99ed87bc29
NetworkSession: changed misleading debug message in beginSpawnSequence()
2021-04-15 19:27:51 +01:00
ec32848a97
[ci skip] changelog: world spawn generation progress is now logged
2021-04-15 19:27:17 +01:00
a0c3102b05
FormatConverter: add @phpstan-param for newProvider ctor parameter
2021-04-15 19:14:52 +01:00
8e3f5737a0
RegionWorldProvider: fix CS
2021-04-15 15:39:08 +01:00
32c4a165cf
Removed RegionLoader::open()
...
this is nothing but a source of bugs.
2021-04-15 15:38:18 +01:00
edb590f681
missed one ...
2021-04-15 15:23:15 +01:00
08f0c9a244
Separate writable parts of RegionWorldProvider into WritableRegionWorldProvider
2021-04-15 15:20:57 +01:00
e6fb6b1f27
BaseLevelProvider: Remove obsolete proxy methods
2021-04-15 15:15:16 +01:00
be190fc41b
gitignore: add backups
2021-04-15 15:01:01 +01:00
dc5b1efa66
Merge remote-tracking branch 'origin/stable'
2021-04-15 14:04:27 +01:00
8af6b112d2
WorldManager: log after first chunk's generation has been completed
...
this is as close as we can get to the actual start of generation.
2021-04-15 14:01:28 +01:00
506a235d7a
[ci skip] changelog: remove mention of ext-ds
2021-04-15 14:00:45 +01:00
3e1ff2a63b
[ci skip] mention WorldCreationOptions changes in changelog
2021-04-15 13:57:20 +01:00
7b21fc8e9d
WorldCreationOptions are now mandatory during creation of worlds
2021-04-15 13:54:58 +01:00
203cc7fcef
World: Removed noisy debug message
2021-04-13 22:32:00 +01:00
ecf6de3430
WorldManager: Pre-generate a radius of 8 chunks
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3 is absurdly small. 8 is a more realistic estimation of what the average player's render distance will be (it's also the default server.properties limit).
3 doesn't even fill the default spawn-radius setting, meaning that delays during player connection would occur anyway due to generation.
2021-04-13 22:15:47 +01:00
0f3147f49b
WorldManager: Log progress of spawn terrain generation
2021-04-13 21:28:17 +01:00
c90ca37ea3
Fix CS
2021-04-13 21:10:18 +01:00
ab176264b4
...
2021-04-13 21:06:37 +01:00
9c1b274499
WorldManager::createWorld() now accepts WorldCreationOptions instead of mixed[]
2021-04-13 21:03:25 +01:00
6ce15854af
Clean up generator preset handling
2021-04-13 20:19:53 +01:00
547503e8f4
Normal: Fixed bug that never lets mountainous terrain generate ( #4170 )
2021-04-13 17:56:57 +01:00
bfa1b4384b
Updated composer dependencies
2021-04-13 15:48:14 +01:00
c42a00641f
[ci skip] changelog: mention more Permission API changes
2021-04-12 16:25:50 +01:00
666670bc6f
PermissionAttachment may now reference zero or more permissibles
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this makes PermissionAttachment more and more like Permission, except that it doesn't have a name.
Right now, the only value of this API change is that it allows breaking references to dead Permissibles, but in the future it should be possible to reuse a single PermissionAttachment on multiple Permissibles.
2021-04-12 15:57:24 +01:00
4b715aaba7
Document API changes related to broadcast channels
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closes #2960
2021-04-11 20:59:09 +01:00
e720c001a9
ConsoleCommandSender: ensure that PermissibleBase doesn't leak
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if recalculatePermissions() was called, the PermissionManager will reference it, preventing it from being GC'd.
2021-04-11 17:21:29 +01:00
66622defae
PacketSerializer: fix merge error
2021-04-11 16:49:57 +01:00
74d103a56f
Merge remote-tracking branch 'origin/stable'
2021-04-11 16:36:39 +01:00
f74ff1fcd4
Bump adhocore/json-comment from 1.1.0 to 1.1.2 ( #4158 )
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Bumps [adhocore/json-comment](https://github.com/adhocore/php-json-comment ) from 1.1.0 to 1.1.2.
- [Release notes](https://github.com/adhocore/php-json-comment/releases )
- [Changelog](https://github.com/adhocore/php-json-comment/blob/main/CHANGELOG.md )
- [Commits](https://github.com/adhocore/php-json-comment/compare/1.1.0...1.1.2 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com >
Co-authored-by: dependabot-preview[bot] <27856297+dependabot-preview[bot]@users.noreply.github.com>
2021-04-11 16:03:41 +01:00
6c351357ab
NetworkBinaryStream: bail if finding unexpected trailing data on item extradata
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this may help to discover additional bugs and/or missing data on items that we don't know about yet.
2021-04-11 16:02:41 +01:00
0312b62c8a
DataPacket no longer keeps its own serializer
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since a while ago, we're anyway just discarding the internal buffer anyway when the packet is repeatedly encoded, so this doesn't serve any advantage anymore.
We do need a system to be able to reuse encoded packet buffers, but right now we're not reusing them anyway.
2021-04-09 15:37:58 +01:00
19f536d68a
...
2021-04-07 21:54:21 +01:00
1e6d97a157
Merge branch 'stable'
2021-04-07 21:25:39 +01:00
540dadbda0
Merge commit 'e22b6ff5667534c6cdeef55913e46f973772663f'
2021-04-07 20:25:24 +01:00
7aa336f5e4
Remove dead baseline
2021-04-07 19:44:00 +01:00
7578bca006
Merge tag '3.18.2'
2021-04-07 19:41:57 +01:00
3433406cff
3.19.1 is next
2021-04-07 19:03:36 +01:00
b307cd0aa1
Release 3.19.0
3.19.0
2021-04-07 19:03:36 +01:00
c9b83d7276
Protocol changes for 1.16.220
2021-04-07 18:59:01 +01:00
e22b6ff566
Revert "Revert "Backport InventoryTransactionPacket impl from PM4""
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This reverts commit c7cdaeae85
.
2021-04-07 18:42:07 +01:00
af88f49a21
3.18.3 is next
2021-04-07 18:32:14 +01:00
599d5253db
Release 3.18.2
3.18.2
2021-04-07 18:32:10 +01:00
54cb5ee0fa
ItemTranslator: ensure that the correct meta value is returned after translation
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-1 is a PM-specific thing. Right now there is a hack in the NetworkBinaryStream which prevents this from becoming a problem, but that might not be the case in future.
2021-04-07 13:10:29 +01:00
cdae8b42eb
Bump adhocore/json-comment to ^1.1.0, new version strips trailing comma as well ( #4146 )
2021-04-06 11:58:23 +01:00
a45a4a91ae
Call InventoryCloseEvent in Player::removeWindow() ( #4142 )
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closes #4130
2021-04-04 01:07:58 +01:00
21378b7f27
Regenerate PHPStan baselines
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this should be the last time we get baselines randomly rearranging themselves on changes ...
2021-04-03 22:36:15 +01:00
502aed41b0
phpstan 0.12.83
2021-04-03 22:34:48 +01:00
1898d4b42c
Fixed corner case with player spawning in ungenerated terrain
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we can't get the safe spawn location of a set of coordinates if the coordinates are in an ungenerated chunk. This can happen if doing /setworldspawn <somewhere ungenerated> and then having a new player join the server.
2021-04-03 22:20:19 +01:00
125837324f
Player: don't dump cursor contents on mouseover interaction
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this can fire while the player has the inventory window open, because it also gets sent when the player swaps their held itemstack for something new.
We already had a special-case for mouseover with entity ID 0, but since
this isn't just a zero problem, a more general fix suits better
(particularly since we might need to handle the 0 case anyway).
closes #4140
closes #4141
2021-04-02 21:35:38 +01:00