1336 Commits

Author SHA1 Message Date
Leo Lee
219ed81389
Player: Fixed items on the crafting grid disappearing when the player disconnects (#4344) 2021-08-02 19:48:36 +01:00
Dylan K. Taylor
3af18917f0
Player: remove note about bans from getUniqueId()
while it's true that you might be able to skip the CPU waste from verifying a player's login just to find out that they are banned, this is generally a minority case anyway, so it doesn't make a lot of difference overall. This additional note is essentially a recommendation premature optimisation, which will likely lead to people making security mistakes.
2021-07-22 22:14:14 +01:00
Dylan K. Taylor
61528393c2
Player: rewrite the confusing documentation of getUniqueId() 2021-07-22 21:14:31 +01:00
Dylan K. Taylor
59b8453228
Player: added extra debug message for XUID mismatches 2021-07-22 21:04:40 +01:00
Dylan K. Taylor
0cdc04f9b5
Player: Fixed so-called 'pot lag'
this occurred because of transactions arriving before MobEquipmentPacket updating the player's own held item slot. This was only a problem while rapidly changing hotbar slots and simultaneously using items, like projectiles.
closes #4168
2021-06-26 18:56:30 +01:00
Dylan K. Taylor
57d274901d
Protocol changes for 1.17.0 2021-06-08 19:40:28 +01:00
Dylan K. Taylor
c9b83d7276
Protocol changes for 1.16.220 2021-04-07 18:59:01 +01:00
Dylan K. Taylor
e22b6ff566
Revert "Revert "Backport InventoryTransactionPacket impl from PM4""
This reverts commit c7cdaeae8569c766df7db9f889c67f4e65a38d15.
2021-04-07 18:42:07 +01:00
Ali
a45a4a91ae
Call InventoryCloseEvent in Player::removeWindow() (#4142)
closes #4130
2021-04-04 01:07:58 +01:00
Dylan K. Taylor
125837324f
Player: don't dump cursor contents on mouseover interaction
this can fire while the player has the inventory window open, because it also gets sent when the player swaps their held itemstack for something new.

We already had a special-case for mouseover with entity ID 0, but since
this isn't just a zero problem, a more general fix suits better
(particularly since we might need to handle the 0 case anyway).

closes #4140
closes #4141
2021-04-02 21:35:38 +01:00
Ali
609dff1aae
Player: Revert invalid attempts to toggle flight, instead of kicking (#4139)
If allowFlight was toggled by the server (e.g. due to gamemode change), a race could occur due to network latency where the client could try to enable flight, and then get kicked for cheating.

Since this can happen in legitimate, non-cheating cases, we can't make any assumptions about whether a player is cheating, so instead we just revert it, like we do with every other bad input.
2021-04-01 17:57:26 +01:00
Dylan K. Taylor
e42a691da9
Strip trailing whitespace 2021-03-28 19:02:51 +01:00
Ali
3b3fb5e662
fix ItemFrames (#4101)
removing items from item frames was broken due to behavioural changes in 1.16.210.
2021-03-28 18:53:46 +01:00
Dylan K. Taylor
fb20bb3832
Don't handle NAN/INF in movements 2021-03-23 14:54:39 +00:00
Dylan K. Taylor
c7cdaeae85
Revert "Backport InventoryTransactionPacket impl from PM4"
This reverts commit cb06be615aa3780d4c83a947520fa55c0d908618.

we can't push this to stable because it would break plugins without any
way to know (no protocol or API change).

At most, this should have been wrapped into a protocol change.
2021-03-22 21:21:11 +00:00
Dylan K. Taylor
cb06be615a
Backport InventoryTransactionPacket impl from PM4
this version is far better, and we're going to need it to deal with the PlayerAuthInputPacket bullshit.
2021-03-19 22:16:30 +00:00
Dylan K. Taylor
4816a66fb8
Baseline protocol changes for 1.16.210
this is not a complete changeset, but it's sufficient to get servers back online.
There are additional changes to PlayerAuthInputPacket which need to be reversed.
2021-03-12 21:41:48 +00:00
Dylan K. Taylor
ed84252942
Player: Improved XUID verification
we check if an existing player is online with a matching XUID first; if there isn't, we don't bother loading the playerdata, since that other player couldn't have joined unless they had a match or were allowed to bypass.
2021-03-07 19:53:19 +00:00
Dylan K. Taylor
78f9985377
Player: fixed PlayerMoveEvent->getFrom() returning unexpected results on movement reversion
fixes #4043
2021-02-26 00:30:42 +00:00
Dylan K. Taylor
46e9f0cec6
Player: fixed verify-xuid not kicking in by default on old configs 2021-02-07 21:10:23 +00:00
Dylan K. Taylor
78a62a8b27
Remember and verify player XUIDs (controlled by player.verify-xuid in pocketmine.yml) 2021-02-05 14:42:57 +00:00
Dylan K. Taylor
bac57c159f
Player: fix bridging, towering and various other fast building bugs
clickPos is relative to the base block position, so if you keep aiming at the same spot on the block and jump, it thinks you're still spamming.
closes #2730
2021-01-27 00:11:14 +00:00
Dylan K. Taylor
98cdc80d37 Protocol changes for 1.16.100 2020-11-21 01:07:25 +00:00
Dylan K. Taylor
37ee3f2775 Player: fixed orderChunks performance issue on newly-generated maps
every time a chunk passed through Level->generateChunkCallback(), it fired onChunkChanged() for chunk listeners, which in turn caused players to rerun chunk orders even though the target chunk had not been sent yet anyway.
2020-11-05 16:17:39 +00:00
Dylan K. Taylor
9365525efa ANTI CHEAT DOESN'T TRIP ON STAIRS ANYMORE 🎉
This commit fixes the 5+ years-old bug with the movement anti-cheat that everyone has complained about: sprinting on stairs causes rubberbanding.
This commit addresses this problem at long last, along with a handful of precursor commits that were necessary to fix this problem:
- dac76f0e0f14d9beae3e55491ab9f61353db1b68
- 89fe8f7f10716fed6193646984a7e2d28f6f6ce5
- 2d77b1e3649d11a6072fbd1dbf88574b6ebf1af3

Additionally, these changes now allow the anti-cheat to be accurate to at least 0.001 of a block, perhaps even better. I didn't commit a change to the threshold here, but it was instrumental to pinning down the exact nature of these bugs.

This closes #1475, at long last.
2020-09-03 14:27:11 +01:00
Dylan K. Taylor
dac76f0e0f Player: reset ySize when syncing movement 2020-08-23 18:31:25 +01:00
Dylan K. Taylor
c22ab37372 Player: pre-cancel PlayerInteractEvent when left-clicking a block in spectator mode
fixes #3778
2020-08-20 23:43:52 +01:00
Dylan K. Taylor
8da7e789fd LoginPacket: protocol cannot be NULL 2020-08-04 16:55:47 +01:00
Dylan K. Taylor
f0a0c9a85f Player: remove useless var 2020-08-02 23:49:07 +01:00
Dylan K. Taylor
5b620d964e Do not assume the presence of a crafting transaction closing marker
fixes #3655, fixes #3241
instead of guessing where the end of the transaction is, we attempt validation after every piece of the transaction, with the assumption being that a crafting transaction will not validate until it's complete.
2020-08-02 23:37:33 +01:00
Dylan K. Taylor
4ae3fd7734 Player: Reset spawn chunk send count if teleporting pre-spawn 2020-07-09 12:17:19 +01:00
Dylan K. Taylor
8480ee82ea Player: track hardcoded window state, fixes crashes opening inventory on high-latency connections 2020-06-27 18:34:39 +01:00
Dylan K. Taylor
e990c5a0a5 Protocol changes for 1.16.0 2020-06-26 14:06:41 +01:00
Dylan K. Taylor
c5bbb2bcbc Move crafting action detection from InventoryTransactionPacket to Player 2020-06-26 11:59:30 +01:00
Dylan K. Taylor
22b52f03d1 Player: fixed formatting error in InteractPacket debug message 2020-06-26 11:44:41 +01:00
Dylan K. Taylor
77c71e22b2 SkinAdapter::fromSkinData() may now throw InvalidSkinException
fixes a rogue TODO in LegacySkinAdapter and invalid skins maybe showing up as Steve instead of getting kicked off the server
2020-06-17 21:44:22 +01:00
Dylan K. Taylor
cf06b5b8cf Player: explicitly check for false return of dataPacket()
fixes a phpstan error on l7
this won't ever actually be a problem, but this isn't obvious from the type system.
2020-06-15 21:24:19 +01:00
Dylan K. Taylor
a8ec51daac Player: do not assign maybe-false result of json_encode() to ModalFormRequestPacket
fixes a phpstan error on l7
2020-06-15 21:22:33 +01:00
Dylan K. Taylor
fcc9e62c65 CommandEnum: specify enumValues type
phpstan 0.12.26 starts reporting errors about the result of array_search() being given to some constructor or another because of the lack of key type specification.
2020-06-10 10:33:35 +01:00
Dylan K. Taylor
0ae2c6302a Merge branch 'stable' into next-minor 2020-06-04 13:59:30 +01:00
Dylan K. Taylor
a0de9b0d46 Player: use real time to update rate limit, fixes #3554 (except in very extreme cases) 2020-06-04 13:39:26 +01:00
Dylan K. Taylor
03e8cd3ed4 Player: fixing ground state handling in spectator mode, closes #3552, closes #3553 2020-06-04 11:10:21 +01:00
Dylan K. Taylor
f24be2b055 Merge branch 'stable' into next-minor
# Conflicts:
#	src/pocketmine/Player.php
#	src/pocketmine/block/SnowLayer.php
2020-06-01 13:42:59 +01:00
Dylan K. Taylor
a3f6338626 Player: fixed internal server error when using insert-before on a client-sided book page 2020-06-01 12:59:18 +01:00
Dylan K. Taylor
21aef97ba7 Player: fixed swapping book pages that only exist client-side, closes #3322 2020-06-01 12:50:39 +01:00
Dylan K. Taylor
d64561b0b1 Fixed internal server error when deleting book pages that only exist client side 2020-06-01 12:39:17 +01:00
Dylan K. Taylor
5056754cea NetworkBinaryStream: do not round vectors directly on reading
fixes #3199
2020-05-31 20:17:42 +01:00
Dylan K. Taylor
0d4e473bdd Reduce ResourcePackChunkData chunk size to 128 KB
while this is slightly less bandwidth efficient (1 in 92 datagrams not full vs 1 in 733), this is significantly less memory-hard.
I made this decision looking at the memory pressures that 1MB chunks exert - especially on RakNet. Client-side, these resource pack chunks all hang around in RakNet memory until the whole thing is received, and it's a lot more costly to receive 733 datagrams than it is to receive 92, especially since it's much more likely that some of the 733 will disappear along the way.
If, for example, the first couple of hundred KB split parts arrived out of 1MB, and then one of the parts got lost, all the already-received parts would hang around in memory not getting processed. With smaller chunks this is much less of a problem.
I explored taking the chunk size all the way down to 1KB to reduce the bandwidth waste caused by split packets (split headers), but this made resource pack downloading unbearably slow, so it wasn't acceptable.
2020-05-31 19:29:26 +01:00
Dylan K. Taylor
11cedc4011 Player: added a constant for resource pack chunk sending size 2020-05-31 19:23:21 +01:00
Dylan K. Taylor
42e14f749e Do not blanket-ban all inventory transactions in spectator mode, fixes #2627
instead, we cancel the appropriate events before they are called, so that plugins can uncancel them if they choose.
2020-05-31 16:32:06 +01:00