Dylan K. Taylor
adfabca684
Merge branch 'next-major' into modern-world-support
2022-05-26 16:02:32 +01:00
Dylan K. Taylor
97c0d72e28
ItemFactory: use import aliases to reduce code width
2022-05-26 15:55:33 +01:00
Dylan K. Taylor
4ccae2d1de
BlockFactory: use import aliases to reduce code width
2022-05-26 15:50:29 +01:00
Dylan K. Taylor
b36c6ea13b
StringToItemParser: Use import aliases to reduce code width
2022-05-26 15:40:18 +01:00
Dylan K. Taylor
776b8d2f95
Harden BlockStateDeserializer further against bugs
2022-05-25 21:56:17 +01:00
Dylan K. Taylor
c492352d50
changelog: fix typo
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[ci skip]
2022-05-25 17:09:29 +01:00
Dylan K. Taylor
8f1452acd1
4.4.0-BETA2 is next
2022-05-25 16:44:32 +01:00
Dylan K. Taylor
8a2ba584ab
Release 4.4.0-BETA1
4.4.0-BETA1
2022-05-25 16:44:17 +01:00
Dylan K. Taylor
2b27b8a230
fixed fucky wucky
2022-05-24 21:52:10 +01:00
Dylan K. Taylor
383be5426e
Rewrite network item serialization to use ItemSerializer
2022-05-24 21:44:57 +01:00
Dylan K. Taylor
81b51c0791
fixing special block serialization
2022-05-24 21:29:20 +01:00
Dylan K. Taylor
d8dc32ec4b
PhpStorm sucks
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I'm very sure I enabled 'Ensure every file ends with a line break' ...
2022-05-24 15:22:23 +01:00
Dylan K. Taylor
0fc24c94cd
Fix PHPStan
2022-05-24 15:20:11 +01:00
Dylan K. Taylor
24bd403e23
Updated VanillaItems
2022-05-24 15:19:22 +01:00
Dylan K. Taylor
81eafde074
Hacks for banners and coral fans
2022-05-24 15:07:38 +01:00
Dylan K. Taylor
a2ea0cea86
Update unit tests
2022-05-24 14:47:46 +01:00
Dylan K. Taylor
5ce5e1d2b0
Throw proper exceptions for serialize/deserialize failures
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this allows them to be caught and properly reported in tests.
2022-05-24 14:46:18 +01:00
Dylan K. Taylor
901a51a9dd
Added serialize/deserialize support for stonecutter
2022-05-24 14:31:40 +01:00
Dylan K. Taylor
567bd8e330
Merge branch 'next-major' into modern-world-support
2022-05-24 14:19:34 +01:00
Dylan K. Taylor
812d5c3f58
Merge branch 'stable' into next-minor
2022-05-24 14:17:53 +01:00
dependabot[bot]
9a5a03ef83
Bump phpstan/phpstan from 1.6.8 to 1.7.1 ( #5067 )
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Bumps [phpstan/phpstan](https://github.com/phpstan/phpstan ) from 1.6.8 to 1.7.1.
- [Release notes](https://github.com/phpstan/phpstan/releases )
- [Changelog](https://github.com/phpstan/phpstan/blob/1.7.x/CHANGELOG.md )
- [Commits](https://github.com/phpstan/phpstan/compare/1.6.8...1.7.1 )
---
updated-dependencies:
- dependency-name: phpstan/phpstan
dependency-type: direct:development
update-type: version-update:semver-minor
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Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-05-24 13:46:09 +01:00
Dylan K. Taylor
38d75f3aab
Player: Be more explicit about not parsing chat messages when messageCounter is zero
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the length check technically accounts for this, but future readers might not realize this
2022-05-22 16:46:53 +01:00
Dylan K. Taylor
03c505aaa7
Merge branch 'next-major' into modern-world-support
2022-05-22 16:21:48 +01:00
Dylan K. Taylor
179cac45f5
Merge branch 'stable' into next-minor
2022-05-22 16:21:05 +01:00
Dylan K. Taylor
1591881bf2
4.3.5 is next
2022-05-22 16:12:24 +01:00
Dylan K. Taylor
7bbb2617c8
Release 4.3.4
4.3.4
2022-05-22 16:12:12 +01:00
Dylan K. Taylor
2ec65ba799
ExplosionPrimeEvent: require a positive explosion radius
2022-05-21 23:22:04 +01:00
Dylan K. Taylor
3dd7c09351
Improve documentation of ExplosionPrimeEvent and EntityExplodeEvent
2022-05-21 23:00:34 +01:00
Dylan K. Taylor
afc6e8878d
EntityExplodeEvent: clamp yield in range 0-100
2022-05-21 22:44:45 +01:00
Dylan K. Taylor
7eaf1246a0
Explosion: cap yield at 100%
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this could overflow if the explosion size is less than 1.
While this currently doesn't have any negative effects, if we decided to support >100% yield, this would cause some issues.
2022-05-21 22:43:26 +01:00
Dylan K. Taylor
645c44ae9c
Explosion: remove unused variables
2022-05-21 22:41:28 +01:00
Dylan K. Taylor
331b05c681
Improve documentation of EntitySpawnEvent and EntityDespawnEvent
2022-05-21 22:11:37 +01:00
IvanCraft623
3abe80184a
Update ItemSpawnEvent doc ( #5059 )
2022-05-21 22:09:21 +01:00
Dylan K. Taylor
7618b13c6e
ItemDespawnEvent: improve documentation
2022-05-21 21:57:14 +01:00
Dylan K. Taylor
351cd4bfd7
Improve documentation of world-related events
2022-05-21 21:46:53 +01:00
Dylan K. Taylor
1154c7c1ab
PlayerQuitEvent: improve documentation
2022-05-21 21:23:13 +01:00
Dylan K. Taylor
4a3e42f82e
PlayerTransferEvent: add documentation
2022-05-21 21:21:51 +01:00
Dylan K. Taylor
8ecf9717d6
PlayerItemHeldEvent: add documentation
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since some nuances of the intended behaviour were previously unclear...
2022-05-21 21:21:13 +01:00
Dylan K. Taylor
3ca80b353b
InventoryTransactionEvent: rewrite documentation
2022-05-21 21:20:11 +01:00
Dylan K. Taylor
7d172e2211
PlayerCommandPreprocessEvent: updated documentation
2022-05-21 21:07:29 +01:00
Dylan K. Taylor
e934e2bd26
PlayerDropItemEvent: updated documentation
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this can be triggered by dropping an item outside of the inventory menu while the inventory window is open.
2022-05-21 21:05:27 +01:00
Dylan K. Taylor
3177d19730
PlayerKickEvent: improved woefully inadequate documentation
2022-05-21 21:03:56 +01:00
Dylan K. Taylor
82104a8251
UpdateNotifyEvent: updated documentation
2022-05-21 20:32:30 +01:00
Dylan K. Taylor
e9a17374d1
Rewrite documentation of CommandEvent
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no wonder people get the idea to use this shit for banning commands ...
2022-05-21 20:29:25 +01:00
Dylan K. Taylor
a31bd19b5a
Deprecated PlayerCommandPreProcessEvent
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to be removed in PM5
see #4284
2022-05-21 20:20:09 +01:00
Dylan K. Taylor
c82dfef9b0
Player: fix weird behaviour when teleporting sleeping players
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closes #4672
2022-05-21 20:08:12 +01:00
Dylan K. Taylor
1181b13b5d
Player: call InventoryCloseEvent after doing the necessary business
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closes #4626
this does change the behaviour of getCurrentWindow() during InventoryCloseEvent, but no one should be using that anyway, since InventoryCloseEvent->getInventory() exists.
2022-05-21 19:23:59 +01:00
Dylan K. Taylor
688be0a404
Server: apply server.properties difficulty to newly generated worlds
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see #5057
jury is out on whether or not this should override difficulty on preexisting worlds, but it's non-controversial that it should apply at least to newly generated worlds.
2022-05-21 18:46:38 +01:00
Dylan K. Taylor
33e6b63fe5
Explosion: remove unused local variable in explodeB()
2022-05-21 17:39:11 +01:00
Dylan K. Taylor
5d92eddc82
InventoryTransaction: provide object ID of failed action for debugging identification
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closes #3235
2022-05-21 17:35:21 +01:00