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8aa8ae5094
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Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged
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2015-03-17 20:04:59 +08:00 |
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39291e4061
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Fixed Dark Oak Fence's name
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2015-03-02 16:14:31 -05:00 |
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116ede3679
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Improved flight detection, added Entity->resetFallDistance(), closes #2632
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2015-02-15 17:40:17 +01:00 |
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547e152e40
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Fixed #2615, closes #2634 invalid pull request
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2015-02-15 15:12:33 +01:00 |
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3f2e5bbef4
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Fixed #2565
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2015-01-26 18:59:56 +10:30 |
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7c64a33389
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Fixed #2557
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2015-01-21 14:48:31 +01:00 |
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63f1a50be4
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Added new predictive flight protection
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2015-01-14 23:47:01 +01:00 |
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8eec5e6b5e
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Allow placing Snow Layers on top of solid transparent blocks
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2015-01-12 02:18:02 +01:00 |
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83360187c9
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Removed fence classes, added fence damage (¬¬ Mojang)
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2015-01-08 17:51:29 +01:00 |
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074c8b876d
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Cleaned up code
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2015-01-03 16:07:49 +01:00 |
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d207a5daea
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WTF, ghost objects and why does this fix it? (and btw, fixes #2488)
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2015-01-03 03:38:25 +01:00 |
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6dcb5da069
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Added Double Plant block, fixes damage walking inside it.
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2014-12-21 14:28:45 +01:00 |
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4c30b6b8a1
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Optimized Liquid spreading, optimized light updates, improved side block get/update, fixed raw set not cleaning Block cache (TNT explosions)
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2014-12-10 00:37:04 +01:00 |
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04ecbd1a76
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Level optimization, added new chunk/block hashes
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2014-12-09 14:55:21 +01:00 |
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5e5f8bf33d
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Better block creation on Level
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2014-12-08 22:02:36 +01:00 |
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3bb2f12cde
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Improved block reading
* Created global block states array
* Improved Level->getBlock() using block states
* Improved Level->getBlock() for 64-bit systems
* Added Level->getFullBlock()
* Added FullChunk->getFullBlock()
* Added Chunk->getFullBlock()
* Added ChunkSection->getFullBlock()
* Deprecated FullChunk->getBlock()
* Deprecated Chunk->getBlock()
* Deprecated ChunkSection->getBlock()
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2014-12-08 20:54:47 +01:00 |
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747f7685e7
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Fix formatting issues due to bad IDE settings
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2014-12-07 16:30:04 +01:00 |
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a98da3bab1
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Renamed old getID() calls to getId()
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2014-12-07 15:21:32 +01:00 |
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af82d616c1
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Block creating and property handling rewrite, part2
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2014-12-07 02:20:26 +01:00 |
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a0d4bff385
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Block creating and property handling rewrite, part1
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2014-12-07 01:53:27 +01:00 |
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3930f379cf
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Updated light filter values
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2014-11-29 11:58:50 +01:00 |
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329ca62465
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Improved light spread algorithm
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2014-11-28 19:54:25 +01:00 |
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b3c3f896a3
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Implemented light population, added Level->getFullLight()
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2014-11-28 14:44:27 +01:00 |
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f866efb622
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Removed unused Block->isLiquid property
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2014-11-27 17:26:43 +01:00 |
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545f68382c
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Increased Fence, Fence Gate and Stone Wall Y bounding box
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2014-11-22 13:44:05 +01:00 |
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8eb80be691
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Remove duplicated tiles from chunk table automatically
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2014-11-20 21:45:52 +01:00 |
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05ac256cc3
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Fixed Acacia / Dark Oak logs crafting recipes
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2014-11-14 15:58:31 +01:00 |
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522b75645c
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Merge branch 'master' into 0.10
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2014-11-05 19:04:36 +01:00 |
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32dae93ef9
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Removed unused imports
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2014-11-04 12:08:24 +01:00 |
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8fd6582e74
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Automatically set Entity / Tile entity save identifiers
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2014-11-04 12:04:08 +01:00 |
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6b6222c09c
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Allow passing a Player source as last parameter on Inventory->addItem() and Inventory->removeItem()
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2014-11-04 00:16:25 +01:00 |
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413bd3c0df
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Use SplFixedArray for improved performance
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2014-11-01 22:12:35 +01:00 |
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90777014b6
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Fixed Stone crash
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2014-11-01 16:17:47 +01:00 |
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8601405a88
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Fixed CPU leak
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2014-10-31 21:07:00 +01:00 |
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4fba6d7c86
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Merge branch 'master' into 0.10
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2014-10-30 23:20:59 +01:00 |
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8f0527832f
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Removed extra AxisAlignedBB generation on Door and Trapdoor
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2014-10-30 22:15:19 +01:00 |
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7ab3c57b00
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Optimized networking code & AxisAlignedBB
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2014-10-30 22:06:07 +01:00 |
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8a768cea33
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EntityDamageEvent and children now only fire if the attack is possible, moved event trigger to Entity->attack()
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2014-10-29 16:02:40 +01:00 |
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289bc56b4b
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Blocks now save their bounding box, fixed entity block collision check
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2014-10-29 15:43:23 +01:00 |
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6f64af3066
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Reuse even more objects!
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2014-10-29 14:23:51 +01:00 |
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afaa2cf722
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Fixed Double Chest behavior
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2014-10-29 12:57:26 +01:00 |
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78f8d0280d
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Removed unused imports
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2014-10-29 01:14:09 +01:00 |
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b6f7ee20fc
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Added Error -> Exception handling
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2014-10-28 20:43:36 +01:00 |
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0fce83c671
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Fixed #2189
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2014-10-28 13:27:30 +01:00 |
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34ae760def
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New way to spawn entities/tiles using a global register table, allow overriding default entity/tile classes via classes
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2014-10-28 13:09:27 +01:00 |
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350cee3d41
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Added Event allocation pool, updated SPL with Class::onClassLoaded()
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2014-10-28 10:47:40 +01:00 |
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144a871c07
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Improved Vector3 and Block handling, less allocation on Positions
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2014-10-28 10:03:10 +01:00 |
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4299ebebcc
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Bump API version to 1.6.1
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2014-10-28 00:55:07 +01:00 |
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db82f76c11
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Improved network packets allocation
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2014-10-27 20:30:33 +01:00 |
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23d1532ff9
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Merge branch 'master' of github.com:PocketMine/PocketMine-MP
|
2014-10-27 15:44:44 +01:00 |
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