184 Commits

Author SHA1 Message Date
Dylan K. Taylor
993adc8c82
LevelDB: remove deprecated constants
there's no point pretending we can maintain BC on this now
2022-03-24 12:59:45 +00:00
Dylan K. Taylor
ed95679953
Merge branch 'next-minor' into modern-world-support 2022-03-23 13:42:46 +00:00
Dylan K. Taylor
70f923714c
Merge branch 'stable' into next-minor 2022-03-02 18:43:34 +00:00
Dylan K. Taylor
a95749f968
Now using new repository for block upgrade schemas 2022-02-22 22:09:47 +00:00
Dylan K. Taylor
c816bbdb6e
Remove unused import that php-cs-fixer doesn't see 2022-02-22 16:46:23 +00:00
Dylan K. Taylor
75d4c47384
LevelDB: fixed incorrectly writing always newest protocol version in world saves
this made it impossible to tell the difference between PM worlds and bedrock worlds modified post-1.12.
2022-02-20 21:08:31 +00:00
Dylan K. Taylor
e58b3ba46c
First look at loading 1.13+ worlds 2022-02-07 03:06:59 +00:00
Dylan K. Taylor
c19a038d47
LevelDB: Added a whole bunch of constants 2022-02-07 00:54:00 +00:00
Dylan K. Taylor
7ddd547190
Merge remote-tracking branch 'origin/stable' into staging/4.1 2022-02-06 23:55:52 +00:00
Dylan K. Taylor
7846ea8acc
LevelDB: do not barf on chunk version 8
this covers a wide range from 1.2.13 to 1.8.
2022-02-05 04:18:37 +00:00
Dylan K. Taylor
aae5962f6a
Replace disallowed operators in src/world/ 2022-01-20 19:05:23 +00:00
Dylan K. Taylor
889d048ca3
Make use of Utils::assumeNotFalse() in a bunch of places
I've stuck to only doing this in the places where I'm sure we should never get false back. Other places I'm less sure of (and I found more bugs along the way).
2021-12-08 19:39:04 +00:00
Dylan K. Taylor
8e37f86480
Avoid file_put_contents() when overwriting files
this fixes many cases of corruption during disk-full situations - file_put_contents() would write an empty file, destroying the original data.
fixes #3152
2021-12-05 00:26:48 +00:00
Dylan K. Taylor
1a046c6cd5
LevelDB: fixed server crash when corrupted / invalid blockstate NBT is encountered 2021-12-04 18:17:17 +00:00
Dylan K. Taylor
e61aaaccca
LevelDB: removed hack for problem fixed by 1f9400f9011546ab914090853069aaa76192a722 2021-12-04 16:20:57 +00:00
Dylan K. Taylor
d8f0fd0a7e
McRegion: skip chunks with TerrainGenerated=false
legacy PM used to save even ungenerated chunks, and omitted some tags when doing so which we expect to always be present.
2021-11-23 01:49:48 +00:00
Dylan K. Taylor
fb0eebc0dc
RegionWorldProvider: Show a more specific message on missing required ByteArrayTags 2021-11-23 01:39:35 +00:00
Dylan K. Taylor
269231c228
Ban foreach(arrayWithStringKeys as k => v)
this is not as good as phpstan/phpstan-src#769 (e.g. array_key_first()/array_key_last() aren't covered by this, nor is array_rand()) but it does eliminate the most infuriating cases where this usually crops up.
2021-11-15 22:52:05 +00:00
Dylan K. Taylor
c6c992a1f0
Preparations for negative Y support 2021-11-08 17:28:22 +00:00
Dylan K. Taylor
d410db4302
Chunk: rename DIRTY_FLAG_TERRAIN to DIRTY_FLAG_BLOCKS
we use the word 'terrain' elsewhere to refer to the combination of blocks and biomes, so using TERRAIN here is misleading.
2021-10-28 22:11:07 +01:00
Dylan K. Taylor
a62ce64fdd
Revert "Chunk: added modification counter"
This reverts commit a5418a019dc2a83210084632130db8ce06f529ea.

The more I assessed this, the more I realized that this implementation
doesn't actually offer any value. Since modcounters don't persist after
chunk unload + reload, they can't be reliably used to detect changes in
chunks without additional event subscriptions.
For the purpose I actually intended to use them for (population task
cancellation) there's a) another solution, and b) modcounts are
unreliable for that too, because of the aforementioned potential for
chunks to get unloaded and reloaded.
For the case of detecting dirty chunks within PopulationTask itself,
they are also unnecessary, since the dirty flags are sufficient within
there, since FastChunkSerializer doesn't copy dirty flags.

In conclusion, this was a misbegotten addition with little real value,
but does impact performance in hot paths.
2021-10-28 21:02:04 +01:00
Dylan K. Taylor
359d0835f3
CS 2021-10-25 20:54:39 +01:00
Dylan K. Taylor
a5418a019d
Chunk: added modification counter
this is independent from the terrain dirty flags (which are specifically used to track state of chunks needing to be saved).
2021-10-25 20:53:11 +01:00
Dylan K. Taylor
baba25953f
Chunk: make all parameters of __construct() mandatory and non-nullable
having the constructor fill in defaults for these invariably causes bugs.
2021-10-25 20:22:50 +01:00
Dylan K. Taylor
d53347454b
Chunk: use HeightArray::fill() 2021-10-25 20:17:30 +01:00
Dylan K. Taylor
9835d75f65
Chunk: removed heighArray parameter from constructor
we don't pass this anywhere, and really it should be dynamically initialized anyway, just like light.
2021-10-25 20:13:50 +01:00
Dylan K. Taylor
b8519d1af4
World: fixed every chunk having terrain saved at least once, even if unmodified
setPopulated() sets dirty flags on the chunk, causing the autosave sweep
to think they've been changed when they haven't. We now pass
terrainPopulated to the constructor to avoid this ambiguity recurring in
the future.
2021-10-25 19:53:47 +01:00
Dylan K. Taylor
34f54750c8
Added support for creation-time validation of generator options, closes #2717 2021-10-11 17:37:47 +01:00
Dylan K. Taylor
7b6632941d
GeneratorManager::getGenerator() now returns null for unknown generator aliases
instead of returning Normal::class (indistinguishable from successful match) or throwing an exception (pain in the ass to handle).
2021-10-11 16:04:36 +01:00
Dylan K. Taylor
308d7c126a
Fixed world data ::generate() functions putting level.dat in the wrong place if the world path didn't end with a / 2021-10-08 23:39:25 +01:00
Dylan K. Taylor
8de30e8162
FastChunkSerializer no longer serializes light by default
the core doesn't use this anywhere.
serializeWithoutLight() has been renamed to serializeTerrain() to more accurately describe what it does.
2021-10-01 22:57:22 +01:00
Dylan K. Taylor
5b818827db
Chunk: stop exposing SplFixedArray<SubChunk> to the API
this fixes a large number of PHPStan errors, and also brings us a step closer to negative-build-height readiness.
2021-10-01 22:17:28 +01:00
Dylan K. Taylor
42bf9578ce
Remove unused constants 2021-10-01 22:05:03 +01:00
Dylan K. Taylor
6cf181b579
LevelDB: Use arrow functions for better readability 2021-09-16 14:44:56 +01:00
Dylan T
4111d92b98
Stop hardcoding chunk dimensions everywhere (#4443) 2021-09-10 16:13:25 +01:00
Dylan K. Taylor
34f01a3ce3
World: Track entities separately from chunks
this allows entities to exist outside of generated chunks, with one caveat: they won't be saved in such cases.
Obviously, for player entities, this doesn't matter.

fixes #3947
2021-09-09 01:17:41 +01:00
Dylan K. Taylor
bc6e73e81d
SubChunk: fixed light array GC since native LightArray introduction
since this went native, there was no support for copy-on-write, so this was only lazy-inited, but never cleaned if the array remained empty.
2021-09-07 22:54:54 +01:00
Dylan K. Taylor
11d2e1ef08
Require ext-chunkutils ^0.3.0 2021-09-07 22:53:50 +01:00
Dylan K. Taylor
0289b45202
Chunk: Drop dirty flags for tiles and entities
instead, just ungate this and allow the provider to decide what to do.
Any chunk that contains entities or tiles is already always considered dirty, so the only thing the flags are good for is flagging chunks that previously had tiles and/or entities but no longer do.
In those cases, it's just removing keys from LevelDB anyway, so it's already very cheap.
Avoiding these redundant deletions is not worth the extra complexity and fragility of relying on flags to track this stuff.
2021-08-30 00:09:36 +01:00
Dylan K. Taylor
994a2c9eb9
Clean up entity/tile data loading from world providers 2021-08-29 23:11:18 +01:00
SalmonDE
7fd712c1ff
Refactor Block & Tile: getPos() to getPosition() (#4395)
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
2021-08-23 14:01:32 +01:00
Dylan K. Taylor
91cb374220
LevelDB: fixed isPopulated state getting lost after chunk unload/reload 2021-08-08 16:01:45 +01:00
Dylan K. Taylor
676bacbee1
Improve the flexibility of WorldProvider registration
WorldProviders now have the following requirements removed:
- __construct() is no longer required to have a specific signature
- static isValid() no longer needs to be implemented (you will still need it for registering, but it can be declared anywhere now)
- static generate() no longer needs to be implemented

This paves the way for more interesting types of world providers that use something other than local disk to store chunks (e.g. a mysql database).

WorldProviderManager no longer accepts class-string<WorldProvider>. Instead, WorldProviderManagerEntry is required, with 2 or 3 callbacks:
- ReadOnlyWorldProviderManager must provide a callback for isValid, and a callback for fromPath
- WritableWorldProviderManagerEntry must provide the same, and also a generate() callback

In practice, this requires zero changes to the WorldProviders themselves, since a WorldProviderManagerEntry can be created like this:
`new WritableWorldProviderManagerEntry(\Closure::fromCallable([LevelDB::class, 'isValid']), fn(string ) => new LevelDB(), \Closure::fromCallable([LevelDB::class, 'generate']))`

This provides identical functionality to before for the provider itself; only registration is changed.
2021-07-13 16:55:21 +01:00
Dylan T
32d7b1e6af
Start using webmozart/pathutil for joining paths (#4287) 2021-06-29 19:40:43 +01:00
Dylan K. Taylor
71a4ea2a95
FastChunkSerializer: remove useless variable initialization 2021-06-17 20:59:40 +01:00
Dylan K. Taylor
43f71d0d63
FormatConverter: Copy worlds for backup if rename fails
this can fail if the backups directory points to a different drive than the original worlds location. In this case, we have to copy and delete the files instead, which is much slower, but works.
I REALLY advise against putting backups on a different mount point than worlds if you plan to convert large worlds.
2021-06-17 20:46:34 +01:00
Dylan K. Taylor
61c59be299
Replace hardcoded block metadata shifts and masks with constants
we might want to make these bigger than 4 bits in the future.
2021-06-16 12:48:09 +01:00
Dylan K. Taylor
bdce781c6d
Chunk: do not close preexisting tiles in addTile()
if it's desired to actually replace a tile, the old tile should be explicitly removed and closed first.
2021-05-12 12:32:36 +01:00
Dylan K. Taylor
bf67170504
SubChunk: don't assume 15 sky light when not allocated
closes #2533
at long last...
2021-04-15 23:22:53 +01:00
Dylan K. Taylor
5d83f4670a
RegionLoader: Switch to using named constructors
this makes the code more self-descriptive, and also helps to detect potential bugs.
2021-04-15 21:57:23 +01:00