fb25e05416
InventoryManager: fixed current window getting removed in race conditions with close window ACK
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this could be observed by pressing E and immediately clicking a chest, which, if timed correctly, would lead to the chest lid closing, but the inventory being opened anyway.
2022-08-27 17:26:43 +01:00
78b5be8dd0
4.8.2 is next
2022-08-26 19:16:39 +01:00
0a92e91a30
Release 4.8.1
2022-08-26 19:16:39 +01:00
08b9495bce
DyeColorIdMap: fixed uninitialized offset error on invalid dye colours
2022-08-26 18:58:00 +01:00
7f175b47e6
Fix CS
2022-08-25 18:19:22 +01:00
0e73ffe555
CrashDump: Added JIT mode to data
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this is necessary for identifying JIT-specific bugs, which, unfortunately, are very common.
2022-08-25 17:39:40 +01:00
1ffd38b37b
Utils: fixed currentTrace() when xdebug is loaded, but not in develop mode
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this is really dumb... why does it register the functions at all if they aren't usable ???
2022-08-25 16:56:26 +01:00
0c446c276c
4.8.1 is next
2022-08-24 20:03:57 +01:00
0284e65f60
Release 4.8.0
2022-08-24 20:03:56 +01:00
75eba9c9ed
4.7.4 is next
2022-08-22 19:28:47 +01:00
b5a049d1fe
Release 4.7.3
2022-08-22 19:28:43 +01:00
5cb77c8365
GiveCommand: fix CS
2022-08-22 00:55:17 +01:00
bf8befc40b
Remove dead comment on GiveCommand ( #5241 )
2022-08-22 00:49:22 +01:00
f75ca312cc
Worker: Unstack tasks in a synchronized block
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this prevents any tasks still left in the queue on shutdown getting pulled out by the worker when we're attempting to shut it down.
This led to various race conditions, most notably weird cases where PopulationTask would inexplicably find its expected generator state had not been correctly set up.
2022-08-21 21:57:11 +01:00
d144832928
GiveCommand: limit max amount in line with vanilla
2022-08-21 21:19:16 +01:00
709a869045
Vines can now only be placed on full cube blocks ( #5053 )
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fixes #2673
2022-08-21 21:04:24 +01:00
fc8434308b
SignText: changed misleading documentation
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this looks like a leftover from the days when sign text was handled by the tile directly
2022-08-21 20:45:23 +01:00
5426b41447
InventoryTransaction: prevent client-authoritative item overstacking
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this cheat is often used to carry more items in the inventory, wear multiple pieces of armour in one slot, and more.
2022-08-21 20:35:23 +01:00
af2babec23
GiveCommand: do not accept negative amounts
2022-08-21 20:28:39 +01:00
c13170a00b
Avoid implicit integer cast in Normal::pickBiome()
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this throws deprecation warnings on PHP 8.1.
2022-08-20 17:16:38 +01:00
1b852ac290
bootstrap: do not complain about xdebug if mode is 'off'
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if xdebug.mode=off, the performance impact is the same as if xdebug wasn't loaded.
2022-08-19 16:45:40 +01:00
575dd47db7
4.7.3 is next
2022-08-16 17:51:26 +01:00
e4a5defabb
Release 4.7.2
2022-08-16 17:51:26 +01:00
c9626c610b
Skin: Correctly handle errors produced by commented JSON decoder
2022-08-16 17:35:23 +01:00
dce8bd6d21
CS: Standardize new with braces
2022-08-15 17:16:23 +01:00
8fa81242d6
Sugarcane: fixed support conditions ( #5052 )
2022-08-15 17:08:26 +01:00
2f4a9469b6
Player: spectator shouldn't able to pick blocks they don't have ( #5111 )
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Jury is out on whether they should be able to pick blocks at all, or be considered to have infinite resources, but this solution has been used in a few other places already anyway, so it can be cleaned up another time.
2022-08-15 16:48:37 +01:00
d62df585f2
4.7.2 is next
2022-08-14 19:56:00 +01:00
19d7c2b552
Release 4.7.1
2022-08-14 19:55:56 +01:00
036e06e889
Revert "Workaround items in blockentity NBT not being processed correctly in 1.19.10"
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This reverts commit 2b61c025c2
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2022-08-14 17:25:55 +01:00
2fc84f6c67
ItemFactory: treat durables with negative meta as unknown items
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fixes #5117
2022-08-12 17:24:43 +01:00
566f5935a3
CraftingManagerFromDataHelper: do not register recipes with unknown outputs
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fixes #5093
we don't need to check the inputs, since unknown input items shouldn't be obtainable anyway.
2022-08-12 17:19:47 +01:00
44e4dabf6e
Fixed Turtle Master potions giving no effects
2022-08-12 17:05:08 +01:00
e9a1cb7ce5
4.7.1 is next
2022-08-09 19:24:02 +01:00
a21419d120
Release 4.7.0
2022-08-09 19:24:01 +01:00
df7a1fcba6
Changes for 1.19.20
2022-08-09 19:06:05 +01:00
5c6927e16c
4.6.3 is next
2022-08-06 15:35:47 +01:00
9abbb85a93
Release 4.6.2
2022-08-06 15:35:47 +01:00
d669a6f0c7
ReversePriorityQueue: add ReturnTypeWillChange attribute
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it's doubtful any plugin dev is extending this, but nonetheless, we can't change it in a patch.
2022-07-27 03:51:06 +01:00
5d9f783037
InGamePacketHandler: do not update player rotation if it didn't change
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setRotation() does an alarmingly large amount of work...
2022-07-24 21:07:35 +01:00
01ca14c314
InGamePacketHandler: avoid processing movement if position is unchanged since last tick
2022-07-24 21:00:12 +01:00
608c6ed6db
Improved suboptimal code in Player::handleMovement()
2022-07-24 20:51:28 +01:00
c26631d06d
InGamePacketHandler: avoid useless object allocations when forceMoveSync=false (99.9% of the time)
2022-07-24 20:44:27 +01:00
b75bc61a64
InGamePacketHandler: don't bother checking for flag changes if the flag fields are identical
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we don't need to check this on a bit by bit level if the integers are the same.
this saves 2-3 microseconds per packet on my machine, which doesn't sound like much, but it adds up when there are lots of players.
2022-07-24 20:35:49 +01:00
3724479be3
InGamePacketHandler: improve performance of input flag resolving
2022-07-24 20:33:35 +01:00
eb916fe43d
Use a falling block entity to improve client side performance of FloatingTextParticle ( #4714 )
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Performance tests show that this has a considerable client-side performance advantage over using players. In my local tests, using 1000 floating texts in a 10x10x10 area, I observed an FPS increase from 1.5 to 8.0.
2022-07-24 18:22:21 +01:00
5e3b3a0700
Fix assert spam on debug clients
2022-07-24 17:51:02 +01:00
e10a624444
4.6.2 is next
2022-07-22 19:35:10 +01:00
b20e04539d
Release 4.6.1
2022-07-22 19:34:57 +01:00
4852f8029a
AsyncTask: update documentation
2022-07-21 23:26:46 +01:00