Shoghi Cervantes
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9ec609d025
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Improved Player flight detection after setMotion(), other method improvement
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2015-05-03 13:42:54 +02:00 |
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Shoghi Cervantes
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fb257c16f1
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Set entities on fire if hit by an entity on fire
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2015-04-30 11:40:22 +02:00 |
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Shoghi Cervantes
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7b699d9afd
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Improved fall damage while on jump boost, new protocol update, build 7, allow for live inventory resizing
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2015-04-24 16:43:59 +02:00 |
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Shoghi Cervantes
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a0739a7b03
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Added more level tick options, force player ticks, base tick rate for levels
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2015-04-23 11:34:01 +02:00 |
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Shoghi Cervantes
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f6e88ec055
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Protect against null chunk on entity
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2015-04-20 17:29:58 +02:00 |
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Shoghi Cervantes
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f79476f530
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Fixed health setting
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2015-04-15 22:00:01 +02:00 |
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Shoghi Cervantes
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1ef6328635
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Allow negative potion effects
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2015-04-15 16:37:13 +02:00 |
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Shoghi Cervantes
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c36c0dfa66
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Fixed health boost addition
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2015-04-15 13:04:53 +02:00 |
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Shoghi Cervantes
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68ea9b067f
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Added health boost potion effect, added Player->sendTip(), MCPE 0.11.0 build 4
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2015-04-15 12:33:16 +02:00 |
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Shoghi Cervantes
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0b176b3fe0
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Implemented Channeled packet sending
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2015-04-14 18:24:40 +02:00 |
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Shoghi Cervantes
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a65c300a0a
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Fixed moving from different chunks, lots of issues fixed (all kind of strange things)
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2015-04-11 21:39:51 +02:00 |
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Shoghi Cervantes
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6b1b6711bd
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Send extra id on Add/Remove player
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2015-04-11 18:00:25 +02:00 |
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Shoghi Cervantes
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0c041ebca3
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Added base translation system
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2015-04-11 01:32:08 +02:00 |
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Shoghi Cervantes
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1ddd58fd3b
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Fixed a few issues
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2015-04-09 18:50:34 +02:00 |
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Shoghi Cervantes
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86184a230e
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Merge branch 'mcpe-0.11'
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2015-04-09 18:18:10 +02:00 |
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Shoghi Cervantes
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f2e2cec024
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Removed entity mask
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2015-04-09 14:23:37 +02:00 |
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Shoghi Cervantes
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69f841a00c
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Added Squids with basic AI
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2015-04-09 00:12:50 +02:00 |
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Shoghi Cervantes
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02ba9ffc16
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Improved entity movement ySize offset
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2015-04-08 22:09:06 +02:00 |
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Shoghi Cervantes
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141c0a297e
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Skins, protocol changes, handle split packets
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2015-04-08 13:00:15 +02:00 |
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PEMapModder
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9b09b7ddd1
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Removed useless code in Entity::getDirectionVector()
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2015-04-03 15:15:35 +08:00 |
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Shoghi Cervantes
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c9adc336ee
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Fixed items doing crazy things
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2015-03-29 18:10:02 +02:00 |
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Shoghi Cervantes
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d5ba2a72a5
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Added strength, weakness, resistance effects, fixed entity area
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2015-03-29 14:49:47 +02:00 |
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Shoghi Cervantes
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e0a6d0feab
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Critical arrows, fixed arrow interception calculation
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2015-03-28 17:54:10 +01:00 |
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Shoghi Cervantes
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0a85ad0d1f
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Improved trees, improved inventory transactions, improved snowball/bow usage
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2015-03-28 16:59:15 +01:00 |
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Shoghi Cervantes
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d19631226f
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Improved Entity attack()/heal() event firing
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2015-03-25 11:11:02 +01:00 |
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Shoghi Cervantes
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d1760d9bb8
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Synchronize hotbar slots, removed RotateHeadPacket, improved MoveEntityPacket, FullChunkDataPacket
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2015-03-24 16:26:46 +01:00 |
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Shoghi Cervantes
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4e934654ef
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More awesomeness, No AI flag!
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2015-03-23 14:44:04 +01:00 |
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Shoghi Cervantes
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add380c7ed
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A few fixes!
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2015-03-21 00:45:29 +01:00 |
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Shoghi Cervantes
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58253be0a0
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Implemented swiftness, added invisible status to FloatingTextParticle
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2015-03-20 17:19:06 +01:00 |
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Shoghi Cervantes
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ebc8928c21
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Implemented effect colors
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2015-03-20 02:31:54 +01:00 |
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Shoghi Cervantes
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d66a2d7105
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Merge branch 'master' into mcpe-0.11
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2015-03-19 09:18:39 +01:00 |
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Shoghi Cervantes
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d34499e67b
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Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged"
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2015-03-18 17:26:06 +01:00 |
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Shoghi Cervantes
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1b25cd6ffa
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Merge branch 'master' into mcpe-0.11
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2015-03-17 19:12:03 +01:00 |
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Shoghi Cervantes
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6af87814e3
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Added 64-bit entity data field
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2015-03-17 16:26:02 +01:00 |
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PEMapModder
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8aa8ae5094
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Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged
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2015-03-17 20:04:59 +08:00 |
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Shoghi Cervantes
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2ae80031f0
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New implementation of sending/setting/getting entity data, added effect saving
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2015-03-17 00:01:54 +01:00 |
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Shoghi Cervantes
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bc31df37d0
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Added invisibility potion, metadata sending for invisibility/nametags
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2015-03-16 19:05:31 +01:00 |
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Shoghi Cervantes
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4383e272eb
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Added Effects base, /effect and methods
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2015-03-15 23:15:54 +01:00 |
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Shoghi Cervantes
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1ac7f9f061
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Removed player foreach on Entity
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2015-03-12 15:58:10 +01:00 |
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Shoghi Cervantes
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44dfb59409
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Fixed Entity->setMotion() for Players
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2015-03-12 11:43:50 +01:00 |
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Shoghi Cervantes
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2175d7922a
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Updated packet order, removed player entity id as 0
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2015-03-12 11:43:50 +01:00 |
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Shoghi Cervantes
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bb71a3c4a6
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Added Entity->fastMove() for players and direct-controlled entities, improved speed checking
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2015-02-22 21:16:05 +01:00 |
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Shoghi Cervantes
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116ede3679
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Improved flight detection, added Entity->resetFallDistance(), closes #2632
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2015-02-15 17:40:17 +01:00 |
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Shoghi Cervantes
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63f1a50be4
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Added new predictive flight protection
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2015-01-14 23:47:01 +01:00 |
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Shoghi Cervantes
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83360187c9
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Removed fence classes, added fence damage (¬¬ Mojang)
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2015-01-08 17:51:29 +01:00 |
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Shoghi Cervantes
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d4e4430df0
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Fixed Entities being placed in recreated chunks
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2015-01-06 18:45:08 +01:00 |
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Shoghi Cervantes
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7a0118820c
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Improved chunk saving times by not marking it as changed when Players are added/removed
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2015-01-04 23:07:08 +01:00 |
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Shoghi Cervantes
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074c8b876d
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Cleaned up code
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2015-01-03 16:07:49 +01:00 |
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Shoghi Cervantes
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04bdb13103
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Improved move offset check
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2015-01-02 19:14:18 +01:00 |
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Shoghi Cervantes
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5fffabe05b
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Fixed players not calculating onGround correctly
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2015-01-02 01:22:33 +01:00 |
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