NetworkSession: changed misleading debug message in beginSpawnSequence()

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Dylan K. Taylor 2021-04-15 19:27:51 +01:00
parent ec32848a97
commit 99ed87bc29
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@ -701,7 +701,7 @@ class NetworkSession{
$this->setHandler(new PreSpawnPacketHandler($this->server, $this->player, $this));
$this->player->setImmobile(); //TODO: HACK: fix client-side falling pre-spawn
$this->logger->debug("Waiting for spawn chunks");
$this->logger->debug("Waiting for chunk radius request");
}
public function notifyTerrainReady() : void{