Commit Graph

13053 Commits

Author SHA1 Message Date
fb25e05416 InventoryManager: fixed current window getting removed in race conditions with close window ACK
this could be observed by pressing E and immediately clicking a chest, which, if timed correctly, would lead to the chest lid closing, but the inventory being opened anyway.
2022-08-27 17:26:43 +01:00
78b5be8dd0 4.8.2 is next 2022-08-26 19:16:39 +01:00
0a92e91a30 Release 4.8.1 2022-08-26 19:16:39 +01:00
08b9495bce DyeColorIdMap: fixed uninitialized offset error on invalid dye colours 2022-08-26 18:58:00 +01:00
7f175b47e6 Fix CS 2022-08-25 18:19:22 +01:00
0e73ffe555 CrashDump: Added JIT mode to data
this is necessary for identifying JIT-specific bugs, which, unfortunately, are very common.
2022-08-25 17:39:40 +01:00
1ffd38b37b Utils: fixed currentTrace() when xdebug is loaded, but not in develop mode
this is really dumb... why does it register the functions at all if they aren't usable ???
2022-08-25 16:56:26 +01:00
0c446c276c 4.8.1 is next 2022-08-24 20:03:57 +01:00
0284e65f60 Release 4.8.0 2022-08-24 20:03:56 +01:00
75eba9c9ed 4.7.4 is next 2022-08-22 19:28:47 +01:00
b5a049d1fe Release 4.7.3 2022-08-22 19:28:43 +01:00
5cb77c8365 GiveCommand: fix CS 2022-08-22 00:55:17 +01:00
bf8befc40b Remove dead comment on GiveCommand (#5241) 2022-08-22 00:49:22 +01:00
f75ca312cc Worker: Unstack tasks in a synchronized block
this prevents any tasks still left in the queue on shutdown getting pulled out by the worker when we're attempting to shut it down.
This led to various race conditions, most notably weird cases where PopulationTask would inexplicably find its expected generator state had not been correctly set up.
2022-08-21 21:57:11 +01:00
d144832928 GiveCommand: limit max amount in line with vanilla 2022-08-21 21:19:16 +01:00
709a869045 Vines can now only be placed on full cube blocks (#5053)
fixes #2673
2022-08-21 21:04:24 +01:00
fc8434308b SignText: changed misleading documentation
this looks like a leftover from the days when sign text was handled by the tile directly
2022-08-21 20:45:23 +01:00
5426b41447 InventoryTransaction: prevent client-authoritative item overstacking
this cheat is often used to carry more items in the inventory, wear multiple pieces of armour in one slot, and more.
2022-08-21 20:35:23 +01:00
af2babec23 GiveCommand: do not accept negative amounts 2022-08-21 20:28:39 +01:00
c13170a00b Avoid implicit integer cast in Normal::pickBiome()
this throws deprecation warnings on PHP 8.1.
2022-08-20 17:16:38 +01:00
1b852ac290 bootstrap: do not complain about xdebug if mode is 'off'
if xdebug.mode=off, the performance impact is the same as if xdebug wasn't loaded.
2022-08-19 16:45:40 +01:00
575dd47db7 4.7.3 is next 2022-08-16 17:51:26 +01:00
e4a5defabb Release 4.7.2 2022-08-16 17:51:26 +01:00
c9626c610b Skin: Correctly handle errors produced by commented JSON decoder 2022-08-16 17:35:23 +01:00
dce8bd6d21 CS: Standardize new with braces 2022-08-15 17:16:23 +01:00
8fa81242d6 Sugarcane: fixed support conditions (#5052) 2022-08-15 17:08:26 +01:00
2f4a9469b6 Player: spectator shouldn't able to pick blocks they don't have (#5111)
Jury is out on whether they should be able to pick blocks at all, or be considered to have infinite resources, but this solution has been used in a few other places already anyway, so it can be cleaned up another time.
2022-08-15 16:48:37 +01:00
d62df585f2 4.7.2 is next 2022-08-14 19:56:00 +01:00
19d7c2b552 Release 4.7.1 2022-08-14 19:55:56 +01:00
036e06e889 Revert "Workaround items in blockentity NBT not being processed correctly in 1.19.10"
This reverts commit 2b61c025c2.
2022-08-14 17:25:55 +01:00
2fc84f6c67 ItemFactory: treat durables with negative meta as unknown items
fixes #5117
2022-08-12 17:24:43 +01:00
566f5935a3 CraftingManagerFromDataHelper: do not register recipes with unknown outputs
fixes #5093

we don't need to check the inputs, since unknown input items shouldn't be obtainable anyway.
2022-08-12 17:19:47 +01:00
44e4dabf6e Fixed Turtle Master potions giving no effects 2022-08-12 17:05:08 +01:00
e9a1cb7ce5 4.7.1 is next 2022-08-09 19:24:02 +01:00
a21419d120 Release 4.7.0 2022-08-09 19:24:01 +01:00
df7a1fcba6 Changes for 1.19.20 2022-08-09 19:06:05 +01:00
5c6927e16c 4.6.3 is next 2022-08-06 15:35:47 +01:00
9abbb85a93 Release 4.6.2 2022-08-06 15:35:47 +01:00
d669a6f0c7 ReversePriorityQueue: add ReturnTypeWillChange attribute
it's doubtful any plugin dev is extending this, but nonetheless, we can't change it in a patch.
2022-07-27 03:51:06 +01:00
5d9f783037 InGamePacketHandler: do not update player rotation if it didn't change
setRotation() does an alarmingly large amount of work...
2022-07-24 21:07:35 +01:00
01ca14c314 InGamePacketHandler: avoid processing movement if position is unchanged since last tick 2022-07-24 21:00:12 +01:00
608c6ed6db Improved suboptimal code in Player::handleMovement() 2022-07-24 20:51:28 +01:00
c26631d06d InGamePacketHandler: avoid useless object allocations when forceMoveSync=false (99.9% of the time) 2022-07-24 20:44:27 +01:00
b75bc61a64 InGamePacketHandler: don't bother checking for flag changes if the flag fields are identical
we don't need to check this on a bit by bit level if the integers are the same.

this saves 2-3 microseconds per packet on my machine, which doesn't sound like much, but it adds up when there are lots of players.
2022-07-24 20:35:49 +01:00
3724479be3 InGamePacketHandler: improve performance of input flag resolving 2022-07-24 20:33:35 +01:00
eb916fe43d Use a falling block entity to improve client side performance of FloatingTextParticle (#4714)
Performance tests show that this has a considerable client-side performance advantage over using players. In my local tests, using 1000 floating texts in a 10x10x10 area, I observed an FPS increase from 1.5 to 8.0.
2022-07-24 18:22:21 +01:00
5e3b3a0700 Fix assert spam on debug clients 2022-07-24 17:51:02 +01:00
e10a624444 4.6.2 is next 2022-07-22 19:35:10 +01:00
b20e04539d Release 4.6.1 2022-07-22 19:34:57 +01:00
4852f8029a AsyncTask: update documentation 2022-07-21 23:26:46 +01:00