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Split CreativeInventoryAction into two new action types
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@ -0,0 +1,48 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory\transaction\action;
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use pocketmine\inventory\CreativeInventory;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\Player;
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/**
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* This action is used by creative players to balance transactions involving the creative inventory menu.
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* The source item is the item being created ("taken" from the creative menu).
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*/
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class CreateItemAction extends InventoryAction{
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public function __construct(Item $sourceItem){
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parent::__construct($sourceItem, ItemFactory::air());
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}
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public function isValid(Player $source) : bool{
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return !$source->hasFiniteResources() and CreativeInventory::contains($this->sourceItem);
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}
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public function execute(Player $source) : void{
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//NOOP
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}
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}
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@ -1,75 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory\transaction\action;
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use pocketmine\inventory\CreativeInventory;
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use pocketmine\item\Item;
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use pocketmine\Player;
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class CreativeInventoryAction extends InventoryAction{
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/**
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* Player put an item into the creative window to destroy it.
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*/
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public const TYPE_DELETE_ITEM = 0;
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/**
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* Player took an item from the creative window.
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*/
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public const TYPE_CREATE_ITEM = 1;
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protected $actionType;
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public function __construct(Item $sourceItem, Item $targetItem, int $actionType){
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parent::__construct($sourceItem, $targetItem);
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$this->actionType = $actionType;
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}
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/**
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* Checks that the player is in creative, and (if creating an item) that the item exists in the creative inventory.
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*
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* @param Player $source
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*
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* @return bool
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*/
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public function isValid(Player $source) : bool{
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return !$source->hasFiniteResources() and
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($this->actionType === self::TYPE_DELETE_ITEM or CreativeInventory::getItemIndex($this->sourceItem) !== -1);
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}
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/**
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* Returns the type of the action.
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*/
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public function getActionType() : int{
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return $this->actionType;
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}
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/**
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* No need to do anything extra here: this type just provides a place for items to disappear or appear from.
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*
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* @param Player $source
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*/
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public function execute(Player $source) : void{
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}
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}
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@ -0,0 +1,47 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\inventory\transaction\action;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\Player;
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/**
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* This action type shows up when a creative player puts an item into the creative inventory menu to destroy it.
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* The output is the item destroyed. You can think of this action type like setting an item into /dev/null
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*/
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class DestroyItemAction extends InventoryAction{
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public function __construct(Item $targetItem){
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parent::__construct(ItemFactory::air(), $targetItem);
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}
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public function isValid(Player $source) : bool{
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return !$source->hasFiniteResources();
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}
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public function execute(Player $source) : void{
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//NOOP
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}
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}
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@ -23,7 +23,8 @@ declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol\types;
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use pocketmine\inventory\transaction\action\CreativeInventoryAction;
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use pocketmine\inventory\transaction\action\CreateItemAction;
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use pocketmine\inventory\transaction\action\DestroyItemAction;
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use pocketmine\inventory\transaction\action\DropItemAction;
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use pocketmine\inventory\transaction\action\InventoryAction;
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use pocketmine\inventory\transaction\action\SlotChangeAction;
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@ -183,17 +184,13 @@ class NetworkInventoryAction{
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case self::SOURCE_CREATIVE:
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switch($this->inventorySlot){
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case self::ACTION_MAGIC_SLOT_CREATIVE_DELETE_ITEM:
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$type = CreativeInventoryAction::TYPE_DELETE_ITEM;
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break;
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return new DestroyItemAction($this->newItem);
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case self::ACTION_MAGIC_SLOT_CREATIVE_CREATE_ITEM:
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$type = CreativeInventoryAction::TYPE_CREATE_ITEM;
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break;
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return new CreateItemAction($this->oldItem);
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default:
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throw new \UnexpectedValueException("Unexpected creative action type $this->inventorySlot");
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}
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return new CreativeInventoryAction($this->oldItem, $this->newItem, $type);
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case self::SOURCE_CRAFTING_GRID:
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case self::SOURCE_TODO:
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//These types need special handling.
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