8f89c04c51
Refactor Tree classes ( #4407 )
2021-08-27 20:11:05 +01:00
4189fbdaef
Added StructureGrowEvent ( #4354 )
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This event is currently fired for tree and bamboo growth. Its intended use is for any plant growth that affects multiple blocks at once.
TODO: We could explore using this for cacti and sugarcane?
2021-08-25 14:05:30 +01:00
7fd712c1ff
Refactor Block & Tile: getPos() to getPosition() ( #4395 )
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this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
2021-08-23 14:01:32 +01:00
f68b9e79e1
Use typed properties in block namespace
2021-05-22 23:52:31 +01:00
376d2c4cd4
Consistently declare BlockBreakInfo at the constructor call site
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instead of inside the class
2021-05-20 22:49:51 +01:00
32929925aa
Block: added a bunch of state manipulation APIs
2020-11-03 19:13:32 +00:00
670ad9eb9d
Position: rename getWorldNonNull() to getWorld(), remove original getWorld()
2020-06-29 21:19:46 +01:00
86e051b7bf
Merge commit 'a2543ff80d2906bccda1a4e2fdbd9d8e7d147fb3'
2020-04-18 17:33:05 +01:00
53ab860db5
first shot making Block not extend Position
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this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
2019-08-05 16:44:09 +01:00
5499ac620c
Removed pocketmine subdirectory, map PSR-4 style
2019-07-30 19:14:57 +01:00