31 Commits

Author SHA1 Message Date
Shoghi Cervantes
978aa2ba0f Protocol changes 2015-04-29 17:04:34 +02:00
Shoghi Cervantes
84d1f4596b Improved Anvil live conversion speed 2015-04-27 14:43:33 +02:00
Shoghi Cervantes
094234dc0f
Updated references and submodules 2015-04-19 15:37:18 +02:00
Shoghi Cervantes
e3c48b22cb
Anvil fixes, improved memory settings 2015-04-19 11:45:43 +02:00
Shoghi Cervantes
e4557a2e8e Added HeightMap get/set methods on chunks, Level 2014-12-07 18:02:07 +01:00
Shoghi Cervantes
747f7685e7 Fix formatting issues due to bad IDE settings 2014-12-07 16:30:04 +01:00
Shoghi Cervantes
8249cac592 Catch corrupted chunk data errors 2014-11-20 22:02:00 +01:00
Shoghi Cervantes
516bb37a50 Removed some direct type checks on Entity/Tile->closed 2014-10-21 19:28:29 +02:00
Shoghi Cervantes
69d132401e Fixes entities not being saved and tile entities having an incorrect field, closes #1661 2014-10-15 12:15:17 +02:00
Shoghi Cervantes
ebb844fa52 Removed unused code, fixed undefined variables 2014-10-11 22:22:51 +02:00
Shoghi Cervantes
ef3674a296 Possible fix for #1661 2014-09-24 16:47:53 +02:00
Shoghi Cervantes
d312d2a143 Possible fix for #2046, removed embedded class names 2014-09-19 09:44:58 +02:00
Shoghi Cervantes
eab86f5f90 Replaced array() with [] 2014-08-28 17:04:22 +02:00
Shoghi Cervantes
db7222976e Code cleanup 2014-08-21 17:26:41 +02:00
Shoghi Cervantes
9e74169d74 Better Anvil chunk loading 2014-08-15 17:04:16 +02:00
Shoghi Cervantes
c1846e3bcf Improved chunk serialization 2014-08-01 13:22:48 +02:00
Shoghi Cervantes
d10274ca7c Improved memory usage when chunks are saved/generated 2014-08-01 11:53:24 +02:00
Shoghi Cervantes
cb4a970631 Tuned generator to use a better way to process chunks, closes #1807 #1794 #1740 #1741 #1685 2014-07-31 19:27:01 +02:00
Shoghi Cervantes
95b5979351 Removed SimpleChunk from generator, core, use binary representation of chunks 2014-07-31 14:28:17 +02:00
Shoghi Cervantes
e9311f5ceb Added base McRegion classes 2014-07-29 18:43:52 +02:00
Shoghi Cervantes
279a438ae6 Fixed spawning of Tile entities via chunk packets 2014-06-22 18:05:42 +02:00
Shoghi Cervantes
f073a5b837 Fixed a few things 2014-06-17 18:46:16 +02:00
Shoghi Cervantes
cbaeec54ff Added biomeIds and biomeColors to Anvil format 2014-06-13 20:04:07 +02:00
Shoghi Cervantes
109b6dbf44 Updated to v0.9.0 build 2, now using Anvil worlds 2014-06-11 00:06:46 +02:00
Shoghi Cervantes
fa50cbf4b3 Working Threaded Generation 2014-06-10 20:45:09 +02:00
Shoghi Cervantes
115b4cf4ac Updated Levels :D 2014-06-09 11:35:52 +02:00
Shoghi Cervantes
920e2a7c7e Merge branch 'Level-Rewrite' 2014-06-07 23:33:49 +02:00
Shoghi Cervantes
6cbd39de9b Added Inventory interfaces and types, updated long array() to [] 2014-05-22 18:59:16 +02:00
Shoghi Cervantes
387677e957 Level rewrite middle step 2014-05-22 17:53:56 +02:00
Shoghi Cervantes
c1546aac9c Updated Position to use Weak / strong references for Level objects 2014-05-22 04:14:06 +02:00
Shoghi Cervantes
1dc3d42b78 Working Anvil region format parsing 2014-04-10 16:52:53 +02:00