Commit Graph

13053 Commits

Author SHA1 Message Date
fec89b7803 Lava burns entities for only 8 seconds in Bedrock (#5173) 2022-07-17 20:50:15 +01:00
2b61c025c2 Workaround items in blockentity NBT not being processed correctly in 1.19.10
closes #5154

this hack sends only the bare essential data to create the tiles in LevelChunkPacket,
and then separately sending the full tile data using BlockActorDataPacket afterwards.

This is necessary because the client doesn't handle items correctly in NBT when chunks are sent without using the SubChunkRequest system.
In 4.6 this is observed with incorrect items shown in item frames; in 5.0 it's seen with items simply not showing up at all (difference due to modernization of the serialization format in 5.0).
2022-07-14 21:54:01 +01:00
c7133bc2e6 InGamePacketHandler: don't kick the player out of inventory windows on actor events
this is sent when the player crafts something using an anvil.
2022-07-14 20:36:11 +01:00
baf75089f5 Entity: cancel fire damage for fireproof entities 2022-07-14 19:53:25 +01:00
Ali
705df7d508 EffectManager: remove redundant check (#5153) 2022-07-14 17:56:18 +01:00
75d7adfb2d WitherEffect: fixed incorrect damage interval 2022-07-14 16:05:35 +01:00
9d535e2917 4.6.1 is next 2022-07-13 01:28:42 +01:00
3ccd288afd Release 4.6.0 2022-07-13 01:28:37 +01:00
06655bee78 Updated to 1.19.10 2022-07-13 00:59:49 +01:00
0ad2985247 Update documentation for Item::__construct() 2022-07-06 23:54:29 +01:00
269b6ed16a FallableTrait: fixed logic for block replacement
closes #5126

I don't know why it wasn't done this way to begin with. FallingBlock always used canBeReplaced()...
2022-07-06 16:16:49 +01:00
784d602600 Fixed ItemBreakParticle using untranslated internal ID/meta for network data
this caused it to display particles for incorrect items. It may also have been possibly responsible for client crashes.
2022-06-29 14:01:39 +01:00
15c99cfe77 4.5.3 is next 2022-06-29 02:18:50 +01:00
d5fa0a2fc5 Release 4.5.2 2022-06-29 02:18:50 +01:00
df2d1fd4f9 of course there were two bugs on one line ... 2022-06-24 01:40:26 +01:00
9f65fb5f90 Fixed top-side skulls with no-drop flag set being treated as unknown blocks 2022-06-24 01:31:11 +01:00
bb5b52d998 Player: fix terrain getting redrawn when moving in noclip mode 2022-06-09 13:48:29 +01:00
02513818a9 4.5.2 is next 2022-06-08 02:50:34 +01:00
d641812c52 Release 4.5.1 2022-06-08 02:50:33 +01:00
becbd562d6 FormattedCommandAlias: fixed incorrect arguments array being passed to the target 2022-06-07 19:47:45 +01:00
82edb20e0c 4.5.1 is next 2022-06-07 17:57:39 +01:00
64a8c462f9 Release 4.5.0 2022-06-07 17:57:39 +01:00
4ec97d0f7a InGamePacketHandler: added missing break
I'm getting sloppy ...
2022-06-07 17:52:59 +01:00
016a80bb70 1.19.0 changes 2022-06-07 17:47:13 +01:00
50776875bb 4.4.3 is next 2022-06-07 15:54:55 +01:00
bcb0e2ff1f Release 4.4.2 2022-06-07 15:54:55 +01:00
1584768c80 PaintingMotive: fixed botched painting fix from 0ea3861d43
I knew I should have used a singleton for this ...
2022-06-07 15:48:20 +01:00
5fd685e07d TypeConverter: fix crash on arbitrary out-of-bounds item IDs
I don't know why I didn't consider this fix necessary when the item meta bug was originally discovered.
2022-06-06 19:29:44 +01:00
6ecfbd1bde FishingRod: make class less useless 2022-06-05 20:20:16 +01:00
0771295899 4.4.2 is next 2022-06-05 16:15:38 +01:00
702816458c Release 4.4.1 2022-06-05 16:15:34 +01:00
e040c2b281 InventoryManager: fixed windows not opening when the server removes windows
closes #5094
2022-06-05 16:03:24 +01:00
e12e4e8fb8 StatusCommand: fixed output of global memory limit (#5090)
Fix incorrect "Maximum memory (manager)" output
2022-06-04 17:41:55 +01:00
237c2866e0 Merge branch 'stable' of github.com:pmmp/PocketMine-MP into stable 2022-06-04 17:35:18 +01:00
38d6284671 Use PHP-CS-Fixer to enforce file header presence 2022-06-04 17:34:49 +01:00
7355798e77 Exit with error code if the server failed to start
this ensures that external tools such as start.cmd actually see an error if there is one
2022-06-03 18:34:54 +01:00
4b662d65b3 PluginManager: check graylist before doing any loadability checks
fixes #5087
2022-06-02 16:29:22 +01:00
eade2d2af0 4.4.1 is next 2022-06-01 15:37:48 +01:00
f2299a562f Release 4.4.0 2022-06-01 15:37:48 +01:00
3fcf6372e0 Merge branch 'stable' into next-minor 2022-06-01 15:32:37 +01:00
6d7318af43 Liquid: fixed merge regression 2022-05-26 18:48:45 +01:00
97c0d72e28 ItemFactory: use import aliases to reduce code width 2022-05-26 15:55:33 +01:00
4ccae2d1de BlockFactory: use import aliases to reduce code width 2022-05-26 15:50:29 +01:00
b36c6ea13b StringToItemParser: Use import aliases to reduce code width 2022-05-26 15:40:18 +01:00
39b8daeeec Living: fixed a usage of hardcoded numeric ID 2022-05-25 22:23:14 +01:00
8f1452acd1 4.4.0-BETA2 is next 2022-05-25 16:44:32 +01:00
8a2ba584ab Release 4.4.0-BETA1 2022-05-25 16:44:17 +01:00
227f28a6d2 Use VanillaItems::AIR() instead of ItemFactory 2022-05-24 15:47:27 +01:00
812d5c3f58 Merge branch 'stable' into next-minor 2022-05-24 14:17:53 +01:00
38d75f3aab Player: Be more explicit about not parsing chat messages when messageCounter is zero
the length check technically accounts for this, but future readers might not realize this
2022-05-22 16:46:53 +01:00