1146 Commits

Author SHA1 Message Date
Dylan K. Taylor
d786ed5ebf
WorldManager: fixed debug spam 2023-01-13 17:43:02 +00:00
Dylan K. Taylor
8909aa6a18
Merge branch 'next-minor' into next-major 2023-01-13 17:29:25 +00:00
Dylan K. Taylor
dff3f45d22
Constify more tick-related things 2023-01-13 16:29:09 +00:00
Dylan K. Taylor
ecd8f151f1
Merge branch 'next-minor' into next-major 2023-01-12 22:08:25 +00:00
Dylan K. Taylor
91ac47ecba
Merge branch 'stable' into next-minor 2023-01-12 21:47:37 +00:00
Dylan K. Taylor
a79be994de
World: fixed block placement when clicking on replaceable blocks
in vanilla, it appears to behave as if the player always clicked on the up face if a block was replaced.

In PM, we were still using the original face, which caused bugs when, for example, placing a button next to a wall by clicking on the side of tallgrass. The button would replace the tallgrass, but stick to the wall, instead of placing itself on the ground like vanilla expects.

This may appear unusual to anyone who also happens to implement canBePlacedAt(), since the facing behaviour will be different. However, this behaviour appears to match vanilla, and even slabs (which I feared might break because of this change) work perfectly.

In the future, it may be desirable to pass some other value here, such as null, to indicate that the clicked block is being replaced. However, that's a BC break and therefore outside of the scope of a stable bug fix.
2023-01-12 21:11:48 +00:00
Dylan K. Taylor
c2918709a3
Merge branch 'next-minor' into next-major 2023-01-06 01:59:04 +00:00
Dylan K. Taylor
ece49f011c
Merge branch 'stable' into next-minor 2023-01-06 01:50:17 +00:00
IvanCraft623
e647e8c933
World: Use existing function to notify nearby blocks of an update (#5494) 2023-01-05 16:55:35 +00:00
IvanCraft623
433f5451d7
Improve World::notifyNeighbourBlockUpdate() doc (#5491) 2023-01-04 20:11:55 +00:00
Dylan K. Taylor
8fd4918429
Use Filesystem::fileGetContents() in more places 2022-12-25 18:26:53 +00:00
Dylan K. Taylor
c89df7eb1c
Merge remote-tracking branch 'origin/next-minor' into next-major 2022-12-25 18:22:13 +00:00
Dylan K. Taylor
0d169b4e80
Filesystem: added fileGetContents to reduce ErrorToExceptionHandler boilerplate code 2022-12-25 17:13:51 +00:00
Dylan K. Taylor
f8cc015c51
Merge branch 'next-minor' into next-major 2022-12-23 16:58:59 +00:00
Dylan K. Taylor
17125ce0e3
Merge branch 'stable' into next-minor 2022-12-23 16:56:54 +00:00
Dylan K. Taylor
ee7d4728d8
World: added cache for isChunkTickable()
this considerably reduces the amount of work done by the function, since it's usually checking the same chunks over and over again.
2022-12-19 21:20:21 +00:00
Dylan K. Taylor
923dcec4e7
Revert "World: do not refresh ticked chunks list every tick"
This reverts commit aebcfc516ff97492c58ee478a3944915a777a75e.

this has edge cases in the handling of adjacent chunk locks which I
didn't consider at the time. Once accounting for those edge cases, it
became significantly more complex to the point that I realized this
needed more planning.
2022-12-19 20:57:51 +00:00
Dylan K. Taylor
1e5597f0d5
World: account for null chunk edge case in tickChunk()
the target chunk may no longer be loaded if it was unloaded during a previous chunk's tick (e.g. during BlockGrowEvent).
Since the parent function iterates over a pre-selected array of chunks, the chunk will still be present in the list even if it's no longer loaded by the time it's reached.
2022-12-19 20:20:52 +00:00
Dylan K. Taylor
aebcfc516f
World: do not refresh ticked chunks list every tick
this is just wasting CPU time, since the effects aren't noticeable on such a small timescale anyway.
This reduces the CPU impact of chunk selection by 95%. However, this is the lesser part of chunk ticking, and the lion's share of the performance impact still comes from actually ticking the chunks.
2022-12-19 20:17:29 +00:00
Dylan K. Taylor
9809909072
BedrockWorldData: remove unused custom fields 2022-12-19 15:06:06 +00:00
Dylan K. Taylor
de3af9e660
Fix CS 2022-12-19 15:02:59 +00:00
Dylan K. Taylor
a30c649607
BedrockWorldData: enable commands by default 2022-12-19 14:59:55 +00:00
Dylan K. Taylor
d7ebabd771
Fixed the client asking to upgrade PM-generated worlds 2022-12-19 14:56:04 +00:00
Dylan K. Taylor
be1087c071
Accept worlds from 1.19.40 and up 2022-12-19 14:55:24 +00:00
Dylan K. Taylor
b27c47335c
JavaWorldData: remove Bedrock-compatible hacks
we don't need these, since we don't write to Java world formats anymore anyway.
2022-12-19 13:43:28 +00:00
Dylan K. Taylor
58eec637c1
Constify NBT keys in world data handling
this code is one giant mess that needs to be cleaned up though...
2022-12-19 13:39:41 +00:00
Dylan K. Taylor
3d75094874
Standardize explosion radius terminology
closes #5061
2022-12-15 22:43:36 +00:00
Dylan K. Taylor
4d79aced07
Merge branch 'next-minor' into next-major 2022-12-15 19:50:27 +00:00
Dylan K. Taylor
95d0a3bf41
Merge branch 'stable' into next-minor 2022-12-15 19:38:22 +00:00
Armen Deroian
4357c110c8
Add the event: WorldParticleEvent (#5428) 2022-12-06 14:19:14 +00:00
Dylan K. Taylor
99996b62d6
Align PhpDoc @param tags according to PHP-CS-Fixer 2022-12-06 13:21:20 +00:00
Armen Deroian
fed2a6d917
Add the event: WorldSoundEvent (#5322) 2022-12-06 13:06:40 +00:00
Dylan K. Taylor
b6982a84ef
Merge branch 'next-minor' into next-major 2022-11-25 14:52:56 +00:00
zSALLAZAR
5c1e9a35a9
Fix missing sounds when interacting with item frames (#5383)
closes #5168
2022-11-25 14:28:41 +00:00
zSALLAZAR
34839da757
Fix missing sound when a projectile strikes an amethyst block (#5382)
closes #5358
2022-11-15 14:50:05 +00:00
Dylan K. Taylor
613ce251c5
Merge branch 'next-minor' into next-major 2022-11-13 14:32:54 +00:00
Dylan K. Taylor
2fcff13578
World: added getter and setter for simulation radius 2022-11-12 23:32:12 +00:00
Dylan K. Taylor
b4b8ef1c6b
World: Improve performance of ticked chunk selection when lots of loaders use the same chunk
since we use the same simulation distance for every loader, multiple loaders on the same chunk will produce the same set of ticked chunks.
2022-11-12 22:21:30 +00:00
Dylan K. Taylor
a205d64732
Merge branch 'next-minor' into next-major 2022-11-12 17:02:56 +00:00
Dylan K. Taylor
83ddcce987
World: Considerably simplify ticked chunk selection
WARNING: This WILL have a performance impact on larger servers, but that's the price to pay for having crops actually grow.

The old overengineered method for doing this was causing glacially slow crop growth, vanilla parity issues and really just didn't make much sense. This method is probably incorrect too, but it will at least produce visible results.
2022-11-12 16:57:35 +00:00
Dylan K. Taylor
824ed0a56a
Merge branch 'stable' into next-minor 2022-11-07 15:04:48 +00:00
Dylan K. Taylor
2d0602d19f
World: fixed spawning in the void when the spawn terrain is higher than y=70 on default worlds
fixes #5390
2022-11-07 14:24:17 +00:00
Dylan K. Taylor
1a5cc8212c
World: fixed spawning in the void when the spawn terrain is higher than y=70 on default worlds
fixes #5390
2022-11-07 14:23:29 +00:00
Dylan K. Taylor
01bad344a0
Merge branch 'next-minor' into next-major 2022-11-04 20:47:26 +00:00
Dylan K. Taylor
cdbdcb5d67
Merge branch 'stable' into next-minor 2022-11-04 20:44:28 +00:00
Dylan K. Taylor
2fdc46c165
PHPStan 1.9 features 2022-11-04 20:23:34 +00:00
Dylan K. Taylor
fba4895a17
Merge branch 'next-minor' into next-major 2022-10-31 19:11:39 +00:00
Dylan K. Taylor
b6f6671a81
Merge branch 'stable' into next-minor 2022-10-31 15:34:24 +00:00
Dylan K. Taylor
a9361b3f8b
Changes for 1.19.40 2022-10-25 23:11:41 +01:00
Dylan K. Taylor
9f6c6b2b71
Merge branch 'next-minor' into next-major 2022-10-16 16:58:50 +01:00