Commit Graph

10 Commits

Author SHA1 Message Date
b1cef8509a Revamp Entity construction
This is a similar refactor to the one I recently did for tiles.

- Entity::createEntity() is removed. In its place are Entity::create() (runtime creation, use where you'd use a constructor, accepts a ::class parameter, throws exceptions on unknown entities) and Entity::createFromData() (internal, used to restore entities from chunks, swallows unknown entities and returns null).
- Entity::registerEntity() is renamed to Entity::register().
- Added Entity::override() to allow overriding factory classes without touching save IDs. This allows more cleanly extending & overriding entities. This method only allows overriding registered Entity classes with children of that class, which makes code using the factory much more sane and allows to provide safety guarantees which make the code less nasty.
- Entity::getKnownEntityTypes() is renamed to Entity::getKnownTypes().
- ProjectileItem::getProjectileEntityType() now returns a ::class constant instead of a stringy ID.
- Cleaned up a bunch of nasty code, particularly in Bow.
2019-01-06 23:33:36 +00:00
adc1069ed2 Merge branch '3.5' 2019-01-04 23:28:44 +00:00
4b9a142a5d Import global functions and constants for enhanced performance
This is better for performance because these then don't need to be reevaluated every time they are called.

When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace.
This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified.

However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement.
But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations.
We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
2019-01-04 20:43:15 +00:00
8051fa4f6d Remove some direct Position->level accesses 2018-12-03 21:39:17 +00:00
ed531c0009 Merge branch 'release/3.4' 2018-11-29 19:57:35 +00:00
60dddcd12a Painting: clean up guard checks, remove unnecessary checks 2018-11-29 19:29:10 +00:00
712cafa0cc Item: remove redundant meta constructor params
these ctor params should only be used for variants in the ItemFactory registration, but all of these items have no non-zero variants anyway.
2018-10-26 16:29:14 +01:00
139aaa5577 Protect Item->count 2018-10-07 14:34:04 +01:00
f218868338 Separate facing/bearing handling from Vector3, deobfusticate a ton of @shoghicp old code 2018-09-05 19:56:14 +01:00
c7f8796136 Implemented Paintings (#2073)
This supports vanilla placement of paintings, with overlap and collision checking.
Paintings are removed when a block is placed inside them or if any of their supporting blocks are removed.

As per vanilla, a random painting is chosen from the largest subset that will fit into the given space.
2018-03-07 09:03:30 +00:00