mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-31 09:17:42 +00:00
279 lines
7.8 KiB
PHP
279 lines
7.8 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\level\format\anvil;
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use pocketmine\level\format\generic\BaseChunk;
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use pocketmine\level\format\generic\EmptyChunkSection;
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use pocketmine\level\format\LevelProvider;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\Byte;
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use pocketmine\nbt\tag\ByteArray;
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use pocketmine\nbt\tag\Compound;
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use pocketmine\nbt\tag\Enum;
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use pocketmine\nbt\tag\Int;
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use pocketmine\nbt\tag\IntArray;
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use pocketmine\Player;
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use pocketmine\utils\Binary;
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class Chunk extends BaseChunk{
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/** @var Compound */
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protected $nbt;
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public function __construct($level, Compound $nbt){
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$this->nbt = $nbt;
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if(!isset($this->nbt->Entities) or !($this->nbt->Entities instanceof Enum)){
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$this->nbt->Entities = new Enum("Entities", []);
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$this->nbt->Entities->setTagType(NBT::TAG_Compound);
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}
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if(!isset($this->nbt->TileEntities) or !($this->nbt->TileEntities instanceof Enum)){
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$this->nbt->TileEntities = new Enum("TileEntities", []);
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$this->nbt->TileEntities->setTagType(NBT::TAG_Compound);
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}
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if(!isset($this->nbt->TileTicks) or !($this->nbt->TileTicks instanceof Enum)){
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$this->nbt->TileTicks = new Enum("TileTicks", []);
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$this->nbt->TileTicks->setTagType(NBT::TAG_Compound);
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}
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if(!isset($this->nbt->Sections) or !($this->nbt->Sections instanceof Enum)){
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$this->nbt->Sections = new Enum("Sections", []);
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$this->nbt->Sections->setTagType(NBT::TAG_Compound);
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}
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if(!isset($this->nbt->BiomeColors) or !($this->nbt->BiomeColors instanceof IntArray)){
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$this->nbt->BiomeColors = new IntArray("BiomeColors", array_fill(0, 256, Binary::readInt("\x00\x85\xb2\x4a")));
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}
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if(!isset($this->nbt->HeightMap) or !($this->nbt->HeightMap instanceof IntArray)){
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$this->nbt->HeightMap = new IntArray("HeightMap", array_fill(0, 256, 127));
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}
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$sections = [];
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foreach($this->nbt->Sections as $section){
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if($section instanceof Compound){
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$y = (int) $section["Y"];
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if($y < 8){
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$sections[$y] = new ChunkSection($section);
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}
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}
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}
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for($y = 0; $y < 8; ++$y){
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if(!isset($sections[$y])){
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$sections[$y] = new EmptyChunkSection($y);
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}
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}
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parent::__construct($level, (int) $this->nbt["xPos"], (int) $this->nbt["zPos"], $sections, $this->nbt->BiomeColors->getValue(), $this->nbt->HeightMap->getValue(), $this->nbt->Entities->getValue(), $this->nbt->TileEntities->getValue());
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unset($this->nbt->Sections);
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}
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/**
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* @return bool
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*/
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public function isPopulated(){
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return $this->nbt["TerrainPopulated"] > 0;
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}
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/**
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* @param int $value
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*/
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public function setPopulated($value = 1){
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$this->nbt->TerrainPopulated = new Byte("TerrainPopulated", $value);
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}
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/**
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* @return bool
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*/
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public function isGenerated(){
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return $this->nbt["TerrainPopulated"] > 0 or (isset($this->nbt->TerrainGenerated) and $this->nbt["TerrainGenerated"] > 0);
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}
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/**
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* @param int $value
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*/
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public function setGenerated($value = 1){
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$this->nbt->TerrainGenerated = new Byte("TerrainGenerated", $value);
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}
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/**
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* @return Compound
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*/
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public function getNBT(){
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return $this->nbt;
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}
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/**
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* @param string $data
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* @param LevelProvider $provider
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*
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* @return Chunk
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*/
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public static function fromBinary($data, LevelProvider $provider = null){
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$nbt = new NBT(NBT::BIG_ENDIAN);
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try{
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$nbt->readCompressed($data, ZLIB_ENCODING_DEFLATE);
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$chunk = $nbt->getData();
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if(!isset($chunk->Level) or !($chunk->Level instanceof Compound)){
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return null;
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}
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return new Chunk($provider instanceof LevelProvider ? $provider : Anvil::class, $chunk->Level);
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}catch(\Exception $e){
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return null;
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}
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}
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/**
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* @param string $data
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* @param LevelProvider $provider
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*
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* @return Chunk
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*/
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public static function fromFastBinary($data, LevelProvider $provider = null){
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$nbt = new NBT(NBT::BIG_ENDIAN);
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try{
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$nbt->read($data);
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$chunk = $nbt->getData();
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if(!isset($chunk->Level) or !($chunk->Level instanceof Compound)){
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return null;
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}
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return new Chunk($provider instanceof LevelProvider ? $provider : Anvil::class, $chunk->Level);
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}catch(\Exception $e){
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return null;
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}
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}
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public function toFastBinary(){
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$nbt = clone $this->getNBT();
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$nbt->xPos = new Int("xPos", $this->x);
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$nbt->zPos = new Int("zPos", $this->z);
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$nbt->Sections = new Enum("Sections", []);
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$nbt->Sections->setTagType(NBT::TAG_Compound);
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foreach($this->getSections() as $section){
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if($section instanceof EmptyChunkSection){
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continue;
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}
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$nbt->Sections[$section->getY()] = new Compound(null, [
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"Y" => new Byte("Y", $section->getY()),
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"Blocks" => new ByteArray("Blocks", $section->getIdArray()),
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"Data" => new ByteArray("Data", $section->getDataArray()),
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"BlockLight" => new ByteArray("BlockLight", $section->getLightArray()),
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"SkyLight" => new ByteArray("SkyLight", $section->getSkyLightArray())
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]);
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}
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$nbt->BiomeColors = new IntArray("BiomeColors", $this->getBiomeColorArray());
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$nbt->HeightMap = new IntArray("HeightMap", $this->getHeightMapArray());
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$entities = [];
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foreach($this->getEntities() as $entity){
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if(!($entity instanceof Player) and !$entity->closed){
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$entity->saveNBT();
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$entities[] = $entity->namedtag;
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}
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}
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$nbt->Entities = new Enum("Entities", $entities);
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$nbt->Entities->setTagType(NBT::TAG_Compound);
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$tiles = [];
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foreach($this->getTiles() as $tile){
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$tile->saveNBT();
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$tiles[] = $tile->namedtag;
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}
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$nbt->TileEntities = new Enum("TileEntities", $tiles);
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$nbt->TileEntities->setTagType(NBT::TAG_Compound);
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$writer = new NBT(NBT::BIG_ENDIAN);
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$nbt->setName("Level");
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$writer->setData(new Compound("", ["Level" => $nbt]));
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return $writer->write();
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}
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public function toBinary(){
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$nbt = clone $this->getNBT();
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$nbt->xPos = new Int("xPos", $this->x);
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$nbt->zPos = new Int("zPos", $this->z);
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$nbt->Sections = new Enum("Sections", []);
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$nbt->Sections->setTagType(NBT::TAG_Compound);
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foreach($this->getSections() as $section){
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if($section instanceof EmptyChunkSection){
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continue;
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}
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$nbt->Sections[$section->getY()] = new Compound(null, [
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"Y" => new Byte("Y", $section->getY()),
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"Blocks" => new ByteArray("Blocks", $section->getIdArray()),
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"Data" => new ByteArray("Data", $section->getDataArray()),
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"BlockLight" => new ByteArray("BlockLight", $section->getLightArray()),
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"SkyLight" => new ByteArray("SkyLight", $section->getSkyLightArray())
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]);
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}
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$nbt->BiomeColors = new IntArray("BiomeColors", $this->getBiomeColorArray());
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$nbt->HeightMap = new IntArray("HeightMap", $this->getHeightMapArray());
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$entities = [];
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foreach($this->getEntities() as $entity){
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if(!($entity instanceof Player) and !$entity->closed){
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$entity->saveNBT();
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$entities[] = $entity->namedtag;
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}
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}
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$nbt->Entities = new Enum("Entities", $entities);
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$nbt->Entities->setTagType(NBT::TAG_Compound);
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$tiles = [];
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foreach($this->getTiles() as $tile){
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$tile->saveNBT();
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$tiles[] = $tile->namedtag;
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}
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$nbt->TileEntities = new Enum("TileEntities", $tiles);
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$nbt->TileEntities->setTagType(NBT::TAG_Compound);
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$writer = new NBT(NBT::BIG_ENDIAN);
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$nbt->setName("Level");
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$writer->setData(new Compound("", ["Level" => $nbt]));
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return $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL);
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}
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} |