9621836e36
Clean up confusing mess around block and item overriding
...
right now, I don't see an obvious reason to do this. If it turns out I was wrong later on, we can add functionality back, but we can't remove functionality after release.
2023-05-17 15:21:49 +01:00
fa719f37d5
Implement Cave Vines & Glow Berries ( #5424 )
2023-05-08 19:24:23 +01:00
d4ca566fd0
Move block permutation generation into Block
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this allows sealing off a whole bunch of internal APIs.
2023-04-21 20:38:28 +01:00
1c626baf1a
Fixed dodgy custom block registration test
2023-04-13 12:27:55 +01:00
a42a67fc50
Update consistency check
2023-03-04 15:53:56 +00:00
95c18ef99a
Block: change confusing naming of decode/computeStateData
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these actually accept a combination of type and state data, so it's a bit inconsistent with other references to 'state data'.
2023-03-02 17:42:44 +00:00
7c974a12e1
Revert "ItemBlock: drop the charade about overriding built-in block types"
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This reverts commit f64dc01bd1
.
I forgot that the ItemBlock constructor implicitly strips off any states
of the origin block, which is something that we unfortunately can't do
any other way right now, since the blocks don't remember their default
states.
2023-03-02 15:51:55 +00:00
f64dc01bd1
ItemBlock: drop the charade about overriding built-in block types
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this allows cleaning up a whole lot of abusable mess from the API, and we never properly supported overriding built-in block types anyway.
2023-03-02 15:50:18 +00:00
75f74454c6
Implemented reinforced deepslate ( #5553 )
2023-02-15 15:15:04 +00:00
0a3ecfdae9
Clean up terminology around block state IDs and their handling
2023-01-25 19:01:15 +00:00
2f469ef4a0
Added mangrove, azalea and flowering azalea leaves
2023-01-25 18:50:14 +00:00
ca1f1bf09f
Fixed glowing item frames
...
due to technical limitations, this requires separating them back into two different block types. However, this isn't too egregious since it's just one flag, and actually simplifies some code.
closes #5478
2023-01-12 21:52:52 +00:00
85231215e7
Implemented Sculk ( #5489 )
2023-01-04 20:10:46 +00:00
b3473960b4
Implemented chain ( #5454 )
2022-12-22 15:22:04 +00:00
4d79aced07
Merge branch 'next-minor' into next-major
2022-12-15 19:50:27 +00:00
858d3dce8e
Implement Weeping & Twisting vines ( #5396 )
2022-11-15 15:29:42 +00:00
f80ffd8de0
Merge branch 'next-minor' into next-major
2022-09-15 13:59:21 +01:00
3d03bb1301
Fix CS
2022-09-15 12:01:26 +01:00
c063198b89
Fixed incorrect array key type in BrewingStandTest
2022-09-02 20:01:52 +01:00
d4f96a155a
Support axis rotation of Muddy Mangrove Roots (implemented in 1.19.20)
2022-08-14 18:53:01 +01:00
6ba3b39541
Added tests for BlockTypeIds and ItemTypeIds
2022-07-24 21:57:51 +01:00
6a2315a63d
Accept BlockTypeInfo in Block constructor, instead of BlockBreakInfo
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this will allow more stuff to be passed via the constructor without having to change dozens of classes to do it.
2022-07-23 20:42:54 +01:00
102406ee79
Added froglights
2022-07-23 17:40:38 +01:00
4419161a49
Updated consistency check
2022-07-23 17:39:26 +01:00
b13f333b2e
Added mud and packed mud
2022-07-23 16:40:46 +01:00
a7313ed9d9
Added rooted dirt
2022-07-23 16:12:17 +01:00
67682cbf27
Added chorus plant and flower
2022-07-20 20:19:36 +01:00
c1acf44337
Implement cauldrons ( #5163 )
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the following things are currently not implemented:
- particle/sound effects when an entity extinguishes itself
- particle/sound effects when mixing different stuff in a cauldron
- powder snow cauldron
both of these things are contingent on #5169 , but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).
2022-07-20 16:12:58 +01:00
fa201b081c
Added spore blossoms
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I got tired of the flood of warning messages every time someone joined the dev server...
2022-07-19 20:28:12 +01:00
21ed5a450f
Updated BlockFactory consistency check
2022-07-14 20:42:16 +01:00
323d31005f
Added glowing item frames
2022-07-14 16:24:20 +01:00
eafc23c756
Added candles and cakes with candles
2022-07-13 23:54:41 +01:00
260e54e4b1
Skeleton for copper blocks, stairs and slabs
2022-07-10 00:18:35 +01:00
5e70ae2066
Added lightning rods
2022-07-09 20:18:22 +01:00
ad7528e3f3
Added warped wart blocks, gilded blackstone and crying obsidian
2022-07-09 20:00:10 +01:00
b0c76f4db5
Fixed botched unit tests
2022-07-06 23:28:08 +01:00
8886a023f1
Reduce the size of block_factory_consistency_check.json by improving the storage format
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this reduces the size by 65%, but more importantly, doesn't cause several pages of flooding in git diff.
2022-07-06 23:20:13 +01:00
ae70c63798
Added tinted glass
2022-07-06 23:01:17 +01:00
fe93609c8d
Added mud bricks and related blocks
2022-07-06 00:02:51 +01:00
5536672e4b
Updated consistency check
2022-07-05 20:42:53 +01:00
0a23e91329
Rename BlockFactory::fromFullBlock() -> BlockFactory::fromStateId()
2022-07-05 13:46:19 +01:00
d9544b5d0e
Added soul fire
2022-07-04 22:32:35 +01:00
2c33d8429e
tests: remove unnecessary Block::getName() override
2022-07-03 20:08:56 +01:00
386c385a08
Updated BlockFactory consistency check
2022-07-03 19:07:45 +01:00
33eef99d1f
Added axis support for all-sided logs
2022-07-03 17:27:25 +01:00
e302e5a85f
Implemented chiseled deepslate, chiseled nether brick and cracked nether brick
2022-07-03 03:04:06 +01:00
4acf7aadbd
Added quartz bricks
2022-07-03 02:11:50 +01:00
a3016abf53
Added polished deepslate block/slab/stair/wall
2022-07-03 02:00:43 +01:00
89632f3514
Added deepslate, cobbled/tiles/bricks walls/slabs/stairs/cubes
2022-07-03 01:43:27 +01:00
017ebb9b47
Updated consistency check
2022-07-03 00:02:03 +01:00