Dylan K. Taylor
1b852ac290
bootstrap: do not complain about xdebug if mode is 'off'
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if xdebug.mode=off, the performance impact is the same as if xdebug wasn't loaded.
2022-08-19 16:45:40 +01:00
Dylan K. Taylor
d6af2b12f4
Merge branch 'complex-inventory-rewrite' into next-minor
2022-08-18 17:30:00 +01:00
Dylan K. Taylor
ad2d59923c
Merge branch 'stable' into next-minor
2022-08-18 17:06:15 +01:00
Dylan K. Taylor
792c1b62b7
Introduce and use TransactionBuilder for inventory evacuations
2022-08-18 17:04:12 +01:00
Dylan K. Taylor
e90abecf38
Rewrite InventoryManager handling of complex mapped inventories
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this turned out to be necessary when dealing with the ItemStackRequest system.
2022-08-17 14:42:30 +01:00
Dylan K. Taylor
575dd47db7
4.7.3 is next
2022-08-16 17:51:26 +01:00
Dylan K. Taylor
e4a5defabb
Release 4.7.2
2022-08-16 17:51:26 +01:00
Dylan K. Taylor
6e8f11d5e8
UnknownBlock: fixed type data encoding
2022-08-16 17:42:18 +01:00
Dylan K. Taylor
c9626c610b
Skin: Correctly handle errors produced by commented JSON decoder
2022-08-16 17:35:23 +01:00
IvanCraft623
b65e0f64f6
Implement Suspicious Stew ( #5224 )
2022-08-16 17:26:32 +01:00
Dylan K. Taylor
dce8bd6d21
CS: Standardize new with braces
2022-08-15 17:16:23 +01:00
ShockedPlot7560
8fa81242d6
Sugarcane: fixed support conditions ( #5052 )
2022-08-15 17:08:26 +01:00
IvanCraft623
223de3ad23
Implement Fire Charge ( #5225 )
2022-08-15 17:00:58 +01:00
NoClip
2f4a9469b6
Player: spectator shouldn't able to pick blocks they don't have ( #5111 )
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Jury is out on whether they should be able to pick blocks at all, or be considered to have infinite resources, but this solution has been used in a few other places already anyway, so it can be cleaned up another time.
2022-08-15 16:48:37 +01:00
Dylan T
8e97e9dcda
SimpleCommandMap: Enforce command permissions by default ( #4681 )
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this resolves many security issues, as well as removing a ton of boilerplate code.
It may be desirable to react to permission denied; this can be done by overriding Command->testPermission(), or by using setPermissionMessage() to set a custom permission denied message.
2022-08-15 16:42:51 +01:00
Colin
304bb84af2
BlockFormEvent: Added getCausingBlock() method ( #5226 )
2022-08-15 16:26:48 +01:00
Dylan K. Taylor
cb020988d4
5.0.0-ALPHA4 is next
2022-08-14 20:12:25 +01:00
Dylan K. Taylor
eeb95872ea
Release 5.0.0-ALPHA3
2022-08-14 20:12:24 +01:00
Dylan K. Taylor
4d34885b15
Merge branch 'stable' into next-minor
2022-08-14 20:11:10 +01:00
Dylan K. Taylor
d62df585f2
4.7.2 is next
2022-08-14 19:56:00 +01:00
Dylan K. Taylor
19d7c2b552
Release 4.7.1
2022-08-14 19:55:56 +01:00
Dylan K. Taylor
d4f96a155a
Support axis rotation of Muddy Mangrove Roots (implemented in 1.19.20)
2022-08-14 18:53:01 +01:00
Dylan K. Taylor
43a3151de3
Merge branch 'next-minor' into next-major
2022-08-14 18:49:19 +01:00
Dylan K. Taylor
f7ab0a3b92
Merge branch 'stable' into next-minor
2022-08-14 18:37:56 +01:00
Colin
bf4f6e5d53
Bamboo: fixed supporting block requirements ( #5196 )
2022-08-14 17:37:55 +01:00
Dylan K. Taylor
036e06e889
Revert "Workaround items in blockentity NBT not being processed correctly in 1.19.10"
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This reverts commit 2b61c025c26394c3293bcc12a2d0b2301cb4c7ee.
2022-08-14 17:25:55 +01:00
IvanCraft623
f1c571a528
WaterCauldron: fixed dye not being cleared when using water bottles or buckets, close #5221 ( #5222 )
2022-08-12 21:10:31 +01:00
Dylan K. Taylor
2fc84f6c67
ItemFactory: treat durables with negative meta as unknown items
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fixes #5117
2022-08-12 17:24:43 +01:00
Dylan K. Taylor
566f5935a3
CraftingManagerFromDataHelper: do not register recipes with unknown outputs
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fixes #5093
we don't need to check the inputs, since unknown input items shouldn't be obtainable anyway.
2022-08-12 17:19:47 +01:00
Dylan K. Taylor
44e4dabf6e
Fixed Turtle Master potions giving no effects
2022-08-12 17:05:08 +01:00
Dylan K. Taylor
e9a1cb7ce5
4.7.1 is next
2022-08-09 19:24:02 +01:00
Dylan K. Taylor
a21419d120
Release 4.7.0
2022-08-09 19:24:01 +01:00
Dylan K. Taylor
df7a1fcba6
Changes for 1.19.20
2022-08-09 19:06:05 +01:00
Dylan K. Taylor
5c6927e16c
4.6.3 is next
2022-08-06 15:35:47 +01:00
Dylan K. Taylor
9abbb85a93
Release 4.6.2
2022-08-06 15:35:47 +01:00
Dylan K. Taylor
d669a6f0c7
ReversePriorityQueue: add ReturnTypeWillChange attribute
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it's doubtful any plugin dev is extending this, but nonetheless, we can't change it in a patch.
2022-07-27 03:51:06 +01:00
Colin
723ae9eca0
Fixed tallgrass being unplaceable since d9b050fb688155ec962f574388eb48342fc8f9d1 ( #5197 )
2022-07-27 02:43:05 +01:00
Dylan K. Taylor
79125b8426
Added APIs to get a new unique block/item type ID
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this centralization is needed to avoid conflicts between different plugins fighting over the same hardcoded IDs.
2022-07-24 22:02:47 +01:00
Dylan K. Taylor
f4de4bd971
Fixed FloatingTextParticle merge error
2022-07-24 21:41:40 +01:00
Dylan K. Taylor
c8a8e33fc1
Merge branch 'next-minor' into next-major
2022-07-24 21:24:08 +01:00
Dylan K. Taylor
16ed16722a
Merge branch 'stable' into next-minor
2022-07-24 21:21:37 +01:00
Dylan K. Taylor
42f9336f7a
Split packet receive timings into decode and handle subcomponents
2022-07-24 21:16:52 +01:00
Dylan K. Taylor
5d9f783037
InGamePacketHandler: do not update player rotation if it didn't change
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setRotation() does an alarmingly large amount of work...
2022-07-24 21:07:35 +01:00
Dylan K. Taylor
01ca14c314
InGamePacketHandler: avoid processing movement if position is unchanged since last tick
2022-07-24 21:00:12 +01:00
Dylan K. Taylor
608c6ed6db
Improved suboptimal code in Player::handleMovement()
2022-07-24 20:51:28 +01:00
Dylan K. Taylor
c26631d06d
InGamePacketHandler: avoid useless object allocations when forceMoveSync=false (99.9% of the time)
2022-07-24 20:44:27 +01:00
Dylan K. Taylor
b75bc61a64
InGamePacketHandler: don't bother checking for flag changes if the flag fields are identical
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we don't need to check this on a bit by bit level if the integers are the same.
this saves 2-3 microseconds per packet on my machine, which doesn't sound like much, but it adds up when there are lots of players.
2022-07-24 20:35:49 +01:00
Dylan K. Taylor
3724479be3
InGamePacketHandler: improve performance of input flag resolving
2022-07-24 20:33:35 +01:00
XenialDan
eb916fe43d
Use a falling block entity to improve client side performance of FloatingTextParticle ( #4714 )
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Performance tests show that this has a considerable client-side performance advantage over using players. In my local tests, using 1000 floating texts in a 10x10x10 area, I observed an FPS increase from 1.5 to 8.0.
2022-07-24 18:22:21 +01:00
Dylan K. Taylor
5e3b3a0700
Fix assert spam on debug clients
2022-07-24 17:51:02 +01:00