Dylan K. Taylor
06a3c7c478
Entity: Write attributes in AddEntityPacket
2018-01-03 11:30:22 +00:00
Dylan K. Taylor
70982c145b
Level: Clarified documentation for loadChunk() and changed misleading parameter name
2018-01-02 18:08:43 +00:00
Dylan K. Taylor
417f2d8998
Level: Clarified documentation on getChunk()
2018-01-02 18:05:30 +00:00
Dylan K. Taylor
7339c4ac2f
Player: Fixed not being able to interact with blocks in adventure mode, close #1848
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This allows other undesired behaviour like flint&steel, buckets to work in adventure mode when they shouldn't, but that's a bug for another time.
2018-01-02 16:26:59 +00:00
Dylan K. Taylor
43a0ede9d2
Player: Fix floating-point errors when float Vector3s are given to sleepOn()
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In the future this will change to block positions and the Vector3 issue will cease to be an issue.
Closes #1871
2018-01-02 16:09:58 +00:00
Dylan K. Taylor
c747c7d025
Throw exceptions when entities/tiles are created on chunks that don't exist
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These assertions don't make sense. Since the chunk field is used below in both cases, the chunk should **never** be null no matter what.
2018-01-02 13:12:54 +00:00
Dylan K. Taylor
c9e2e8980f
Fixed some places entities/players use their chunk without checking if it is valid
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This may be invalid in some cases, such as:
- chunk is not loaded
- entity is not fully constructed
- entity is a Player who has not yet completed the login sequence.
2018-01-02 12:57:04 +00:00
Dylan K. Taylor
9a956692de
Fixed wasteful throwaway objects used for spawn positions
2018-01-02 12:21:11 +00:00
Dylan K. Taylor
41873bb115
Merge PR #1864 : LevelProviders refactor
2018-01-02 11:47:11 +00:00
Dylan K. Taylor
8064152777
LevelProvider: Add documentation for doGarbageCollection() and close()
2018-01-02 11:39:51 +00:00
Dylan K. Taylor
872df446bd
Level: Remove redundant duplicate condition in unloadChunk()
2018-01-02 11:16:20 +00:00
Dylan K. Taylor
376a615634
thanks for the warning PhpStorm... not
2018-01-02 11:14:01 +00:00
Dylan K. Taylor
c16c9efdf3
Chunk: Rename unload() to onUnload()
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this more accurately describes what the function does.
2018-01-02 10:50:22 +00:00
Dylan K. Taylor
c3cc6f9880
Chunk: Clean up unnecessary checks in unload()
2018-01-02 10:48:01 +00:00
Dylan K. Taylor
1e139743b8
Level: Do level provider GC every 5 minutes from level tick
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this should solve #1183 , pending further testing.
2018-01-02 10:23:57 +00:00
Dylan K. Taylor
bde0ba1100
Level: Set chunk coordinates in setChunk()
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The level provider used to do this in LevelProvider->setChunk(), but it does not anymore.
2018-01-01 13:13:47 +00:00
Dylan K. Taylor
50f273c041
Vector2: Fixed ceil() and floor() totally broken logic
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"So if I Vector2->ceil()->ceil() my vector2 magically gets incrementing values..." @Sandertv 2018
2018-01-01 12:57:34 +00:00
Dylan K. Taylor
f580f27ec7
LevelProvider: Updated documentation
2018-01-01 11:59:22 +00:00
Dylan K. Taylor
a46029c0f6
LevelProvider: Nuked the complicated mess out of level providers
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Level providers are now cut back to just an interface to a world's data. They don't keep their own chunk registries or any stupid shit like that because the Level already does that.
This furthers the goal of being able to move level I/O off the main thread, and also drastically decreases the complication of implementing level providers.
2018-01-01 11:21:46 +00:00
Dylan K. Taylor
1a615591e2
LevelProvider: Remove cyclic dependency between Level and LevelProvider
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This will now allow LevelProviders to be constructed on threads.
2018-01-01 10:50:13 +00:00
Dylan K. Taylor
d19683b7dd
LevelProvider: Remove some dead methods
2017-12-31 18:35:23 +00:00
Dylan K. Taylor
f17b3b2a3b
LevelProvider: Refactor providers to drop lots of duplicated code
2017-12-31 18:35:23 +00:00
Dylan K. Taylor
a0a2ea01bc
LevelDB: Check for LEVELDB_ZLIB_RAW_COMPRESSION when checking for the extension's presence
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We always want to validate that the leveldb provided supports the world format.
2017-12-31 17:49:02 +00:00
Dylan K. Taylor
5132ab6cd9
LevelDB: Remove redundant folder creation in generate()
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This is pointless because the call below - which is _also_ recursively creating directories - will create this directory anyway.
2017-12-31 17:46:07 +00:00
Dylan K. Taylor
256bdf2581
McRegion: Use MainLogger::getLogger()
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another one bites the dust
2017-12-31 16:06:08 +00:00
Dylan K. Taylor
8a3f8b4706
LevelProvider: Remove redundant method requestChunkTask()
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This removes one more dependency that LevelProvider has on Level.
2017-12-31 16:05:58 +00:00
Dylan K. Taylor
7264ce43ae
McRegion: Added method pathToRegion()
2017-12-31 14:25:17 +00:00
Dylan K. Taylor
66e475cbb8
Region: Remove RegionLoader/McRegion cyclic dependency
2017-12-30 19:59:35 +00:00
Dylan K. Taylor
1e896efff9
McRegion: Added an assert
2017-12-30 19:49:44 +00:00
Dylan K. Taylor
4db7a7e57f
Region: Change chunk offset calculation in regions to use bitmasks
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I don't know why it wasn't done like this to start with. However this has not been tested yet, so this goes on a different branch for now to test.
2017-12-30 19:41:58 +00:00
Dylan K. Taylor
54b23968e7
McRegion: Refactor some ambiguous variable names
2017-12-30 18:59:01 +00:00
Dylan K. Taylor
bcb080e2b9
Level: Make sleepTicks private, don't write directly
2017-12-30 18:41:13 +00:00
Dylan K. Taylor
e5c58f9b04
Player: Add typehint for maxDistance parameter of canInteract()
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Not sure why this was missing :<
2017-12-30 17:43:12 +00:00
SOFe
af7aef70db
Implemented TextFormat::colorize() ( #1837 )
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Implemented TextFormat::colorize()
See 4c46087ffccc7f26835a1fc5bbf2ac60397884f9 for the initial discussion
2017-12-30 16:51:04 +00:00
Dylan K. Taylor
be02fbb352
NBT: Add typehints to PHP 7.2 standards
2017-12-30 15:07:50 +00:00
Dylan K. Taylor
a67f7e3930
Add header includes and preprocessor checks
2017-12-30 14:56:29 +00:00
Dylan K. Taylor
965c19375f
NBT: Split up concerns of endianness and varint NBT into their own classes, separate stream handling from NBT class
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The remaining methods, constants and fields in the NBT class now pertain to generic NBT functionality (except for the matchList()/matchTree() methods, but that's a job for another time). All NBT I/O specific logic has now been moved to NBTStream and its descendents.
2017-12-30 14:55:45 +00:00
Dylan K. Taylor
e7a012d69a
Player: Remove dead imports
2017-12-30 12:42:42 +00:00
Dylan K. Taylor
99c55ac889
Plugin: Fixed return type documentation for getResource()
2017-12-30 12:40:50 +00:00
Dylan K. Taylor
c64b9ad63a
MovingObjectPosition: Use asVector3() instead of creating a new vector the hard way
2017-12-26 15:37:00 +00:00
Dylan K. Taylor
dda71b06ae
AxisAlignedBB: Use elseif in calculate*Offset()
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It's impossible for both of these conditions to be met in the same call.
2017-12-26 14:31:42 +00:00
Dylan K. Taylor
3c4dca7fdb
ZippedResourcePack: Handle json decoding errors correctly
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Previously this would crash if it failed to decode the JSON (https://forums.pmmp.io/threads/texture-pack-shows-errors-not-working.4880/ )
2017-12-25 19:01:02 +00:00
Dylan K. Taylor
ddbc5cf960
Player: Use fmod() instead of modulo operator for yaw/pitch
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the modulo (%) operator only operates on integers. If it's used on floats, they are silently casted to ints, which results in loss of accuracy. Fractions of a degree might not seem important, but for ray-tracing purposes a fraction of a degree can make the difference between hit and miss.
2017-12-24 19:48:43 +00:00
Dylan K. Taylor
1edf69892a
Fixed chorus fruit teleporting players into the void in superflat worlds
2017-12-24 16:27:58 +00:00
Dylan K. Taylor
f10c2a2df2
FlowerPot: Fix drops retaining damage
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close #1844
2017-12-23 17:54:22 +00:00
Dylan K. Taylor
3bbdc5ab5b
Implemented chorus fruit
2017-12-23 15:11:48 +00:00
Dylan K. Taylor
082e3404c3
Potion: Implement potion effects
2017-12-23 15:07:39 +00:00
Dylan K. Taylor
547833ae23
Effect: Add constants with vanilla names where missing
2017-12-23 14:48:56 +00:00
Dylan K. Taylor
6e1df36188
Consumables refactor ( #1796 )
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* Removed broken EntityEatEvents - these don't fit the pattern since they only apply to Human entities anyway. PlayerItemConsumeEvent and PlayerInteractEvent can be used for cancellation purposes, and plugins can do custom stuff without mess.
* Restrict item consuming to Living entities only
* Added FoodSource->requiresHunger()
* Only items implementing the Consumable interface can now be consumed.
* The effects from consuming items are now generic-ized by way of the Living->consume() function. This is overridden in Human to allow applying food and hunger.
* Fixed the hardcoded mess for buckets
2017-12-23 13:03:41 +00:00
Dylan K. Taylor
329fe7d844
Effect: Implement Saturation effect
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I thought I did this months ago, but apparently not. Whatever, it's here now.
2017-12-23 11:35:01 +00:00