2015-04-19 11:45:43 +02:00

208 lines
6.0 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level\format\anvil;
use pocketmine\level\format\generic\BaseChunk;
use pocketmine\level\format\generic\EmptyChunkSection;
use pocketmine\level\format\LevelProvider;
use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\Byte;
use pocketmine\nbt\tag\ByteArray;
use pocketmine\nbt\tag\Compound;
use pocketmine\nbt\tag\Enum;
use pocketmine\nbt\tag\Int;
use pocketmine\nbt\tag\IntArray;
use pocketmine\Player;
use pocketmine\utils\Binary;
class Chunk extends BaseChunk{
/** @var Compound */
protected $nbt;
public function __construct($level, Compound $nbt){
$this->nbt = $nbt;
if(!isset($this->nbt->Entities) or !($this->nbt->Entities instanceof Enum)){
$this->nbt->Entities = new Enum("Entities", []);
$this->nbt->Entities->setTagType(NBT::TAG_Compound);
}
if(!isset($this->nbt->TileEntities) or !($this->nbt->TileEntities instanceof Enum)){
$this->nbt->TileEntities = new Enum("TileEntities", []);
$this->nbt->TileEntities->setTagType(NBT::TAG_Compound);
}
if(!isset($this->nbt->TileTicks) or !($this->nbt->TileTicks instanceof Enum)){
$this->nbt->TileTicks = new Enum("TileTicks", []);
$this->nbt->TileTicks->setTagType(NBT::TAG_Compound);
}
if(!isset($this->nbt->Sections) or !($this->nbt->Sections instanceof Enum)){
$this->nbt->Sections = new Enum("Sections", []);
$this->nbt->Sections->setTagType(NBT::TAG_Compound);
}
if(!isset($this->nbt->Biomes) or !($this->nbt->Biomes instanceof ByteArray)){
$this->nbt->Biomes = new ByteArray("Biomes", str_repeat("\x01", 256));
}
if(!isset($this->nbt->BiomeColors) or !($this->nbt->BiomeColors instanceof IntArray)){
$this->nbt->BiomeColors = new IntArray("BiomeColors", array_fill(0, 256, Binary::readInt("\x00\x85\xb2\x4a")));
}
if(!isset($this->nbt->HeightMap) or !($this->nbt->HeightMap instanceof IntArray)){
$this->nbt->HeightMap = new IntArray("HeightMap", array_fill(0, 256, 127));
}
$sections = [];
foreach($this->nbt->Sections as $section){
if($section instanceof Compound){
$y = (int) $section["Y"];
if($y < 8){
$sections[$y] = new ChunkSection($section);
}
}
}
for($y = 0; $y < 8; ++$y){
if(!isset($sections[$y])){
$sections[$y] = new EmptyChunkSection($y);
}
}
parent::__construct($level, (int) $this->nbt["xPos"], (int) $this->nbt["zPos"], $sections, $this->nbt->Biomes->getValue(), $this->nbt->BiomeColors->getValue(), $this->nbt->HeightMap->getValue(), $this->nbt->Entities->getValue(), $this->nbt->TileEntities->getValue());
unset($this->nbt->Sections);
}
/**
* @return bool
*/
public function isPopulated(){
return $this->nbt["TerrainPopulated"] > 0;
}
/**
* @param int $value
*/
public function setPopulated($value = 1){
$this->nbt->TerrainPopulated = new Byte("TerrainPopulated", $value);
}
/**
* @return bool
*/
public function isGenerated(){
return $this->nbt["TerrainPopulated"] > 0 or (isset($this->nbt->TerrainGenerated) and $this->nbt["TerrainGenerated"] > 0);
}
/**
* @param int $value
*/
public function setGenerated($value = 1){
$this->nbt->TerrainGenerated = new Byte("TerrainGenerated", $value);
}
/**
* @return Compound
*/
public function getNBT(){
return $this->nbt;
}
/**
* @param string $data
* @param LevelProvider $provider
*
* @return Chunk
*/
public static function fromBinary(&$data, LevelProvider $provider = null){
$nbt = new NBT(NBT::BIG_ENDIAN);
try{
$nbt->readCompressed($data, ZLIB_ENCODING_DEFLATE);
$chunk = $nbt->getData();
if(!isset($chunk->Level) or !($chunk->Level instanceof Compound)){
return null;
}
return new Chunk($provider instanceof LevelProvider ? $provider : Anvil::class, $chunk->Level);
}catch(\Exception $e){
return null;
}
}
public function &toBinary(){
$nbt = clone $this->getNBT();
$nbt->xPos = new Int("xPos", $this->x);
$nbt->zPos = new Int("zPos", $this->z);
$nbt->Sections = new Enum("Sections", []);
$nbt->Sections->setTagType(NBT::TAG_Compound);
foreach($this->getSections() as $section){
if($section instanceof EmptyChunkSection){
continue;
}
$nbt->Sections[$section->getY()] = new Compound(null, [
"Y" => new Byte("Y", $section->getY()),
"Blocks" => new ByteArray("Blocks", $section->getIdArray()),
"Data" => new ByteArray("Data", $section->getDataArray()),
"BlockLight" => new ByteArray("BlockLight", $section->getLightArray()),
"SkyLight" => new ByteArray("SkyLight", $section->getSkyLightArray())
]);
}
$nbt->Biomes = new ByteArray("Biomes", $this->getBiomeIdArray());
$nbt->BiomeColors = new IntArray("BiomeColors", $this->getBiomeColorArray());
$nbt->HeightMap = new IntArray("HeightMap", $this->getHeightMapArray());
$entities = [];
foreach($this->getEntities() as $entity){
if(!($entity instanceof Player) and !$entity->closed){
$entity->saveNBT();
$entities[] = $entity->namedtag;
}
}
$nbt->Entities = new Enum("Entities", $entities);
$nbt->Entities->setTagType(NBT::TAG_Compound);
$tiles = [];
foreach($this->getTiles() as $tile){
$tile->saveNBT();
$tiles[] = $tile->namedtag;
}
$nbt->TileEntities = new Enum("TileEntities", $tiles);
$nbt->TileEntities->setTagType(NBT::TAG_Compound);
$writer = new NBT(NBT::BIG_ENDIAN);
$nbt->setName("Level");
$writer->setData(new Compound("", ["Level" => $nbt]));
return $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL);
}
}