Commit Graph

235 Commits

Author SHA1 Message Date
Dylan K. Taylor
bf44bd016d TransferServerCommand: add missing boilerplate permission check 2019-10-20 14:28:53 +01:00
Dylan K. Taylor
622f93df45 remove usages of deprecated {} string access, closes #3035 2019-07-22 16:39:33 +01:00
Johnmacro
bb93d4f8de TimeCommand: Fix commands.time.query message (#2917) 2019-05-12 09:21:39 +01:00
Dylan K. Taylor
4c268acc00 Fixed /whitelist on/off permissions, closes #2849 2019-04-14 17:58:53 +01:00
Dylan K. Taylor
e9a87978a6 Fixed usages of commands.generic.permission
apparently this doesn't exist in the client anymore
2019-04-07 15:07:24 +01:00
Dylan K. Taylor
5c12bee874 Backport other part of 2bffd5cc1c: Add timer measurements for autosave 2019-03-10 11:20:51 +00:00
Dylan K. Taylor
0659d2fbef Backport 6bd43a8215: Firehose auto-tick-rate anti-feature, closes #2665 2019-03-09 19:20:53 +00:00
Jack Noordhuis
27767e7ddb Verify player name command input, closes #2729, closes #2749 2019-02-13 14:50:43 +00:00
Dylan K. Taylor
243c12de7c EffectCommand: fix bounds check, closes #2055 2019-02-13 14:37:40 +00:00
Dylan K. Taylor
82dddde159 Remove dead code in /time command handler 2019-01-19 15:15:04 +00:00
Dylan K. Taylor
bc709efb77 Prevent stupidity with /enchant 2019-01-19 15:14:51 +00:00
Dylan K. Taylor
4b9a142a5d Import global functions and constants for enhanced performance
This is better for performance because these then don't need to be reevaluated every time they are called.

When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace.
This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified.

However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement.
But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations.
We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
2019-01-04 20:43:15 +00:00
Dylan K. Taylor
0bacf51729 Fix another swathe of number_format() truncation bugs 2019-01-04 19:39:51 +00:00
Dylan K. Taylor
33f6b441d8 Fixed /gc truncating memory freed
wtf PHP?
2019-01-04 17:30:35 +00:00
Dylan K. Taylor
d71a543d10 Fixed a bunch of things PHPStan finds unpalatable
close #2614, fix a bunch of docs bugs, fix sendCreativeContents() crash on Human holders, move some inline variable declarations
2019-01-04 00:23:09 +00:00
Dylan K. Taylor
658786f2f6 TitleCommand: fix off-by-one bug in "times" subcommand 2019-01-02 21:04:25 +00:00
Dylan K. Taylor
bf8a8b386e Allow ~relative coordinates to work in /particle 2018-12-16 14:12:46 +00:00
Dylan K. Taylor
b35759cc25 Add /unban and /unban-ip as aliases of /pardon and /pardon-ip 2018-10-21 15:32:38 +01:00
Dylan K. Taylor
fe6d546190 Merge branch 'release/3.1' into release/3.2 2018-08-25 17:49:21 +01:00
Dylan K. Taylor
22fcfffa53 PluginsCommand: remove useless private function 2018-08-25 16:09:51 +01:00
Dylan K. Taylor
7dd53f2397 Replace unnecessary strlen > 0 calls with !== "" checks 2018-08-25 16:07:49 +01:00
Dylan K. Taylor
298259b473 PluginsCommand: clean up garbage code 2018-08-25 16:05:25 +01:00
Dylan K. Taylor
12d8d925c8 TimingsCommand: check for instances of InternetException only 2018-08-04 14:59:31 +01:00
Dylan K. Taylor
a4aee98cba TimingsCommand: some code cleanup 2018-07-30 14:53:10 +01:00
Frago9876543210
a97c7d3132 Fix for timings 2018-07-30 14:42:16 +01:00
Dylan K. Taylor
eccc249009 KillCommand: clean up old shitcode 2018-07-20 19:44:41 +01:00
Dylan K. Taylor
0df3585c81 TellCommand: remove useless strtolower() and temp variable 2018-07-05 09:12:21 +01:00
Dylan K. Taylor
1f9bed275a Merged server and API version 2018-06-17 12:54:18 +01:00
Dylan K. Taylor
0b9ce8a0d4 Remove server codename
This has long been a waste of time and creativity, and that's only going to continue to be the case now that we're going to be properly versioning. New codenames every couple of months is not worth the bother.
2018-06-12 10:51:49 +01:00
Dylan K. Taylor
05af87e1d4 Strip empty lines at the end of classes 2018-06-11 13:19:23 +01:00
Dylan K. Taylor
d03f36ebee First look at splitting up AsyncPool and ServerScheduler
This commit contains quite a few breaking changes with respect to how AsyncTasks are handled. This is necessary to allow separation of the ServerScheduler and the AsyncPool, because in the future the ServerScheduler may be removed and instead there will be isolated per-plugin sync-task schedulers - but we cannot have every plugin with its own worker pool for memory usage reasons if nothing else.

The following things have changed:
- ServerScheduler: scheduleAsyncTask(), scheduleAsyncTaskToWorker(), getAsyncTaskPoolSize(), increaseAsyncTaskPoolSize() and similar methods have all been removed. Additionally the static \$WORKERS field has been removed.
- Server: added API method getAsyncPool(). This grants you direct access to the server's AsyncPool. Calls to getScheduler()->scheduleAsyncTask() and scheduleAsyncTaskToWorker() should be replaced with getAsyncPool()->submitTask() and submitTaskToWorker() respectively.
2018-05-30 12:20:10 +01:00
Dylan K. Taylor
81957d133d AsyncTask: Rewrite how thread-local storage works, now non-dependent on Server or ServerScheduler
this implementation was god-awful bad and it was entirely avoidable to make it this complicated.

This utilizes the fact that pthreads treats static properties as thread-local. AsyncTask local storage now utilizes a \SplObjectStorage stored in an AsyncTask private static field.
2018-05-29 19:41:00 +01:00
Dylan K. Taylor
ad15ab5b42 EnchantCommand: use Item->isNull() instead of maths on ID 2018-05-28 19:45:37 +01:00
Dylan K. Taylor
3f31f6d310 TimeCommand: Use Level constant instead of hardcoded value 2018-04-05 15:41:59 +01:00
Dylan K. Taylor
99134de6b6 Updated NBT dependency
this needs further changes (particularly to Furnace) to stop things abusing NBT for runtime data handling, otherwise performance is going to drop off a cliff.
2018-04-04 10:29:32 +01:00
Dylan K. Taylor
5ed2d6022c GiveCommand: don't catch Throwables
this caused me to think a thyntax error in my code was a syntax error in the NBT I was trying to parse.
2018-04-01 12:17:17 +01:00
Dylan K. Taylor
d53258c943 EffectCommand: restrict range of values for duration, fixes #2055 2018-03-30 11:51:20 +01:00
Dylan K. Taylor
773f760fff VanillaCommand: added getBoundedInt() 2018-03-30 11:48:42 +01:00
Dylan K. Taylor
1648fff916 Replaced Position->getLevel() null checks with isValid() 2018-03-20 11:10:36 +00:00
Dylan K. Taylor
73e09392b6 Timings: Clean up some terrible code, move namespaces 2018-03-19 19:05:51 +00:00
Dylan K. Taylor
c243daabe1 DumpMemoryCommand: removed token annoyance, use date/time to identify memory dumps by default 2018-03-18 12:17:31 +00:00
Dylan K. Taylor
357674cb54 DumpMemoryCommand: move memory dumps to their own folder
this is for ease of ignoring in IDEs.
2018-03-18 12:06:15 +00:00
Dylan K. Taylor
e88541b269 TeleportCommand: add /teleport alias 2018-03-16 10:49:57 +00:00
Dylan K. Taylor
dc3bf8546e Refactored effects handling, split up concerns of effect types and instances
Removed json insanity for effects

Split up effect types and effect instances

Saturation is an instant effect
2018-03-07 12:42:31 +00:00
Dylan K. Taylor
0ad8ea6e92 Remove unused imports 2018-02-24 19:01:09 +00:00
Dylan K. Taylor
c26e3aa9fa GiveCommand: Make invalid player checking logic less confusing
some code in this namespace is just total WTF...
2018-02-15 18:19:41 +00:00
Dylan K. Taylor
aeba15c5c6 GiveCommand: don't crash when an invalid item is specified 2018-02-15 18:18:09 +00:00
Dylan K. Taylor
e7e4645c0b Fixed a wide range of bugs with floating-point coordinates getting incorrectly int-casted
This causes lots of bugs in negative coordinates.

This fixes #1789 after world load & save.
2018-02-15 10:27:42 +00:00
Dylan K. Taylor
610e62e2cd Timings: don't return the paste we just sent in the response 2018-02-11 11:56:16 +00:00
Dylan K. Taylor
906442136b Merge branch 'legacy/alpha11' 2018-02-11 09:56:10 +00:00