b18bd4f33c
rename SessionHandler -> PacketHandler
2019-06-18 16:02:46 +01:00
87c3636d44
ResourcePacksSessionHandler: moar debug
2019-06-18 15:10:58 +01:00
94299534b3
NetworkSession: fix some blind spots on logging
2019-06-18 15:01:44 +01:00
9df2ca3655
fixup some formatting issues
2019-06-18 14:12:37 +01:00
7b049b6db1
NetworkSession: use a better check for timeout
2019-06-17 17:30:42 +01:00
92e81e3298
Player: move some respawn net sync logic to NetworkSession
2019-06-17 16:27:04 +01:00
c45c1c930e
SetEntityMotionPacket: Mark as garbage serverbound
2019-06-17 14:22:08 +01:00
b344427a30
Added a hack to allow dropping garbage serverbound packets sent by a buggy client
2019-06-17 14:20:29 +01:00
4e734989bc
fixing add/remove items from anvil & enchanting table
...
the functionality of these don't work yet, but the inventories work more correctly now.
2019-06-15 18:56:42 +01:00
93b83b4189
Player: Window system now only allows 1 window at a time
2019-06-15 18:19:09 +01:00
a94541c531
Split CreativeInventoryAction into two new action types
2019-06-15 14:40:15 +01:00
4bbf1d56dc
NetworkInventoryAction: shorten exception message
...
This is logged with the network session's logger, which provides context information already.
2019-06-15 14:27:11 +01:00
2cb6fda286
Moved network chunk serializing code to network\mcpe namespace
2019-06-14 18:25:06 +01:00
9e9de1e8ba
Log a debug message when receiving a mismatch transaction
2019-06-13 19:52:53 +01:00
8551d1e282
Remove Inventory->sendSlot() and Inventory->sendContents()
...
the plan is to remove this from inventory entirely and use listeners for this.
2019-06-13 18:14:11 +01:00
8afea36919
Clean up some internal commands protocol handling
2019-06-12 19:35:14 +01:00
4364d2a942
AvailableCommandsPacket: Clean up internals
...
this is still disgusting, but it's a little more bearable now.
2019-06-12 16:54:30 +01:00
1c69226187
NetworkSession: add an extra debug
2019-06-11 09:55:32 +01:00
8e6f21afad
clean up gamemode net sync
2019-06-10 19:58:14 +01:00
f0d56f25b6
Moved creative inventory sync to NetworkSession
2019-06-10 19:54:24 +01:00
dd45753fa9
NetworkSession: add some more debug
2019-06-10 19:47:02 +01:00
3ac0c98199
De-spaghettify spawn notification handling
2019-06-10 19:31:54 +01:00
ad1b9e5cdd
fix item pickup animation
2019-06-08 17:35:56 +01:00
cc6296b019
Furnace: give some properties clearer names
2019-06-07 15:41:32 +01:00
e07f3e8e65
fine, variadics are annoying and this is easy to break ...
2019-06-06 15:12:46 +01:00
5c5fbf9b78
fixed oopses in 287c8c2dd4
2019-06-06 15:09:35 +01:00
32c832c87e
Merge branch 'stable'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Server.php
# src/pocketmine/item/Item.php
# src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter.php
# src/pocketmine/network/mcpe/RakLibInterface.php
# src/pocketmine/network/query/QueryHandler.php
# src/pocketmine/utils/Utils.php
2019-06-06 15:04:05 +01:00
eb161f8e1c
Use base64 instead of hex to display binary in some places
...
base64 takes less space than hex, which is beneficial for logging larger payloads.
2019-06-06 14:43:20 +01:00
61afc7b62c
NetworkSession: report the zlib error that happened
2019-06-06 14:16:04 +01:00
9f0a184a5d
Packet: Remove mayHaveUnreadBytes()
...
this was an old hack to prevent debug spam being emitted when we halted decoding of logins over breaking protocol changes. Since then, we've gone back to trying to decode the packet regardless, so this property is useless.
2019-06-05 15:37:35 +01:00
3b5df90b0b
BossEventPacket: add some functions to ease creation
2019-06-05 15:14:37 +01:00
287c8c2dd4
Added static create() functions for many packets
...
There are a few motivations here:
1) Less boilerplate code (this can be written inline)
2) It's possible to provide multiple constructors for different packet variations to reduce the chance of errors.
3) It makes things catch fire on updates in ways that static analysers can understand.
2019-06-05 15:00:08 +01:00
cda565ba8c
Merge branch 'stable'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/inventory/ArmorInventory.php
2019-06-04 18:19:47 +01:00
80f8a27094
Fixed implicit dependency on MobArmorEquipmentPacket field ordering
...
the order of the slots is entirely dependent on Mojang whims, so we shouldn't let our internals rely on it.
2019-06-04 18:16:56 +01:00
6f29fe063f
move PlayerListPacket sending responsibility to NetworkSession
2019-06-04 18:02:36 +01:00
89d4f596bd
World: add and use a prefixed logger in some places
2019-06-04 14:23:40 +01:00
0ae3c734ea
RakLibInterface: remove unused variable
2019-06-04 14:00:01 +01:00
f5b149a022
RakLibInterface: Use the session's own logger to report handling errors
2019-06-04 13:56:52 +01:00
3569f8dfbe
QueryHandler: move to a prefixed logger
2019-06-04 13:44:35 +01:00
7a05c46ff6
Merge branch 'stable'
...
# Conflicts:
# resources/vanilla
2019-06-03 18:21:49 +01:00
341c480e13
ContainerSetDataPacket: added missing furnace property ID
2019-06-03 18:21:29 +01:00
efe30ffb07
Merge branch 'stable'
...
# Conflicts:
# resources/vanilla
2019-05-31 15:31:32 +01:00
cf538afb84
LevelEventPacket: added two extra IDs
2019-05-31 15:31:03 +01:00
77ace57985
BlockEventPacket: added a ::create() method
2019-05-30 19:44:29 +01:00
ece4d99c1e
fix crash on invalid NBT during itemstack decoding
2019-05-30 09:53:20 +01:00
7eb8d8e366
Require Closures in more places instead of callable
...
Non-closure callables have strange context-dependent behaviour and are slower to call than a closure. It's possible to use Closure::fromCallable() in the origin scope, which guarantees that the callable will remain callable no matter where it's used.
2019-05-27 17:11:35 +01:00
89242543b9
Clean up Skin error handling, close #2926
...
Skin->__construct() now does all the validation.
2019-05-27 16:20:46 +01:00
0a891f5408
Move some things out of LoginPacket and into the handler
2019-05-27 16:06:53 +01:00
33d1203bfd
Player: move sendAllInventories() to network layer
2019-05-26 15:58:03 +01:00
85718e2750
Clean up a bunch of garbage in Furnace
2019-05-26 15:43:46 +01:00