Commit Graph

18 Commits

Author SHA1 Message Date
fedd541663 Dye now can be used to change Sign text color (#4690) 2022-08-21 20:05:09 +01:00
6a2315a63d Accept BlockTypeInfo in Block constructor, instead of BlockBreakInfo
this will allow more stuff to be passed via the constructor without having to change dozens of classes to do it.
2022-07-23 20:42:54 +01:00
4f2f9b4352 Block::readStateFromWorld() now returns the block object that should be used for the target position
this enables changing the block type completely if the situation calls for it.
2022-07-16 20:04:08 +01:00
412dcaa744 Implemented crimson, warped and mangrove signs 2022-07-05 16:18:54 +01:00
323c563684 Break Block's dependence on ItemFactory, and item legacy IDs
let's GOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
2022-07-02 17:29:28 +01:00
1ff69136a3 Merge branch 'next-major' into modern-world-support 2022-06-07 20:01:40 +01:00
d2613039ed Replace BlockLegacyIds usages with BlockTypeIds where possible 2022-06-05 21:17:10 +01:00
38d6284671 Use PHP-CS-Fixer to enforce file header presence 2022-06-04 17:34:49 +01:00
6482aa7c64 Block: introduce logic for face support types (#4886)
fixes #4856
fixes #458
fixes #4529
fixes #3299

Added API method Block::getSupportType(Facing) : SupportType
Added SupportType enum
fixes torch, lantern, door etc. placement on slabs and upside-down stairs
2022-05-20 15:18:34 +01:00
decd1da2d0 BaseSign: remove dead TODO comment 2022-01-03 19:33:03 +00:00
7fd712c1ff Refactor Block & Tile: getPos() to getPosition() (#4395)
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
2021-08-23 14:01:32 +01:00
7a35fdb1bb Allow Blocks to specify their max stack size 2021-06-30 19:28:16 +01:00
f68b9e79e1 Use typed properties in block namespace 2021-05-22 23:52:31 +01:00
376d2c4cd4 Consistently declare BlockBreakInfo at the constructor call site
instead of inside the class
2021-05-20 22:49:51 +01:00
4ca5558ec1 Merge remote-tracking branch 'origin/stable' 2021-05-05 11:14:01 +01:00
78bddac823 Player: remove removeFormat, chat formatting is now unconditionally available
This change was made after exploring turning this into a permission. It occurred to me that this feature is entirely superfluous because it's non-vanilla, can be done by plugins, and is usually considered as a bug. In addition, disabling this behaviour required third party code just for this one thing because it was not able to be managed by a permissions plugin.
Instead, it's better to produce a plugin which implements this behaviour if it's desired, by making use of SignChangeEvent and PlayerChatEvent/PlayerCommandPreprocessEvent.

close #3856, close #2288
2020-10-06 14:00:23 +01:00
7ef794d725 imports cleanup 2020-10-04 18:22:07 +01:00
d3a3a41d2b Revert back to separated floor/wall sign
the conditionally useless properties are problematic.
2020-10-04 17:52:23 +01:00