930945db18
Create PULL_REQUEST_TEMPLATE.md ( #845 )
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Adapted from the PHP RFC template
2017-04-18 16:33:37 +01:00
a455e25665
Merge remote-tracking branch 'jacknoordhuis/patch-2'
2017-04-13 13:28:06 +00:00
1c7773c5f1
Visibility keyword before final or abstract keyword. ( #814 )
2017-04-13 20:58:53 +08:00
c01e0354bd
Address #816
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Removes redundant compression argument from NBT::readCompressed() and
NBT:: readNetworkCompressed()
2017-04-12 00:42:27 +10:00
80292c6c7a
Actually use iusername instead of repeatedly lowercasing player names ( #811 )
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#blameshoghi
2017-04-10 21:15:38 +01:00
dda47ee566
Fix typo in explosion ( #700 )
2017-04-10 09:17:34 +01:00
5863d001bd
Merge pull request #524 from pmmp/issues/516
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Allow custom JSON pretty print options
2017-04-09 16:15:35 +08:00
6b72bbc234
Allow custom JSON pretty print options
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Resolves #516
Closes #517
2017-04-06 15:05:39 +08:00
fd982afce6
Removed misleading outdated documentation ( #519 )
2017-04-05 20:31:56 +01:00
f1510428d0
Fixed double gc_enable call ( #492 )
2017-04-03 09:40:48 +01:00
630f0fab7f
Fixed block update recursion issues ( #464 )
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* Schedule all neighbour block updates to execute at the end of the tick, fixed recursion crash, close #251
* doTickPending timings now include neighbour block update times, refactored some var names
2017-04-01 20:18:56 +01:00
afb2e0c51f
fixed setting entity scale doesn't resize bounding box, close #484
2017-03-30 09:34:52 +01:00
cd477163cd
New Timings v1 host is up
2017-03-30 09:15:01 +01:00
868602a559
Add __clone to CompoundTag and ListTag, fixed issues with items sharing the same NBT tag objects
2017-03-29 13:58:36 +01:00
bc1c75a15a
Throw exceptions when failing to deserialize item NBT data, fixed weird crashes when an invalid NBT tag is set on an item
2017-03-29 13:39:43 +01:00
1c3d89cfef
Fixed lighting issues with subchunks containing no blocks
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A subchunk with no blocks is not necessarily empty.
2017-03-29 11:34:43 +01:00
c84ec90398
Set forceMovement to null when player is closed ( #472 )
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Cater for the very very very slim chance that a player could quit while teleporting, be leaked and then have their level unloaded and leak their level.
2017-03-29 09:20:31 +01:00
2079e2fd88
Fixed entity visibility Player object memory leak, close #416
2017-03-28 12:26:02 +01:00
217f66e180
Removed redundant method override leftover from 0.15
2017-03-28 12:25:54 +01:00
1da870b298
Measure block break times in ticks instead of floating-point real-time
2017-03-26 10:36:19 +01:00
7a36d80384
Fixed broken block-break timer logic causing creative players to be unable to remove fire after breaking blocks
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This also causes some annoying issues with instabreak (false positives). Shoghi dude, this did _not_ fix those issues, only hid them and replaced them with different ones.
2017-03-26 10:36:19 +01:00
b9dfc7551a
Added Permission to bypass spawn protection, close #440 ( #451 )
2017-03-25 20:34:42 +00:00
839a2ce07e
Merge branch 'patch-4' of https://github.com/SOF3/PocketMine-MP-Original
2017-03-25 16:58:46 +00:00
34f833fa79
Do not save empty inventory slots
2017-03-25 12:02:09 +00:00
c9cf3d5aa4
Throw an exception when something attempts to serialize Server ( #459 )
2017-03-25 10:33:05 +00:00
5332887a0a
Fixed command name case sensitivity issue noted in #462
2017-03-25 10:26:06 +00:00
5926bab323
Block light bug fixes ( #454 )
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* Fixed an age-old light calculation bug causing solid blocks to filter their own light, fixed #375 , probably fixed #288
Light spread reduction should be done based on the _target's_ light filter level, not the source.
* Revert "Fix Glowing Obsidian lighting"
This hack is no longer necessary.
This reverts commit 35c33ba980
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* Fixed wrong light levels for torch and redstone torch
* Take adjacent light levels and opacity changes into account, block light will now spread when an obstruction is removed, close #455
* Added timings for Level->setBlock() and lighting updates
2017-03-24 17:56:26 +00:00
0750b3ab59
Added pocketmine.yml option to disable the title ticker ( #447 )
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This gets really spammy on some consoles when you stick it in the background, but I don't want to lose colour for the sake of that.
2017-03-24 16:03:10 +00:00
96801be3d3
Fixed #453 multiple refs to the same cached NBT object tree
2017-03-23 11:40:49 +00:00
c040579e09
Fixed a mistake in spaced command handling
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Nothing drastic, just a self-defeating line of code.
2017-03-21 15:11:48 +00:00
47f7af6739
Fixed usage reporting cannot be disabled
2017-03-20 21:26:20 +00:00
b7a3230f73
Fixed botched effect override condition for equivalent amplifiers
2017-03-20 18:56:54 +00:00
06f2a9c674
Fix client-side death bug ( #438 )
2017-03-20 12:21:58 +00:00
2673e4de7f
More anti-leak measures for double chest inventory issues
2017-03-19 11:25:56 +00:00
4c61ad9f2d
Stop skipping stack frames ( #425 )
2017-03-19 10:24:33 +00:00
66fbfdd47b
Fixed hunger not saving, resolves 1 of #435 ( #439 )
2017-03-18 21:58:02 +00:00
116cba9fae
Added expected and actual result questions to issue template
2017-03-18 15:32:58 +00:00
6e1abe7b15
Fixed some formatting issues in FlowerPot
2017-03-18 14:24:23 +00:00
cbb003bf29
Guard against leaked closed tiles leaking chunks and NBT trees
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Once again, this does not fix the actual issue, only reduces the impact of it.
2017-03-18 11:50:05 +00:00
fa5e66478c
Auto update checks are now asynchronous, improves startup time ( #433 )
2017-03-17 14:43:12 +00:00
bcbb5de5bb
Added reference parameters for errors for Utils::getURL() and Utils::postURL(), close #332 ( #357 )
2017-03-16 19:15:31 +00:00
548df21645
Small docs fix ( #432 )
2017-03-16 18:19:30 +00:00
a8650a241c
Removed @deprecated warning from PlayerInventory->setHotbarSlotIndex()
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Core uses it, it's just that plugins shouldn't.
2017-03-14 17:37:29 +00:00
d26713ab59
Use assoc instead of object for command data, fix data modifications affecting all commands
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how did I do manage to do somthing this stupid -_- smh what an idiot
Lucky permission is a root node, or the whole commands system would've been compromised. Epic fail.
2017-03-14 11:39:59 +00:00
3138e02acb
Added support for commands with spaces in their names ( #422 )
2017-03-13 20:55:06 +00:00
d264a04db4
Added detection for recursive server aliases ( #424 )
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* Added detection for recursive server aliases, close #423
* Oops
2017-03-13 20:43:34 +00:00
92193fd27b
Use entity IDs in EntityDamageBy*EntityEvents, fixed memory leaks related to PvP/PvE/PvM ( #418 )
2017-03-13 10:30:31 +00:00
083d1e9ef8
Deprecated Item->deepEquals(), added automatic deep checking in equals(), added some documentation for Item API methods
2017-03-12 14:46:34 +00:00
4f27bce5b3
Destroy NBT references when closing entities, alleviates memory issues on leaked Player objects
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This does NOT FIX THE ACTUAL ISSUES, only eliminates some of the symptoms.
2017-03-12 10:53:27 +00:00
a71747347f
Updated Doxygen documentation link
2017-03-11 16:51:20 +00:00