this makes translation usage much more statically analysable.
The only places this isn't used are:
- places that prefix translations with colours (those are still a problem)
- places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
This brings a significant performance improvement to login sequence handling, reducing CPU cost of `PrepareEncryptionTask` by over 90% and `ProcessLoginTask` by over 60%. It also allows us to shed a dependency.
this gains a very small performance improvement by avoiding unnecessary !== null checks on every packet written in either direction. It's insignificant for sure, but I just found this code in an old stash, so what the heck.
SingletonTrait is pointless here for multiple reasons:
1) the class is final
2) this is protocol-specific translation of types, no loss of data or alternative mutation of it needs to occur
Using SingletonTrait is an obstacle to separating the protocol library from the core code, so it has to go.
while this is a bit hacky outside of the protocol namespace, it makes it much easier to use the protocol library for alternative purposes, such as for a client or MITM proxy.
It also removes all but one remaining core dependency of the protocol library, making it very close to being able to be separated from the server core entirely.
phpstan doesn't report these because .. reasons .. @ondrejmirtes this is causing bugs to go unfound :(
I'm aware of the irony that I just silenced the bugs that were exposed by this commit .. that's an architectural problem for another day
despite MCPE claiming to use GCM, it omits the auth tag, which defeats the whole point of using GCM.
CTR can be used instead, with the final 4 bytes of the IV being 0002.
it's not the protocol implementation's job to decide what's garbage. It should only indicate that a packet MAY be sent by the client. It should then be up to the handler to decide what to do with it.