fec89b7803
Lava burns entities for only 8 seconds in Bedrock ( #5173 )
2022-07-17 20:50:15 +01:00
2b61c025c2
Workaround items in blockentity NBT not being processed correctly in 1.19.10
...
closes #5154
this hack sends only the bare essential data to create the tiles in LevelChunkPacket,
and then separately sending the full tile data using BlockActorDataPacket afterwards.
This is necessary because the client doesn't handle items correctly in NBT when chunks are sent without using the SubChunkRequest system.
In 4.6 this is observed with incorrect items shown in item frames; in 5.0 it's seen with items simply not showing up at all (difference due to modernization of the serialization format in 5.0).
2022-07-14 21:54:01 +01:00
c7133bc2e6
InGamePacketHandler: don't kick the player out of inventory windows on actor events
...
this is sent when the player crafts something using an anvil.
2022-07-14 20:36:11 +01:00
baf75089f5
Entity: cancel fire damage for fireproof entities
2022-07-14 19:53:25 +01:00
705df7d508
EffectManager: remove redundant check ( #5153 )
2022-07-14 17:56:18 +01:00
75d7adfb2d
WitherEffect: fixed incorrect damage interval
2022-07-14 16:05:35 +01:00
9d535e2917
4.6.1 is next
2022-07-13 01:28:42 +01:00
3ccd288afd
Release 4.6.0
2022-07-13 01:28:37 +01:00
06655bee78
Updated to 1.19.10
2022-07-13 00:59:49 +01:00
0ad2985247
Update documentation for Item::__construct()
2022-07-06 23:54:29 +01:00
269b6ed16a
FallableTrait: fixed logic for block replacement
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closes #5126
I don't know why it wasn't done this way to begin with. FallingBlock always used canBeReplaced()...
2022-07-06 16:16:49 +01:00
784d602600
Fixed ItemBreakParticle using untranslated internal ID/meta for network data
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this caused it to display particles for incorrect items. It may also have been possibly responsible for client crashes.
2022-06-29 14:01:39 +01:00
15c99cfe77
4.5.3 is next
2022-06-29 02:18:50 +01:00
d5fa0a2fc5
Release 4.5.2
2022-06-29 02:18:50 +01:00
df2d1fd4f9
of course there were two bugs on one line ...
2022-06-24 01:40:26 +01:00
9f65fb5f90
Fixed top-side skulls with no-drop flag set being treated as unknown blocks
2022-06-24 01:31:11 +01:00
bb5b52d998
Player: fix terrain getting redrawn when moving in noclip mode
2022-06-09 13:48:29 +01:00
02513818a9
4.5.2 is next
2022-06-08 02:50:34 +01:00
d641812c52
Release 4.5.1
2022-06-08 02:50:33 +01:00
becbd562d6
FormattedCommandAlias: fixed incorrect arguments array being passed to the target
2022-06-07 19:47:45 +01:00
82edb20e0c
4.5.1 is next
2022-06-07 17:57:39 +01:00
64a8c462f9
Release 4.5.0
2022-06-07 17:57:39 +01:00
4ec97d0f7a
InGamePacketHandler: added missing break
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I'm getting sloppy ...
2022-06-07 17:52:59 +01:00
016a80bb70
1.19.0 changes
2022-06-07 17:47:13 +01:00
50776875bb
4.4.3 is next
2022-06-07 15:54:55 +01:00
bcb0e2ff1f
Release 4.4.2
2022-06-07 15:54:55 +01:00
1584768c80
PaintingMotive: fixed botched painting fix from 0ea3861d43
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I knew I should have used a singleton for this ...
2022-06-07 15:48:20 +01:00
5fd685e07d
TypeConverter: fix crash on arbitrary out-of-bounds item IDs
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I don't know why I didn't consider this fix necessary when the item meta bug was originally discovered.
2022-06-06 19:29:44 +01:00
6ecfbd1bde
FishingRod: make class less useless
2022-06-05 20:20:16 +01:00
0771295899
4.4.2 is next
2022-06-05 16:15:38 +01:00
702816458c
Release 4.4.1
2022-06-05 16:15:34 +01:00
e040c2b281
InventoryManager: fixed windows not opening when the server removes windows
...
closes #5094
2022-06-05 16:03:24 +01:00
e12e4e8fb8
StatusCommand: fixed output of global memory limit ( #5090 )
...
Fix incorrect "Maximum memory (manager)" output
2022-06-04 17:41:55 +01:00
237c2866e0
Merge branch 'stable' of github.com:pmmp/PocketMine-MP into stable
2022-06-04 17:35:18 +01:00
38d6284671
Use PHP-CS-Fixer to enforce file header presence
2022-06-04 17:34:49 +01:00
7355798e77
Exit with error code if the server failed to start
...
this ensures that external tools such as start.cmd actually see an error if there is one
2022-06-03 18:34:54 +01:00
4b662d65b3
PluginManager: check graylist before doing any loadability checks
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fixes #5087
2022-06-02 16:29:22 +01:00
eade2d2af0
4.4.1 is next
2022-06-01 15:37:48 +01:00
f2299a562f
Release 4.4.0
2022-06-01 15:37:48 +01:00
3fcf6372e0
Merge branch 'stable' into next-minor
2022-06-01 15:32:37 +01:00
6d7318af43
Liquid: fixed merge regression
2022-05-26 18:48:45 +01:00
97c0d72e28
ItemFactory: use import aliases to reduce code width
2022-05-26 15:55:33 +01:00
4ccae2d1de
BlockFactory: use import aliases to reduce code width
2022-05-26 15:50:29 +01:00
b36c6ea13b
StringToItemParser: Use import aliases to reduce code width
2022-05-26 15:40:18 +01:00
39b8daeeec
Living: fixed a usage of hardcoded numeric ID
2022-05-25 22:23:14 +01:00
8f1452acd1
4.4.0-BETA2 is next
2022-05-25 16:44:32 +01:00
8a2ba584ab
Release 4.4.0-BETA1
2022-05-25 16:44:17 +01:00
227f28a6d2
Use VanillaItems::AIR() instead of ItemFactory
2022-05-24 15:47:27 +01:00
812d5c3f58
Merge branch 'stable' into next-minor
2022-05-24 14:17:53 +01:00
38d75f3aab
Player: Be more explicit about not parsing chat messages when messageCounter is zero
...
the length check technically accounts for this, but future readers might not realize this
2022-05-22 16:46:53 +01:00