316 Commits

Author SHA1 Message Date
Dylan K. Taylor
f88c4d9a8c
Remove more unnecessary local static variable usages
these are never mutated. Local constants would be better, if we had those.
2022-09-02 19:19:04 +01:00
Dylan K. Taylor
c9626c610b
Skin: Correctly handle errors produced by commented JSON decoder 2022-08-16 17:35:23 +01:00
Dylan K. Taylor
dce8bd6d21
CS: Standardize new with braces 2022-08-15 17:16:23 +01:00
Dylan K. Taylor
df7a1fcba6
Changes for 1.19.20 2022-08-09 19:06:05 +01:00
Dylan K. Taylor
5e3b3a0700
Fix assert spam on debug clients 2022-07-24 17:51:02 +01:00
Dylan K. Taylor
baf75089f5
Entity: cancel fire damage for fireproof entities 2022-07-14 19:53:25 +01:00
Ali
705df7d508
EffectManager: remove redundant check (#5153) 2022-07-14 17:56:18 +01:00
Dylan K. Taylor
75d7adfb2d
WitherEffect: fixed incorrect damage interval 2022-07-14 16:05:35 +01:00
Dylan K. Taylor
06655bee78
Updated to 1.19.10 2022-07-13 00:59:49 +01:00
Dylan K. Taylor
1584768c80
PaintingMotive: fixed botched painting fix from 0ea3861d434b017055dfaac5c11e4c90f3779fac
I knew I should have used a singleton for this ...
2022-06-07 15:48:20 +01:00
Dylan K. Taylor
38d6284671
Use PHP-CS-Fixer to enforce file header presence 2022-06-04 17:34:49 +01:00
Dylan K. Taylor
3fcf6372e0
Merge branch 'stable' into next-minor 2022-06-01 15:32:37 +01:00
Dylan K. Taylor
39b8daeeec
Living: fixed a usage of hardcoded numeric ID 2022-05-25 22:23:14 +01:00
Dylan K. Taylor
6d941640a9
Merge branch 'stable' into next-minor 2022-05-20 11:14:59 +01:00
Dylan K. Taylor
0ea3861d43
Fixed paintings not working in newly generated worlds
Paintings would not work unless at least one entity was loaded from disk
(or saved).
2022-05-20 11:13:14 +01:00
Dylan K. Taylor
c0b15de504
Modernize private static property declarations 2022-05-17 21:55:16 +01:00
Dylan K. Taylor
ec6769a6fc
Modernize private property declarations in src/entity 2022-05-17 20:42:17 +01:00
Duo Incure
89cc449808
Update exhaustion values for 1.18.30 (#5034) 2022-05-17 18:28:19 +01:00
Dylan K. Taylor
9ff1bf6deb
Merge remote-tracking branch 'origin/stable' into next-minor 2022-05-11 13:12:45 +01:00
Dylan K. Taylor
6e372d9e36
Entity: fixed setNameTagVisible not having immediately visible effect 2022-05-01 14:54:41 +01:00
Dylan K. Taylor
937bb4c6ce
Merge branch 'stable' into next-minor 2022-04-28 21:00:23 +01:00
Dylan K. Taylor
20ff5d5a3d
Modernize property declarations in src/entity/animation 2022-04-28 15:33:13 +01:00
Dylan K. Taylor
c085bf0db4
Changes for 1.18.30 2022-04-20 13:59:50 +01:00
Dylan K. Taylor
e388cb1643
Merge branch 'stable' into next-minor 2022-04-10 21:23:04 +01:00
Dylan T
d1dfbd95e2
Entity: workaround teleport client bug #4394 by despawning and respawning the entity (#4870)
this is a sucky solution but it works well enough for this scenario.

From my research it appears that while the client-side MovementInterpolator is active on the client and hasn't yet reached its target, any teleport sent during the lerp will get overridden by the lerp.
This appears to last 3-4 ticks (about 150-200 ms) which explains why this can be reproduced by stopping movement just before the ender pearl lands (human reaction times would make the reproduction unreliable otherwise).

Things to note:
- All entities are affected by this bug.
- MovePlayerPacket appears not to have the problem, but we can't use it because it doesn't work for non-players.
- MoveActorAbsolute and MoveActorDelta are both handled by the same code and will have the same lerping bug.

This is the cleanest solution I could come up with.
2022-04-08 23:12:01 +01:00
Dylan K. Taylor
ab93135b84
Merge branch 'stable' into next-minor 2022-03-22 15:49:58 +00:00
Dylan K. Taylor
2b8a54f8ff
Entity: added a guard to prevent __construct() from running multiple times
this typically happens due to flawed logic in child classes in plugins which causes parent::__construct() to get called multiple times.
2022-03-22 15:33:31 +00:00
Dylan K. Taylor
05fdd94754
fix CS 2022-03-12 00:57:32 +00:00
Dylan K. Taylor
05792826bc
EntityFactory: use import aliases to improve readability slightly 2022-03-09 23:39:45 +00:00
Dylan K. Taylor
5c0eb92d81
Entity: harden setRotation(), setMotion(), addMotion() and teleport() against NaN/INF values 2022-03-09 22:36:44 +00:00
Dylan K. Taylor
1e88412a8f
Entity: harden constructor against dodgy locations containing NaN/INF components 2022-03-09 22:31:24 +00:00
Dylan K. Taylor
6d584cf008
EntityDataHelper: prevent INF/NaN being loaded from disk to come back and break things after the fact 2022-03-09 22:16:07 +00:00
Dylan K. Taylor
5ef73ca9aa
Entity: Remove outdated comment 2022-03-09 18:02:57 +00:00
IvanCraft623
90a369f0b6
Humans can now do emotes (#4610)
added the following API methods:
- Human::emote()
2022-03-03 18:19:30 +00:00
Dylan K. Taylor
fc53f3721a
Avoid direct mutations of Entity->location 2022-01-20 21:49:14 +00:00
Dylan K. Taylor
8f525ab399
Replace disallowed operators in src/entity/ 2022-01-20 19:14:28 +00:00
Dylan K. Taylor
661848c5e7
fix more EOF newlines 2022-01-07 20:39:43 +00:00
Dylan K. Taylor
75fc7a2d1f
Merge branch 'stable' into next-minor 2022-01-07 20:16:35 +00:00
Dylan K. Taylor
6d249026cc
Merge branch 'legacy/pm3' into stable 2022-01-07 20:15:15 +00:00
Dylan K. Taylor
fb29653ed7
Merge remote-tracking branch 'origin/stable' into next-minor 2022-01-06 22:43:57 +00:00
Dylan T
6492cac5c1
Merge pull request from GHSA-c6fg-99pr-25m9 2022-01-04 20:40:55 +00:00
Dylan K. Taylor
e04dfe96af
Merge branch 'stable' into next-minor 2022-01-01 17:55:17 +00:00
Dylan K. Taylor
54d6b83fc2
Entity: pass the appropriate value for AFFECTED_BY_GRAVITY 2022-01-01 15:39:46 +00:00
Dylan K. Taylor
eedea38669
Improve performance of loading player inventories 2022-01-01 15:26:42 +00:00
Dylan K. Taylor
62afa2f28d
Entity: extract getBlocksIntersected() from getBlocksAroundWithEntityInsideActions() 2021-12-29 23:04:54 +00:00
Dylan K. Taylor
c858c0dc79
Merge remote-tracking branch 'origin/stable' into next-minor 2021-12-27 16:09:20 +00:00
XenialDan
d41f933e7b
Implement swimming/gliding including AABB recalculation (#4446)
- The following events have been added:
  - PlayerToggleGlideEvent
  - PlayerToggleSwimEvent
- The following API methods have been added:
  - Entity->getSize()
  - Living->isSwimming()
  - Living->setSwimming()
  - Living->isGliding()
  - Living->setSwimming()
  - Player->toggleSwim()
  - Player->toggleGlide()
2021-12-19 17:10:41 +00:00
Dylan K. Taylor
e3614d1a82
Entity: fixed game performance issue with large scale entities
this->size refers to the scaled height, but the client wants the base (unscaled) size in these properties.
This caused immense lag when, for example, setting the scale of a player to 10, because their collision box would become 180 by 60, instead of the expected 18 by 6.
2021-12-18 22:38:45 +00:00
ShockedPlot7560
de82424fb2
XpManager: add APIs to prevent owning Human from attracting XP orbs (#4623)
Fixes #4589

The following API methods are added:

- `XpManager->canAttractXpOrbs()`
- `XpManager->setCanAttractXpOrbs()`

Possible future scope: flip this on its head to allow spectator players to attract XP orbs, in case someone wants that for some reason ???

Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>
2021-12-15 04:40:46 +00:00
Dylan K. Taylor
dbad5dd611
Merge branch 'stable' into next-minor 2021-12-14 23:16:01 +00:00