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Potion: Implement potion effects
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@ -23,15 +23,200 @@ declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\entity\Effect;
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use pocketmine\entity\Living;
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class Potion extends Item{
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public function __construct(int $meta = 0){
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parent::__construct(self::POTION, $meta, "Potion");
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class Potion extends Item implements Consumable{
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public const WATER = 0;
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public const MUNDANE = 1;
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public const LONG_MUNDANE = 2;
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public const THICK = 3;
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public const AWKWARD = 4;
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public const NIGHT_VISION = 5;
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public const LONG_NIGHT_VISION = 6;
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public const INVISIBILITY = 7;
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public const LONG_INVISIBILITY = 8;
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public const LEAPING = 9;
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public const LONG_LEAPING = 10;
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public const STRONG_LEAPING = 11;
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public const FIRE_RESISTANCE = 12;
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public const LONG_FIRE_RESISTANCE = 13;
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public const SWIFTNESS = 14;
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public const LONG_SWIFTNESS = 15;
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public const STRONG_SWIFTNESS = 16;
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public const SLOWNESS = 17;
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public const LONG_SLOWNESS = 18;
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public const WATER_BREATHING = 19;
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public const LONG_WATER_BREATHING = 20;
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public const HEALING = 21;
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public const STRONG_HEALING = 22;
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public const HARMING = 23;
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public const STRONG_HARMING = 24;
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public const POISON = 25;
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public const LONG_POISON = 26;
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public const STRONG_POISON = 27;
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public const REGENERATION = 28;
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public const LONG_REGENERATION = 29;
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public const STRONG_REGENERATION = 30;
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public const STRENGTH = 31;
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public const LONG_STRENGTH = 32;
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public const STRONG_STRENGTH = 33;
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public const WEAKNESS = 34;
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public const LONG_WEAKNESS = 35;
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public const WITHER = 36;
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/**
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* Returns a list of effects applied by potions with the specified ID.
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*
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* @param int $id
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* @return Effect[]
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*
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* @throws \InvalidArgumentException if the potion type is unknown
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*/
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public static function getPotionEffectsById(int $id) : array{
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switch($id){
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case self::WATER:
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case self::MUNDANE:
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case self::LONG_MUNDANE:
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case self::THICK:
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case self::AWKWARD:
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return [];
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case self::NIGHT_VISION:
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return [
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Effect::getEffect(Effect::NIGHT_VISION)->setDuration(3600)
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];
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case self::LONG_NIGHT_VISION:
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return [
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Effect::getEffect(Effect::NIGHT_VISION)->setDuration(9600)
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];
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case self::INVISIBILITY:
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return [
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Effect::getEffect(Effect::INVISIBILITY)->setDuration(3600)
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];
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case self::LONG_INVISIBILITY:
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return [
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Effect::getEffect(Effect::INVISIBILITY)->setDuration(9600)
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];
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case self::LEAPING:
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return [
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Effect::getEffect(Effect::JUMP_BOOST)->setDuration(3600)
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];
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case self::LONG_LEAPING:
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return [
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Effect::getEffect(Effect::JUMP_BOOST)->setDuration(9600)
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];
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case self::STRONG_LEAPING:
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return [
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Effect::getEffect(Effect::JUMP_BOOST)->setDuration(1800)->setAmplifier(1)
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];
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case self::FIRE_RESISTANCE:
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return [
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Effect::getEffect(Effect::FIRE_RESISTANCE)->setDuration(3600)
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];
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case self::LONG_FIRE_RESISTANCE:
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return [
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Effect::getEffect(Effect::FIRE_RESISTANCE)->setDuration(9600)
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];
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case self::SWIFTNESS:
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return [
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Effect::getEffect(Effect::SPEED)->setDuration(3600)
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];
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case self::LONG_SWIFTNESS:
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return [
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Effect::getEffect(Effect::SPEED)->setDuration(9600)
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];
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case self::STRONG_SWIFTNESS:
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return [
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Effect::getEffect(Effect::SPEED)->setDuration(1800)->setAmplifier(1)
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];
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case self::SLOWNESS:
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return [
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Effect::getEffect(Effect::SLOWNESS)->setDuration(1800)
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];
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case self::LONG_SLOWNESS:
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return [
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Effect::getEffect(Effect::SLOWNESS)->setDuration(4800)
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];
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case self::WATER_BREATHING:
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return [
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Effect::getEffect(Effect::WATER_BREATHING)->setDuration(3600)
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];
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case self::LONG_WATER_BREATHING:
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return [
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Effect::getEffect(Effect::WATER_BREATHING)->setDuration(9600)
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];
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case self::HEALING:
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return [
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Effect::getEffect(Effect::INSTANT_HEALTH)
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];
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case self::STRONG_HEALING:
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return [
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Effect::getEffect(Effect::INSTANT_HEALTH)->setAmplifier(1)
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];
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case self::HARMING:
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return [
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Effect::getEffect(Effect::INSTANT_DAMAGE)
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];
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case self::STRONG_HARMING:
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return [
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Effect::getEffect(Effect::INSTANT_DAMAGE)->setAmplifier(1)
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];
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case self::POISON:
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return [
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Effect::getEffect(Effect::POISON)->setDuration(900)
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];
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case self::LONG_POISON:
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return [
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Effect::getEffect(Effect::POISON)->setDuration(2400)
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];
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case self::STRONG_POISON:
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return [
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Effect::getEffect(Effect::POISON)->setDuration(440)->setAmplifier(1)
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];
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case self::REGENERATION:
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return [
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Effect::getEffect(Effect::REGENERATION)->setDuration(900)
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];
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case self::LONG_REGENERATION:
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return [
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Effect::getEffect(Effect::REGENERATION)->setDuration(2400)
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];
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case self::STRONG_REGENERATION:
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return [
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Effect::getEffect(Effect::REGENERATION)->setDuration(440)->setAmplifier(1)
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];
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case self::STRENGTH:
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return [
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Effect::getEffect(Effect::STRENGTH)->setDuration(3600)
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];
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case self::LONG_STRENGTH:
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return [
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Effect::getEffect(Effect::STRENGTH)->setDuration(9600)
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];
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case self::STRONG_STRENGTH:
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return [
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Effect::getEffect(Effect::STRENGTH)->setDuration(1800)->setAmplifier(1)
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];
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case self::WEAKNESS:
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return [
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Effect::getEffect(Effect::WEAKNESS)->setDuration(1800)
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];
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case self::LONG_WEAKNESS:
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return [
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Effect::getEffect(Effect::WEAKNESS)->setDuration(4800)
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];
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case self::WITHER:
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return [
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Effect::getEffect(Effect::WITHER)->setDuration(800)->setAmplifier(1)
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];
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}
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throw new \InvalidArgumentException("Unknown potion type $id");
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}
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public function canBeConsumed() : bool{
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return true;
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public function __construct(int $meta = 0){
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parent::__construct(self::POTION, $meta, "Potion");
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}
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public function getMaxStackSize() : int{
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@ -39,6 +224,15 @@ class Potion extends Item{
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}
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public function onConsume(Living $consumer){
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// TODO: Implement potions
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}
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public function getAdditionalEffects() : array{
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//TODO: check CustomPotionEffects NBT
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return self::getPotionEffectsById($this->meta);
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}
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public function getResidue(){
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return ItemFactory::get(Item::GLASS_BOTTLE);
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}
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}
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