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NetworkSession: changed misleading debug message in beginSpawnSequence()
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@ -701,7 +701,7 @@ class NetworkSession{
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$this->setHandler(new PreSpawnPacketHandler($this->server, $this->player, $this));
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$this->player->setImmobile(); //TODO: HACK: fix client-side falling pre-spawn
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$this->logger->debug("Waiting for spawn chunks");
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$this->logger->debug("Waiting for chunk radius request");
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}
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public function notifyTerrainReady() : void{
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