Dylan K. Taylor
e57dd3e8ba
Merge branch 'release/3.2'
2018-07-18 15:14:41 +01:00
Dylan K. Taylor
efe4b0cd3a
Merge branch 'release/3.1' into release/3.2
2018-07-18 15:14:34 +01:00
Dylan K. Taylor
4d1e56069d
Merge branch 'release/3.0' into release/3.1
2018-07-18 15:14:27 +01:00
Dylan K. Taylor
4274640845
Player: fixed on-ground state not being updated when walking horizontally
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it's possible to walk off a tower while flying without moving vertically, and this code previously wouldn't detect that, leaving a gaping hole in the anti-cheat.
2018-07-18 15:14:18 +01:00
Dylan K. Taylor
36e197e2a9
Move more session logic out of Player
2018-07-18 12:48:58 +01:00
Dylan K. Taylor
4d1e2d1b3a
Rename SourceInterface -> NetworkInterface
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SourceInterface doesn't make sense really...
2018-07-18 11:03:21 +01:00
Dylan K. Taylor
965f0d670d
Improve documentation of SourceInterface and AdvancedSourceInterface
2018-07-18 11:01:16 +01:00
Dylan K. Taylor
bc9a387b0b
Fixed merge error
2018-07-17 18:46:27 +01:00
Dylan K. Taylor
df3870a112
Merge branch 'release/3.2'
2018-07-17 18:35:43 +01:00
Dylan K. Taylor
527d8e9374
Merge branch 'release/3.1' into release/3.2
2018-07-17 18:35:16 +01:00
Dylan K. Taylor
c1c70a8a98
move up a version
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pushing this back to 3.2 so that we can make space for MCPE 1.5 line as 3.1.
2018-07-17 18:34:55 +01:00
Dylan K. Taylor
45d30d53cc
back to dev
2018-07-17 18:33:36 +01:00
Dylan K. Taylor
cfc8dfa369
disable dev flag
3.1.0
2018-07-17 18:21:02 +01:00
Dylan K. Taylor
93a2f397c6
Merge branch 'mc-broken-ed-1.5' into release/3.1
2018-07-17 18:13:06 +01:00
Dylan K. Taylor
62fc875cdc
bump version
2018-07-17 18:12:49 +01:00
Dylan K. Taylor
58b665985e
back to dev
2018-07-17 18:09:24 +01:00
Dylan K. Taylor
0f5c48e342
Disable dev flag for release
3.0.7
2018-07-17 16:59:00 +01:00
Dylan K. Taylor
f47d6ee683
Merge branch 'release/3.1'
2018-07-17 16:57:08 +01:00
Dylan K. Taylor
b7f15b6574
Merge branch 'release/3.0' into release/3.1
2018-07-17 16:56:57 +01:00
Dylan K. Taylor
08ad5db05b
Config: remove useless switch cases
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CNF is the same type as PROPERTIES (it's an alias) so these cases are useless.
2018-07-17 16:56:47 +01:00
Dylan K. Taylor
73afa22f50
Merge branch 'release/3.1'
2018-07-17 14:53:03 +01:00
Dylan K. Taylor
6ab2fa84da
added some tests for ItemFactory::fromString()
2018-07-17 14:52:47 +01:00
Dylan K. Taylor
b480c63060
Fixed ItemFactory::fromString() meta handling bug introduced by 71c3c349766e348bf53a1beeefaf9a897bc0a954
2018-07-17 14:46:08 +01:00
Dylan K. Taylor
f6b54f5116
Server: don't create levels inside catch-all
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Under normal circumstances, none of the boxed code will throw exceptions. Under exceptional circumstances, the caller should know about it. Usually the caller is the server. We don't want to catch unexpected exceptions because those should crash the server and generate a crashdump.
2018-07-17 12:18:46 +01:00
Dylan K. Taylor
89bfc380e3
Merge branch 'release/3.0' into release/3.1
2018-07-17 12:14:33 +01:00
Dylan K. Taylor
94e8623c75
Server: account for default provider being missing
2018-07-17 12:14:26 +01:00
Dylan K. Taylor
ddc118a562
Merge branch 'release/3.1'
2018-07-17 12:02:33 +01:00
Dylan K. Taylor
40030e9800
added some LevelProviderManager tests
2018-07-17 12:02:08 +01:00
Dylan K. Taylor
ad1cf38c21
LevelProviderManager: tighten up checks on registering
2018-07-17 12:02:08 +01:00
Dylan K. Taylor
5d769147ca
LevelProviderManager: make addProvider() throw InvalidArgumentException instead of LevelException
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LevelException is not useful because it's too generic.
2018-07-17 12:02:08 +01:00
Dylan K. Taylor
1f023bdcef
Merge branch 'release/3.1'
2018-07-17 10:13:00 +01:00
Dylan K. Taylor
6f00a30ad7
Merge branch 'release/3.0' into release/3.1
2018-07-17 10:12:52 +01:00
Dylan K. Taylor
b4bf6901e3
Server: remove useless try/catch around Query event firing
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this doesn't raise any exceptions, and if it causes Errors to be thrown, those are defects that should be fixed. A catch-all is a bad thing.
2018-07-17 10:10:28 +01:00
Dylan K. Taylor
921f7e8f6a
Level: remove useless check from populateChunk()
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this is already checked at the top of the function.
2018-07-16 17:36:36 +01:00
Dylan K. Taylor
71c3c34976
ItemFactory: prepare for handling items with negative IDs
2018-07-16 13:24:12 +01:00
Dylan K. Taylor
16c253d7a9
Item: allow negative IDs
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this will be needed in the future for extended blocks support.
2018-07-16 12:46:16 +01:00
Dylan K. Taylor
70f874a559
Merge branch 'release/3.1'
2018-07-16 12:08:29 +01:00
Dylan K. Taylor
7efe767f1f
Merge branch 'release/3.0' into release/3.1
2018-07-16 12:08:22 +01:00
Dylan K. Taylor
710e1d014d
Entity: fixed 0-length motion vectors being passed to move()
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this was an interesting bug.
This was discovered by making a projectile's drag 0, making its gravity a factor of its throw force (such that force / gravity = integer value), and then throwing it directly up. At the apex, an error would occur due to trying to do a ray trace with a zero vector.
This also led me to realize that there's an edge case in the current movement system - if an entity's motion reaches 0, it will stop getting movement updates. This can be undesirable when things such as gravity cause motion to become zero when throwing a projectile directly upwards. This will need to be fixed separately.
2018-07-16 12:08:13 +01:00
Dylan K. Taylor
e502280b20
Merge branch 'release/3.1'
2018-07-14 19:28:47 +01:00
Dylan K. Taylor
2e18fe710c
MemoryManager: Shut down idle workers during GC to reclaim memory
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workers can be a major memory hog, especially if you have lots of them.
2018-07-14 18:07:37 +01:00
Dylan K. Taylor
165aac1ba3
Merge branch 'release/3.0' into mc-broken-ed-1.5
2018-07-14 16:09:57 +01:00
Dylan K. Taylor
4962d9df97
Merge branch 'release/3.1'
2018-07-14 16:06:08 +01:00
Dylan K. Taylor
878dd3b842
Merge branch 'release/3.0' into release/3.1
2018-07-14 16:06:02 +01:00
Dylan K. Taylor
7fc22d3227
Entity: fixed setNameTagAlwaysVisible()
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mojang >.<
this doesn't fix the problem of invisibility making nametags hidden though.
2018-07-14 16:05:46 +01:00
Dylan K. Taylor
340de1c478
Merge branch 'release/3.1'
2018-07-14 11:57:32 +01:00
Dylan K. Taylor
478a131aa5
Flat: separate logic of parsing preset and generating base chunk
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now always generates the base chunk on init, because the generator won't be created unless there is generation to be done.
2018-07-14 11:51:49 +01:00
Dylan K. Taylor
53068caf3c
Level: Only register generators when attempting to actually generate chunks
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This saves a ton of memory on servers which don't generate any chunks during their runtime (which is most servers).
2018-07-14 11:34:55 +01:00
Dylan K. Taylor
fbbb6f3beb
Merge branch 'release/3.1'
2018-07-14 10:39:34 +01:00
Dylan K. Taylor
fe7ad7a5b3
Merge branch 'release/3.0' into release/3.1
2018-07-14 10:39:28 +01:00