Dylan K. Taylor ad0553fbf8 Bump to API 3.0.0-ALPHA2 - READ DESCRIPTION!
Refactored level\format\generic\GenericChunk -> level\format\Chunk.
Re-added support for async chunk sending
Refactored most Level IO into new namespaces for more organisation
Removed LevelDB loader completely (will be re-added at a later date)
2017-01-06 17:13:45 +00:00

177 lines
4.3 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level\generator;
use pocketmine\level\format\Chunk;
use pocketmine\level\Level;
use pocketmine\level\SimpleChunkManager;
use pocketmine\scheduler\AsyncTask;
use pocketmine\Server;
class PopulationTask extends AsyncTask{
public $state;
public $levelId;
public $chunk;
public $chunk0;
public $chunk1;
public $chunk2;
public $chunk3;
//center chunk
public $chunk5;
public $chunk6;
public $chunk7;
public $chunk8;
public function __construct(Level $level, Chunk $chunk){
$this->state = true;
$this->levelId = $level->getId();
$this->chunk = $chunk->fastSerialize();
for($i = 0; $i < 9; ++$i){
if($i === 4){
continue;
}
$xx = -1 + $i % 3;
$zz = -1 + (int) ($i / 3);
$ck = $level->getChunk($chunk->getX() + $xx, $chunk->getZ() + $zz, false);
$this->{"chunk$i"} = $ck !== null ? $ck->fastSerialize() : null;
}
}
public function onRun(){
/** @var SimpleChunkManager $manager */
$manager = $this->getFromThreadStore("generation.level{$this->levelId}.manager");
/** @var Generator $generator */
$generator = $this->getFromThreadStore("generation.level{$this->levelId}.generator");
if($manager === null or $generator === null){
$this->state = false;
return;
}
/** @var Chunk[] $chunks */
$chunks = [];
$chunk = Chunk::fastDeserialize($this->chunk);
for($i = 0; $i < 9; ++$i){
if($i === 4){
continue;
}
$xx = -1 + $i % 3;
$zz = -1 + (int) ($i / 3);
$ck = $this->{"chunk$i"};
if($ck === null){
$chunks[$i] = Chunk::getEmptyChunk($chunk->getX() + $xx, $chunk->getZ() + $zz);
}else{
$chunks[$i] = Chunk::fastDeserialize($ck);
}
}
if($chunk === null){
//TODO error
return;
}
$manager->setChunk($chunk->getX(), $chunk->getZ(), $chunk);
if(!$chunk->isGenerated()){
$generator->generateChunk($chunk->getX(), $chunk->getZ());
$chunk->setGenerated();
}
foreach($chunks as $c){
if($c !== null){
$manager->setChunk($c->getX(), $c->getZ(), $c);
if(!$c->isGenerated()){
$generator->generateChunk($c->getX(), $c->getZ());
$c = $manager->getChunk($c->getX(), $c->getZ());
$c->setGenerated();
}
}
}
$generator->populateChunk($chunk->getX(), $chunk->getZ());
$chunk = $manager->getChunk($chunk->getX(), $chunk->getZ());
$chunk->recalculateHeightMap();
$chunk->populateSkyLight();
$chunk->setLightPopulated();
$chunk->setPopulated();
$this->chunk = $chunk->fastSerialize();
$manager->setChunk($chunk->getX(), $chunk->getZ(), null);
foreach($chunks as $i => $c){
if($c !== null){
$c = $chunks[$i] = $manager->getChunk($c->getX(), $c->getZ());
if(!$c->hasChanged()){
$chunks[$i] = null;
}
}else{
//This way non-changed chunks are not set
$chunks[$i] = null;
}
}
$manager->cleanChunks();
for($i = 0; $i < 9; ++$i){
if($i === 4){
continue;
}
$this->{"chunk$i"} = $chunks[$i] !== null ? $chunks[$i]->fastSerialize() : null;
}
}
public function onCompletion(Server $server){
$level = $server->getLevel($this->levelId);
if($level !== null){
if($this->state === false){
$level->registerGenerator();
return;
}
$chunk = Chunk::fastDeserialize($this->chunk, $level->getProvider());
if($chunk === null){
//TODO error
return;
}
for($i = 0; $i < 9; ++$i){
if($i === 4){
continue;
}
$c = $this->{"chunk$i"};
if($c !== null){
$c = Chunk::fastDeserialize($c, $level->getProvider());
$level->generateChunkCallback($c->getX(), $c->getZ(), $c);
}
}
$level->generateChunkCallback($chunk->getX(), $chunk->getZ(), $chunk);
}
}
}