_REACTION_ICEBOMB = 191;
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public const SOUND_LT_REACTION_BLEACH = 192;
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public const SOUND_LT_REACTION_EPASTE = 193;
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public const SOUND_LT_REACTION_EPASTE2 = 194;
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public const SOUND_LT_REACTION_FERTILIZER = 199;
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public const SOUND_LT_REACTION_FIREBALL = 200;
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public const SOUND_LT_REACTION_MGSALT = 201;
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public const SOUND_LT_REACTION_MISCFIRE = 202;
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public const SOUND_LT_REACTION_FIRE = 203;
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public const SOUND_LT_REACTION_MISCEXPLOSION = 204;
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public const SOUND_LT_REACTION_MISCMYSTICAL = 205;
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public const SOUND_LT_REACTION_MISCMYSTICAL2 = 206;
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public const SOUND_LT_REACTION_PRODUCT = 207;
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public const SOUND_SPARKLER_USE = 208;
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public const SOUND_GLOWSTICK_USE = 209;
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public const SOUND_SPARKLER_ACTIVE = 210;
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public const SOUND_CONVERT_TO_DROWNED = 211;
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public const SOUND_BUCKET_FILL_FISH = 212;
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public const SOUND_BUCKET_EMPTY_FISH = 213;
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public const SOUND_UNDEFINED = 214;
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/** @var int */
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public $sound;
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