eab7b93483
Fixed misuse of kill() and close() when deleting entities ( #1490 )
2017-11-04 19:30:48 +00:00
a66a757f56
Cleaned up EntityEventPacket handling
2017-11-04 18:31:35 +00:00
ddb7fd12f2
removed obsolete EntityEvent broadcast
2017-11-04 18:28:29 +00:00
6ccb494f8d
added API to get player language code
...
sadly this isn't particularly useful without something like the intl
extension to translate the language codes to ISO-632-1 codes like the
ones PocketMine-MP uses. However, this will do for now.
2017-11-04 15:50:00 +00:00
6ebe3bfbea
use Player->sendDataPacket() with immediate parameter
2017-11-03 19:00:08 +00:00
4533df17cf
make username validation on login less stupid
...
why are we checking if the username is valid AFTER we already tried to set it? it might not even be a string
2017-11-03 18:49:28 +00:00
451f5d0cd7
Fixed block-pick on crops giving the crop block itself
2017-11-03 12:17:38 +00:00
42ed03fd02
Merge branch 'left-click-spawn-prot'
2017-11-03 11:59:26 +00:00
91c256f1a9
Added Level->getTileAt()
2017-10-30 13:36:42 +00:00
7e490ccdf2
broadcast player skin to all online players by default
...
otherwise we could end up with undesirable bugs like players having the wrong skin when travelling from another part of the world... the skin has to be sent to everyone to update the player list
2017-10-29 12:19:47 +00:00
991d321928
improved geometry debloating, also apply on skin changes
2017-10-29 12:14:16 +00:00
600d80331a
Accept null for targets in Human->sendSkin()
...
For humans, it'll send to all viewers. For players, it'll send to all viewers, and the player itself.
2017-10-29 11:18:34 +00:00
c55bc2d7e9
added use-item click vector to PlayerInteractEvent
...
now go and make some touchscreens with maps!
2017-10-27 19:00:17 +01:00
52d0ad8a61
be yet more tolerant for on-ground checks on players
2017-10-26 23:23:11 +01:00
b6264d188e
Change Server->getConfigBoolean() to getConfigBool()
...
to be consistent, deprecated the original
2017-10-25 16:30:39 +01:00
a82efc44aa
wtf
2017-10-24 13:29:28 +01:00
6daa0135d5
Cancel PlayerInteractEvent automatically on left-click block when spawn protection is triggered
2017-10-24 13:11:19 +01:00
0df3b00de4
Fixed incompatible protocol message showing an empty pair of brackets when protocol is null
...
this happens if an exception occurs while or before trying to read the protocol version
2017-10-23 19:44:19 +01:00
3765511317
rename WritableBook->swapPage() to swapPages()
2017-10-23 17:55:01 +01:00
e055ce9526
Use translation for flight kick message ( #1489 )
2017-10-23 13:18:57 +01:00
18e4e5364f
Fixed getBlock() performance degradation caused by 781de3efab
, added Level->getBlockAt() to avoid creating vectors everywhere
2017-10-20 13:22:49 +01:00
a245615531
fixed non-living entities lingering for a second after being kill()ed
...
only living entities should have death animation time
2017-10-19 20:51:50 +01:00
11cc20972f
extended death animation time
2017-10-19 13:39:51 +01:00
584810780a
Moved projectile-related classes to their own namespace
2017-10-19 12:27:44 +01:00
ece37d1e19
Added more methods to PlayerIllegalMoveEvent
2017-10-17 16:14:41 +01:00
cccaade00c
make Player#unloadChunk() method protected
2017-10-17 14:22:57 +01:00
d8c90be5b8
Make on-ground checking less fussy
2017-10-13 13:19:20 +01:00
7b5df10b6a
Reset position properly when reverting movement
2017-10-12 20:33:26 +01:00
be2d134994
Added API to allow flagging an entity not to be saved to disk when its chunk is saved ( #1452 )
2017-10-11 16:09:08 +01:00
287f08cbd1
Changed confusing MovePlayerPacket field name to be consistent with other packets
2017-10-10 21:56:17 +01:00
9598b8cee4
Use API methods instead of directly setting properties
2017-10-09 11:38:52 +01:00
2601e35990
Cleaned up and added API for entity air supply, fixed oxygen being used in creative/spectator
...
this commit also includes respiration checks because it's cherry-picked
from api3/blocks, but respiration won't work until it's registered.
2017-10-09 11:28:40 +01:00
bdfd9c95dd
Minor cleanup to attack handler
2017-10-09 11:02:00 +01:00
cd44551d64
Cleaned up checks for handling inventory transactions
2017-10-09 10:57:28 +01:00
66a3354b31
Fixed not respawning adjacent tiles correctly when cancelling block break events
2017-10-09 10:30:48 +01:00
ac7384a2b4
Re-organise some Player methods
...
- group spawn-related methods
- group achievement-related methods
- move isSleeping()
- group name-related methods
- move Player->sendAllInventories()
- move Player->jump()
2017-10-09 10:25:33 +01:00
748beaaaa7
Changed a couple of very misleading default values
...
why on earth did I do this
2017-10-09 09:55:18 +01:00
58788b4bc7
Removed some unnecessary stuff PhpStorm complained about
2017-10-09 09:46:21 +01:00
ae76ac82c8
Removed unnecessary delegate packet handlers
...
let's keep all the TODOs in one place
2017-10-09 09:44:22 +01:00
e4000f8f03
Reorganise some packet methods in Player
2017-10-09 09:35:31 +01:00
ebcce43131
Don't hold player references for hiddenPlayers
...
they aren't needed, and this is just one more thing that could go wrong in Player->close() that could lead to leaks.
2017-10-09 09:20:44 +01:00
1a88f59b23
Moved some stuff from join to login
...
this is how it should be
2017-10-08 19:38:03 +01:00
fdfe70b9f2
Removed entity metadata setting from LoginPacket handler
...
why the f was this here
2017-10-08 19:10:49 +01:00
3bda1473e7
Removed outdated documentation for Player->getClientId()
2017-10-08 18:47:13 +01:00
29cd071108
Added some documentation on player UUIDs
2017-10-08 18:40:27 +01:00
1810088acf
Use Player->isCreative()
2017-10-08 18:17:12 +01:00
51e4a62e7b
Use setUsingItem() instead of directly setting data flags
2017-10-08 18:03:19 +01:00
aa91183504
Added Durable class, fixed some tools not breaking correctly, removed some boilerplate code
2017-10-08 15:54:31 +01:00
5b9515b20f
Peaceful difficulty allows PvP
2017-10-08 13:57:25 +02:00
81dee2f9fc
Adding writable and written books. ( #1397 )
...
* Adding writable and written books.
* Added a PlayerEditBookEvent.
* Changed BookEditPacket field names.
2017-10-08 11:49:57 +01:00