97e2d64592
"Fixed" shift-clicking recipe book, close #1401
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this is not an optimal solution because you'll still only get 1 crafting
event when the user actually crafted a lot of items, so this isn't very
nice for plugins to work with. However, for gameplay purposes it works,
so it'll do for now.
2017-10-15 18:08:32 +01:00
cc553a157d
Clean up BlockEventPacket handling for Chests and fix wrong data for chest open
2017-10-13 20:07:33 +01:00
1a88f59b23
Moved some stuff from join to login
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this is how it should be
2017-10-08 19:38:03 +01:00
5a6812357b
imports
2017-10-03 11:34:41 +01:00
ca401ec3f5
Force-close the crafting window only when doing crafting transactions
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otherwise the client will crash when using right-click on the recipe book
2017-10-03 11:33:09 +01:00
9bbebaa071
Force-close the inventory window when crafting fails to avoid desync issues
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mojang, why does this have to be hard work
2017-10-03 11:04:21 +01:00
c448f4a3b5
Added handling for reflected ShapedRecipe crafting, close #1415
2017-09-28 18:45:22 +01:00
52bd042bde
BaseInventory: Don't keep calling getSize() over and over and over again
2017-09-27 11:24:21 +01:00
4b63a22f8c
More use of Item->isNull()
2017-09-27 11:05:40 +01:00
c47f1f572c
Added API method Item->pop()
2017-09-27 10:56:04 +01:00
6b0ac8adb8
Don't overwrite the input map with reindexed stuff
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we might need this again?
2017-09-24 19:17:00 +01:00
240cc3043a
Rewritten crafting, fixed #45
2017-09-24 14:14:24 +01:00
f01ce8e994
null and void typehints
2017-09-21 12:54:04 +01:00
d89b8cf12e
Clean up SlotChangeAction inventory handling
2017-09-21 12:44:03 +01:00
6aa9b081e9
Cleanup unused imports
2017-09-21 12:26:41 +01:00
dbed80386a
Removed redundant interface
2017-09-21 12:22:47 +01:00
ee052f91d4
Fixed some air items with count 1 instead of 0
2017-09-21 10:30:14 +01:00
ef6250967f
Use Item->isNull() more
2017-09-21 10:29:29 +01:00
55720d9f0a
Added InventoryAction->onPreExecute(), fixed PlayerDropItemEvent deleting items
2017-09-20 12:19:42 +01:00
0262465a26
Fixed dupe cake glitch
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this is what happens when you try to be clever when not properly awake
2017-09-20 11:19:15 +01:00
7996a7b08c
Testing handling multiple result items for ShapedRecipes
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this doesn't work yet, I wanted to see how glitchy it is with cakes. The answer is: very glitchy.
2017-09-20 11:14:09 +01:00
4a1fc1bdf7
don't try to send contents during inventory construction
2017-09-20 10:18:24 +01:00
38e11aae5e
Some cleanup to how EntityInventoryChangeEvents are handled
2017-09-20 10:13:05 +01:00
f0755d1659
Fixed handling of recipes that require a crafting table
2017-09-20 09:43:49 +01:00
fd33a65e3b
Small cleanup of recipe UUID handling (furnace recipes don't need UUIDs)
2017-09-20 09:34:00 +01:00
ca23864e4c
CraftingManager: use null coalesce for matching furnace recipes
2017-09-19 20:03:21 +01:00
8728547a11
Remove unused imports
2017-09-19 19:58:53 +01:00
90fb3c5e12
Moved getNetworkType() to ContainerInventory since it's not used anywhere else
2017-09-19 19:57:22 +01:00
1323d89139
Remove redundant duplicated code for sendContents() and sendSlot()
2017-09-19 19:07:12 +01:00
136ab1dba1
Inventory->getItem(): Removed useless clones
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this already returns a copy of the item anyway... wtf?
2017-09-19 18:49:08 +01:00
8cae20e818
Removed hotbar slot linking (works like PC now)
2017-09-19 18:36:57 +01:00
642c7733cd
Cleaned up ShapedRecipe handling, ShapedRecipe API changes
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use shapes from json instead of just generating maps
fix a ton of bugs
2017-09-17 11:45:16 +01:00
bd64172750
Added API method Item->equalsExact() and removed some boilerplate code
2017-09-15 16:48:46 +01:00
63634d7e7d
Added compaction and sorting for repeated slot changes in a single transaction
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Now items should be able to move around the crafting grid correctly.
2017-09-15 13:32:17 +01:00
c1c290cd39
Beware matching items that aren't actually correct
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This would only ever happen if we received the actions in the wrong order, but that wouldn't surprise me.
2017-09-13 11:37:10 +01:00
23a38400e2
Added CraftingGrid and BigCraftingGrid, WIP stuff for crafting
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moving whole stacks in & out of the crafting grid works now, splitting stacks is fucked up because the transaction system can't handle the same slot changing multiple times in one transaction
2017-09-12 19:34:06 +01:00
297172d111
Send creative inventory for all gamemodes, fixed recipe book
2017-09-12 14:40:16 +01:00
78d49f8e66
Merge branch 'php/7.0' into mcpe-1.2
2017-09-03 15:02:41 +01:00
0b83c61494
Fixed cyclic reference with chest tiles and DoubleChestInventory
2017-09-03 11:24:34 +01:00
a6c0f1512c
Send the hotbar instead of contents when resetting hotbar
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This used to be fine before 1.2, but now hotbar is handled separately.
2017-09-02 11:07:14 +01:00
604d8ecf9a
Protocol changes for 1.2.0.25
2017-09-02 11:05:49 +01:00
a3d21de559
Cleaned up network inventory action reading and core action creation
2017-08-28 20:04:35 +01:00
76acb1da7b
New crafting recipe data format, more readable & more compact
2017-08-24 12:05:35 +01:00
445a67954d
Merge changes from master
2017-08-22 14:13:31 +01:00
876659cc73
Item factory refactor and added capability to register custom items
2017-08-21 17:49:26 +01:00
4f1302adf2
Merge branch 'master' into mcpe-1.2
2017-08-17 17:14:16 +01:00
6efa4343b1
Cleaned up fuel duration handling, fixed some fuel items not working in furnaces
2017-08-17 10:22:47 +01:00
83fcec3e94
Don't add actions to the transaction if a crash occurred when getting the source inventory
2017-08-12 14:29:12 +01:00
8958b3c51c
Many many changes related to inventory transactions, fixed item dropping, fixed creative menu
2017-08-11 19:57:30 +01:00
74ee94b385
Duct tape for inventory transactions, removed ContainerSetSlotPacket
2017-08-10 20:05:15 +01:00