380 Commits

Author SHA1 Message Date
Alejandro Liu
a644b46ec4 Fixed some typos 2015-03-09 23:57:53 +01:00
Shoghi Cervantes
eb0525e892
Ignore spawn protection when no ops are set 2015-02-22 19:07:45 +01:00
Shoghi Cervantes
3a157d0f02
Future workaround for #2626 2015-02-15 18:45:25 +01:00
64FF00
afa9acf22f OH-GAWD-WHY 2015-02-05 19:30:52 +09:00
PEMapModder
2f8c281a2e Added Location::__toString() 2015-02-05 18:00:25 +08:00
Shoghi Cervantes
9886eb4768
Return on Level->getSafeSpawn() in case of invalid position 2015-01-25 10:23:04 +01:00
Shoghi Cervantes
9173f930ca
Fixed #2541 server not saving chunks on chunk unloading 2015-01-24 10:35:08 +01:00
Shoghi Cervantes
f30986d187
Block saving chunks too big 2015-01-11 15:48:08 +01:00
Shoghi Cervantes
c61e4adcf1
Improved chunk ticking a bit more 2015-01-08 23:27:14 +01:00
Shoghi Cervantes
5a55040ab9
Improved chunk ticking 2015-01-08 23:22:47 +01:00
Shoghi Cervantes
83360187c9
Removed fence classes, added fence damage (¬¬ Mojang) 2015-01-08 17:51:29 +01:00
Shoghi Cervantes
042a143dd6
Unload unused regions after 5 minutes 2015-01-06 18:59:21 +01:00
Shoghi Cervantes
4b73dbd9f8
Fixed Flat generator on existing chunks, region issues 2015-01-06 18:46:18 +01:00
Shoghi Cervantes
efe75f2836
Catch more coruption issues in Region-based worlds, fixed first chunk being generated on an invalid sector 2015-01-06 00:11:38 +01:00
Shoghi Cervantes
f37e79b611
Added Level->getChunks(), fixed some Doc Comments 2015-01-04 23:16:03 +01:00
Shoghi Cervantes
7a0118820c
Improved chunk saving times by not marking it as changed when Players are added/removed 2015-01-04 23:07:08 +01:00
Shoghi Cervantes
074c8b876d
Cleaned up code 2015-01-03 16:07:49 +01:00
Shoghi Cervantes
04bdb13103
Improved move offset check 2015-01-02 19:14:18 +01:00
Shoghi Cervantes
f46473bbe8
Removed all @mkdir() calls 2015-01-02 18:52:45 +01:00
Shoghi Cervantes
95b305ce87
Detect really big corrupted chunks, closes #2471 2014-12-31 12:40:11 +01:00
Shoghi Cervantes
767800662c
Added chunk check on Level 2014-12-30 15:54:12 +01:00
Shoghi Cervantes
2cec0d9f36
Improved Simplex 2D noise 2014-12-28 03:51:08 +01:00
Shoghi Cervantes
d800a21bd4
Higher chunk defaults 2014-12-28 02:58:17 +01:00
Shoghi Cervantes
8d9fbec4ce
Fixed memory leak issues on chunk generation under 32-bit hosts, fixed issue with generated chunks not having a provider. Closes #2419, fixes #2308, closes #2421 2014-12-28 02:22:13 +01:00
Shoghi Cervantes
ab72c32769
Improved Normal generator speed 2014-12-28 02:12:48 +01:00
Shoghi Cervantes
1ac17abec0
Fixed #2446 2014-12-24 23:00:11 +01:00
Shoghi Cervantes
7ecac019a9 Bitmask block state 2014-12-23 13:58:30 +01:00
Shoghi Cervantes
6cb88afe1a
Improved block breaking time and event handling 2014-12-22 23:49:17 +01:00
Shoghi Cervantes
b6c0eb8c96 Added optional parameter for multiple NBT read 2014-12-22 16:25:12 +01:00
Shoghi Cervantes
a40918aabf LevelDB load/write fixes 2014-12-19 10:35:16 +01:00
Shoghi Cervantes
a605e90dfc Added experimental LevelDB support, fixed a few issues with NBT, spawning and Binary R/W 2014-12-19 00:28:50 +01:00
Shoghi Cervantes
8e47c93fbc Fixed some issues with chunks being generated on a loop 2014-12-16 02:57:44 +01:00
Shoghi Cervantes
71d602a4cf Faster chunk setting on provider 2014-12-12 15:51:31 +01:00
Shoghi Cervantes
fe900b417e Less calls! 2014-12-10 02:42:02 +01:00
Shoghi Cervantes
4c30b6b8a1 Optimized Liquid spreading, optimized light updates, improved side block get/update, fixed raw set not cleaning Block cache (TNT explosions) 2014-12-10 00:37:04 +01:00
Shoghi Cervantes
b220bd2a45 Updated chunk indexes on generator 2014-12-09 15:14:11 +01:00
Shoghi Cervantes
04ee94dc91 Fixed #2388 2014-12-09 15:05:36 +01:00
Shoghi Cervantes
04ecbd1a76 Level optimization, added new chunk/block hashes 2014-12-09 14:55:21 +01:00
Shoghi Cervantes
a4735eaf76 Replaced some instanceof to null checks 2014-12-09 02:22:18 +01:00
Shoghi Cervantes
5e5f8bf33d Better block creation on Level 2014-12-08 22:02:36 +01:00
Shoghi Cervantes
3bb2f12cde Improved block reading
* Created global block states array
* Improved Level->getBlock() using block states
* Improved Level->getBlock() for 64-bit systems
* Added Level->getFullBlock()
* Added FullChunk->getFullBlock()
* Added Chunk->getFullBlock()
* Added ChunkSection->getFullBlock()
* Deprecated FullChunk->getBlock()
* Deprecated Chunk->getBlock()
* Deprecated ChunkSection->getBlock()
2014-12-08 20:54:47 +01:00
Shoghi Cervantes
9e3d432b9e Faster Level provider chunk unloading 2014-12-07 21:51:57 +01:00
Shoghi Cervantes
68da4b5b39 Collect unallocated chunks from the Level provider 2014-12-07 18:27:11 +01:00
Shoghi Cervantes
e4557a2e8e Added HeightMap get/set methods on chunks, Level 2014-12-07 18:02:07 +01:00
Shoghi Cervantes
747f7685e7 Fix formatting issues due to bad IDE settings 2014-12-07 16:30:04 +01:00
Shoghi Cervantes
7506f01302 Improved Item property handling 2014-12-07 15:51:00 +01:00
Shoghi Cervantes
a98da3bab1 Renamed old getID() calls to getId() 2014-12-07 15:21:32 +01:00
Shoghi Cervantes
af82d616c1 Block creating and property handling rewrite, part2 2014-12-07 02:20:26 +01:00
Shoghi Cervantes
e44ed4da3b Enabled batch block sending again 2014-11-29 12:58:31 +01:00
Shoghi Cervantes
3930f379cf Updated light filter values 2014-11-29 11:58:50 +01:00