Commit Graph

165 Commits

Author SHA1 Message Date
9621836e36 Clean up confusing mess around block and item overriding
right now, I don't see an obvious reason to do this. If it turns out I was wrong later on, we can add functionality back, but we can't remove functionality after release.
2023-05-17 15:21:49 +01:00
fa719f37d5 Implement Cave Vines & Glow Berries (#5424) 2023-05-08 19:24:23 +01:00
d4ca566fd0 Move block permutation generation into Block
this allows sealing off a whole bunch of internal APIs.
2023-04-21 20:38:28 +01:00
1c626baf1a Fixed dodgy custom block registration test 2023-04-13 12:27:55 +01:00
a42a67fc50 Update consistency check 2023-03-04 15:53:56 +00:00
95c18ef99a Block: change confusing naming of decode/computeStateData
these actually accept a combination of type and state data, so it's a bit inconsistent with other references to 'state data'.
2023-03-02 17:42:44 +00:00
7c974a12e1 Revert "ItemBlock: drop the charade about overriding built-in block types"
This reverts commit f64dc01bd1.

I forgot that the ItemBlock constructor implicitly strips off any states
of the origin block, which is something that we unfortunately can't do
any other way right now, since the blocks don't remember their default
states.
2023-03-02 15:51:55 +00:00
f64dc01bd1 ItemBlock: drop the charade about overriding built-in block types
this allows cleaning up a whole lot of abusable mess from the API, and we never properly supported overriding built-in block types anyway.
2023-03-02 15:50:18 +00:00
75f74454c6 Implemented reinforced deepslate (#5553) 2023-02-15 15:15:04 +00:00
0a3ecfdae9 Clean up terminology around block state IDs and their handling 2023-01-25 19:01:15 +00:00
2f469ef4a0 Added mangrove, azalea and flowering azalea leaves 2023-01-25 18:50:14 +00:00
ca1f1bf09f Fixed glowing item frames
due to technical limitations, this requires separating them back into two different block types. However, this isn't too egregious since it's just one flag, and actually simplifies some code.

closes #5478
2023-01-12 21:52:52 +00:00
85231215e7 Implemented Sculk (#5489) 2023-01-04 20:10:46 +00:00
b3473960b4 Implemented chain (#5454) 2022-12-22 15:22:04 +00:00
4d79aced07 Merge branch 'next-minor' into next-major 2022-12-15 19:50:27 +00:00
858d3dce8e Implement Weeping & Twisting vines (#5396) 2022-11-15 15:29:42 +00:00
f80ffd8de0 Merge branch 'next-minor' into next-major 2022-09-15 13:59:21 +01:00
3d03bb1301 Fix CS 2022-09-15 12:01:26 +01:00
c063198b89 Fixed incorrect array key type in BrewingStandTest 2022-09-02 20:01:52 +01:00
d4f96a155a Support axis rotation of Muddy Mangrove Roots (implemented in 1.19.20) 2022-08-14 18:53:01 +01:00
6ba3b39541 Added tests for BlockTypeIds and ItemTypeIds 2022-07-24 21:57:51 +01:00
6a2315a63d Accept BlockTypeInfo in Block constructor, instead of BlockBreakInfo
this will allow more stuff to be passed via the constructor without having to change dozens of classes to do it.
2022-07-23 20:42:54 +01:00
102406ee79 Added froglights 2022-07-23 17:40:38 +01:00
4419161a49 Updated consistency check 2022-07-23 17:39:26 +01:00
b13f333b2e Added mud and packed mud 2022-07-23 16:40:46 +01:00
a7313ed9d9 Added rooted dirt 2022-07-23 16:12:17 +01:00
67682cbf27 Added chorus plant and flower 2022-07-20 20:19:36 +01:00
c1acf44337 Implement cauldrons (#5163)
the following things are currently not implemented:

- particle/sound effects when an entity extinguishes itself
- particle/sound effects when mixing different stuff in a cauldron
- powder snow cauldron

both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).
2022-07-20 16:12:58 +01:00
fa201b081c Added spore blossoms
I got tired of the flood of warning messages every time someone joined the dev server...
2022-07-19 20:28:12 +01:00
21ed5a450f Updated BlockFactory consistency check 2022-07-14 20:42:16 +01:00
323d31005f Added glowing item frames 2022-07-14 16:24:20 +01:00
eafc23c756 Added candles and cakes with candles 2022-07-13 23:54:41 +01:00
260e54e4b1 Skeleton for copper blocks, stairs and slabs 2022-07-10 00:18:35 +01:00
5e70ae2066 Added lightning rods 2022-07-09 20:18:22 +01:00
ad7528e3f3 Added warped wart blocks, gilded blackstone and crying obsidian 2022-07-09 20:00:10 +01:00
b0c76f4db5 Fixed botched unit tests 2022-07-06 23:28:08 +01:00
8886a023f1 Reduce the size of block_factory_consistency_check.json by improving the storage format
this reduces the size by 65%, but more importantly, doesn't cause several pages of flooding in git diff.
2022-07-06 23:20:13 +01:00
ae70c63798 Added tinted glass 2022-07-06 23:01:17 +01:00
fe93609c8d Added mud bricks and related blocks 2022-07-06 00:02:51 +01:00
5536672e4b Updated consistency check 2022-07-05 20:42:53 +01:00
0a23e91329 Rename BlockFactory::fromFullBlock() -> BlockFactory::fromStateId() 2022-07-05 13:46:19 +01:00
d9544b5d0e Added soul fire 2022-07-04 22:32:35 +01:00
2c33d8429e tests: remove unnecessary Block::getName() override 2022-07-03 20:08:56 +01:00
386c385a08 Updated BlockFactory consistency check 2022-07-03 19:07:45 +01:00
33eef99d1f Added axis support for all-sided logs 2022-07-03 17:27:25 +01:00
e302e5a85f Implemented chiseled deepslate, chiseled nether brick and cracked nether brick 2022-07-03 03:04:06 +01:00
4acf7aadbd Added quartz bricks 2022-07-03 02:11:50 +01:00
a3016abf53 Added polished deepslate block/slab/stair/wall 2022-07-03 02:00:43 +01:00
89632f3514 Added deepslate, cobbled/tiles/bricks walls/slabs/stairs/cubes 2022-07-03 01:43:27 +01:00
017ebb9b47 Updated consistency check 2022-07-03 00:02:03 +01:00