764 Commits

Author SHA1 Message Date
Dylan K. Taylor
950eddf405
Fix build 2023-01-13 17:57:41 +00:00
Dylan K. Taylor
69967a0e55
Properly localize jukebox popups 2023-01-13 17:48:56 +00:00
Dylan K. Taylor
ecd8f151f1
Merge branch 'next-minor' into next-major 2023-01-12 22:08:25 +00:00
Dylan K. Taylor
d74719704e
Merge branch 'stable' into next-minor 2023-01-12 19:02:07 +00:00
Dylan K. Taylor
992cb06da6
NetworkSession: fixed rate limit not being increased correctly on Windows
due to the 15ms scheduler interval, the server will often sleep 45ms instead of 50ms, which causes the budget not to get updated.
2023-01-09 00:01:56 +00:00
Dylan K. Taylor
bb3f87f862
NetworkSession: allow 2 batches per tick
apparently InventoryTransactionPacket may arrive outside of the normal update cycle, since it's prioritized to reduce latency.
2023-01-09 00:00:39 +00:00
Dylan K. Taylor
d2eddf9d33
relocate comments 2023-01-08 20:56:51 +00:00
Dylan K. Taylor
0233e74f4f
NetworkSession: micro optimisation - do not check if a debugger is active unless the packet limit is exceeded 2023-01-08 19:45:14 +00:00
Dylan K. Taylor
dd355c58d8
NetworkSession: fix CS 2023-01-08 19:35:43 +00:00
Dylan K. Taylor
267032cff9
NetworkSession: do not rate limit packets if a debugging session is active 2023-01-08 19:31:39 +00:00
Dylan K. Taylor
4a3d9f8f83
Make client-aware translation handling more coherent
I have no clear idea why this was still using translateString(), since it's entirely unnecessary when we aren't selectively translating.
2023-01-08 16:45:57 +00:00
Dylan K. Taylor
1c96e7936c
Remove dead translation code
we don't translate raw string parameters anywhere else these days, so there's no reason to do so here either. The parameters array is already reduced to string[] by this point anyway.
2023-01-08 16:20:05 +00:00
Dylan K. Taylor
6cecd690b2
CS 2023-01-07 21:33:53 +00:00
Dylan K. Taylor
91e38d1f97
NetworkSession: compensate for server lag in batch budgeting 2023-01-07 21:33:34 +00:00
Dylan K. Taylor
f9bcc8e862
NetworkSession: added a rate-limit for incoming batches 2023-01-07 16:19:02 +00:00
Dylan K. Taylor
c2918709a3
Merge branch 'next-minor' into next-major 2023-01-06 01:59:04 +00:00
Dylan K. Taylor
ece49f011c
Merge branch 'stable' into next-minor 2023-01-06 01:50:17 +00:00
Dylan K. Taylor
3baa5ab712
InGamePacketHandler: removed obsolete workaround 2023-01-06 00:41:57 +00:00
Dylan K. Taylor
db07976aab
TypeConverter: do not send useless meta to the client 2023-01-03 23:50:31 +00:00
Dylan K. Taylor
0e4b79ea77
InGamePacketHandler: fixed client-side predictions not getting rolled back for block placement 2023-01-03 19:43:21 +00:00
Dylan K. Taylor
b312e93176
Limit list max size in transactions
this duct tape is to limit the impact of a security vulnerability being actively exploited.
2023-01-02 22:59:48 +00:00
Dylan K. Taylor
61933624d2
NetworkSession: Lift batch limit to 1300 to allow shift-click crafting to work correctly
the theoretical limit for transactions in this case is 64x9 (inputs) + 64x9 (output on crafting grid) + 64 (outputs to main slot) + 64 CraftingEventPackets = 1280.
This is an extreme case which assumes that a recipe could generate up to 64x10 (640) output items per iteration, filling every slot of the output grid, which should never occur in any reasonable circumstances.
2022-12-30 22:11:35 +00:00
Alexey
0d31b25fba
Use str_starts_with and str_contains instead of strpos (#5482) 2022-12-30 21:41:30 +00:00
Dylan K. Taylor
59be901efe
Fixed unauthenticated sessions taking up player slots 2022-12-28 20:42:33 +00:00
Dylan K. Taylor
c79806eaf0
NetworkSession: localize session open, close, and player name discovery messages 2022-12-27 20:11:46 +00:00
Dylan K. Taylor
7ac6bd79a9
Localized remaining disconnection screens (except one or two that should never actually happen) 2022-12-27 20:05:59 +00:00
Dylan K. Taylor
f173b91ca1
Introduce support for Translatable disconnection messages
this allows localizing disconnection screens (at least, once #4512 has been addressed) and the disconnect reasons shown on the console.

We already had disconnect messages implicitly localized in a few places, so this is just formalizing it.
This does break BC with any code that previously passed translation keys as the disconnect screen message, because they'll no longer be translated (only Translatables will be translatated now).
2022-12-27 18:36:07 +00:00
Dylan K. Taylor
9796dfd4d9
Fix build 2022-12-27 18:32:22 +00:00
Dylan K. Taylor
c1ba735c9e
Move common protocol disconnection logic to NetworkSession 2022-12-27 18:05:50 +00:00
Dylan K. Taylor
c89df7eb1c
Merge remote-tracking branch 'origin/next-minor' into next-major 2022-12-25 18:22:13 +00:00
Dylan K. Taylor
0d169b4e80
Filesystem: added fileGetContents to reduce ErrorToExceptionHandler boilerplate code 2022-12-25 17:13:51 +00:00
Dylan K. Taylor
b1c0eae1f6
NetworkSession: tidy up common disconnection logic 2022-12-24 20:36:18 +00:00
Dylan K. Taylor
80832ff763
NetworkSession: do not send packets to disconnected sessions
this is mostly harmless, since the packets land in a buffer that gets discarded, but we also need to avoid calling DataPacketSendEvent.
2022-12-24 20:12:50 +00:00
Dylan K. Taylor
f7d0d16eb3
NetworkSession: defer destructive cleanup until the next session tick() call
this fixes crashes when kicking players during PlayerJoinEvent and various other events.
2022-12-24 20:06:00 +00:00
Dylan K. Taylor
d37841c214
Merge branch 'next-minor' into next-major 2022-12-24 17:34:37 +00:00
Dylan T
567bd8abb5
Add .self and .other permissions for gameplay-altering commands (#5470)
I'm not quite sure this is the best way to enable such functionality, but it's already used for some other stuff, so I'm not too worried for now.

This allows the following commands to have their usage limited to self or others:
- /effect
- /enchant
- /gamemode
- /give
- /spawnpoint
- /teleport
- /title

I envision this being useful for creative mode servers, and test servers such as test.pmmp.io.
2022-12-24 17:22:18 +00:00
Dylan K. Taylor
f8cc015c51
Merge branch 'next-minor' into next-major 2022-12-23 16:58:59 +00:00
Dylan K. Taylor
b03733442b
Move translation flattening logic from Player to NetworkSession
this is network-specific stuff, so it doesn't belong in Player.
2022-12-22 16:51:09 +00:00
IvanCraft623
a9e5f92958
Show death message on death screen (#5386) 2022-12-22 15:36:31 +00:00
Dylan K. Taylor
6e2685cbbb
Merge branch 'next-minor' into next-major 2022-12-18 22:25:32 +00:00
Dylan K. Taylor
bf44edd179
Constify a bunch of NBT keys, pass 1 2022-12-18 22:12:15 +00:00
Dylan K. Taylor
4d79aced07
Merge branch 'next-minor' into next-major 2022-12-15 19:50:27 +00:00
Rush2929
31465525e3
Fixed PHP-CS-Fixer not import global constants. (#5449) 2022-12-12 17:12:33 +00:00
Dylan K. Taylor
1cefe24414
InGamePacketHandler: fixed transaction predictions not getting rolled back for failed use/release/interact transactions
this was caused by b5cfab497dc75ff884b5d91831d5a2f7a5016d99.
2022-12-10 21:16:08 +00:00
Dylan K. Taylor
99996b62d6
Align PhpDoc @param tags according to PHP-CS-Fixer 2022-12-06 13:21:20 +00:00
Dylan K. Taylor
142ccc7e87
Merge branch 'next-minor' into next-major 2022-12-05 14:14:39 +00:00
Dylan K. Taylor
b5cfab497d
Clean up inventory content syncing, fixes #5441
these remnants should have been cleaned up in 4.11, but I somehow managed to skip over them.
2022-12-04 23:05:30 +00:00
Dylan K. Taylor
ca3b5c38b7
Added internal support for tag recipe ingredients 2022-12-02 14:03:58 +00:00
Dylan K. Taylor
cdbdcb5d67
Merge branch 'stable' into next-minor 2022-11-04 20:44:28 +00:00
Dylan K. Taylor
2fdc46c165
PHPStan 1.9 features 2022-11-04 20:23:34 +00:00