13 Commits

Author SHA1 Message Date
Dylan K. Taylor
ad0553fbf8 Bump to API 3.0.0-ALPHA2 - READ DESCRIPTION!
Refactored level\format\generic\GenericChunk -> level\format\Chunk.
Re-added support for async chunk sending
Refactored most Level IO into new namespaces for more organisation
Removed LevelDB loader completely (will be re-added at a later date)
2017-01-06 17:13:45 +00:00
Dylan K. Taylor
d8908676ac Refactor GenericChunk::fastSerialize() to be non-static, fix some unbelievable bugs, clean up some leftovers 2017-01-05 17:04:02 +00:00
Dylan K. Taylor
4c49db6036 New generic in-memory chunk format, fixed 0.17.0.1 chunk loading
Terrible performance, needs profiling. TODO: fix this.
2016-11-27 21:57:59 +00:00
SOF3
6fc435da0e
Imports rearrangement 2016-10-03 00:43:46 +08:00
Shoghi Cervantes
3e2cce3c2c use cleanup 2015-08-07 21:26:24 +02:00
Shoghi Cervantes
aa38a4885f
Fixed some issues with world generation and not creating chunks, closes #3008 2015-05-11 23:53:01 +02:00
Shoghi Cervantes
925b0c1b07
Fixed empty chunks on generation, closes #2998 2015-05-10 13:18:39 +02:00
Shoghi Cervantes
db409851e9
World generation is timed by type and chunks can be created on the fly 2015-05-09 19:03:41 +02:00
Shoghi Cervantes
fb03df3d06 Calculate skylight on chunk population 2015-05-06 16:57:49 +02:00
Shoghi Cervantes
d4b2e3d1b7
Improved heightmap generation 2015-04-29 23:19:27 +02:00
Shoghi Cervantes
1578fc3ddb Improved world generation manager, UUIDs (some work for future usage) 2015-04-21 19:54:16 +02:00
Shoghi Cervantes
7ee21f6254
Try to clean chunks on other threads 2015-04-15 22:14:51 +02:00
Shoghi Cervantes
08f2b7f291
Moved chunk population to async tasks, and no more cut trees! 2015-03-27 01:57:08 +01:00