Commit Graph

183 Commits

Author SHA1 Message Date
8aa8ae5094 Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged 2015-03-17 20:04:59 +08:00
LDX
39291e4061 Fixed Dark Oak Fence's name 2015-03-02 16:14:31 -05:00
116ede3679 Improved flight detection, added Entity->resetFallDistance(), closes #2632 2015-02-15 17:40:17 +01:00
547e152e40 Fixed #2615, closes #2634 invalid pull request 2015-02-15 15:12:33 +01:00
3f2e5bbef4 Fixed #2565 2015-01-26 18:59:56 +10:30
7c64a33389 Fixed #2557 2015-01-21 14:48:31 +01:00
63f1a50be4 Added new predictive flight protection 2015-01-14 23:47:01 +01:00
8eec5e6b5e Allow placing Snow Layers on top of solid transparent blocks 2015-01-12 02:18:02 +01:00
83360187c9 Removed fence classes, added fence damage (¬¬ Mojang) 2015-01-08 17:51:29 +01:00
074c8b876d Cleaned up code 2015-01-03 16:07:49 +01:00
d207a5daea WTF, ghost objects and why does this fix it? (and btw, fixes #2488) 2015-01-03 03:38:25 +01:00
6dcb5da069 Added Double Plant block, fixes damage walking inside it. 2014-12-21 14:28:45 +01:00
4c30b6b8a1 Optimized Liquid spreading, optimized light updates, improved side block get/update, fixed raw set not cleaning Block cache (TNT explosions) 2014-12-10 00:37:04 +01:00
04ecbd1a76 Level optimization, added new chunk/block hashes 2014-12-09 14:55:21 +01:00
5e5f8bf33d Better block creation on Level 2014-12-08 22:02:36 +01:00
3bb2f12cde Improved block reading
* Created global block states array
* Improved Level->getBlock() using block states
* Improved Level->getBlock() for 64-bit systems
* Added Level->getFullBlock()
* Added FullChunk->getFullBlock()
* Added Chunk->getFullBlock()
* Added ChunkSection->getFullBlock()
* Deprecated FullChunk->getBlock()
* Deprecated Chunk->getBlock()
* Deprecated ChunkSection->getBlock()
2014-12-08 20:54:47 +01:00
747f7685e7 Fix formatting issues due to bad IDE settings 2014-12-07 16:30:04 +01:00
a98da3bab1 Renamed old getID() calls to getId() 2014-12-07 15:21:32 +01:00
af82d616c1 Block creating and property handling rewrite, part2 2014-12-07 02:20:26 +01:00
a0d4bff385 Block creating and property handling rewrite, part1 2014-12-07 01:53:27 +01:00
3930f379cf Updated light filter values 2014-11-29 11:58:50 +01:00
329ca62465 Improved light spread algorithm 2014-11-28 19:54:25 +01:00
b3c3f896a3 Implemented light population, added Level->getFullLight() 2014-11-28 14:44:27 +01:00
f866efb622 Removed unused Block->isLiquid property 2014-11-27 17:26:43 +01:00
545f68382c Increased Fence, Fence Gate and Stone Wall Y bounding box 2014-11-22 13:44:05 +01:00
8eb80be691 Remove duplicated tiles from chunk table automatically 2014-11-20 21:45:52 +01:00
05ac256cc3 Fixed Acacia / Dark Oak logs crafting recipes 2014-11-14 15:58:31 +01:00
522b75645c Merge branch 'master' into 0.10 2014-11-05 19:04:36 +01:00
32dae93ef9 Removed unused imports 2014-11-04 12:08:24 +01:00
8fd6582e74 Automatically set Entity / Tile entity save identifiers 2014-11-04 12:04:08 +01:00
6b6222c09c Allow passing a Player source as last parameter on Inventory->addItem() and Inventory->removeItem() 2014-11-04 00:16:25 +01:00
413bd3c0df Use SplFixedArray for improved performance 2014-11-01 22:12:35 +01:00
90777014b6 Fixed Stone crash 2014-11-01 16:17:47 +01:00
8601405a88 Fixed CPU leak 2014-10-31 21:07:00 +01:00
4fba6d7c86 Merge branch 'master' into 0.10 2014-10-30 23:20:59 +01:00
8f0527832f Removed extra AxisAlignedBB generation on Door and Trapdoor 2014-10-30 22:15:19 +01:00
7ab3c57b00 Optimized networking code & AxisAlignedBB 2014-10-30 22:06:07 +01:00
8a768cea33 EntityDamageEvent and children now only fire if the attack is possible, moved event trigger to Entity->attack() 2014-10-29 16:02:40 +01:00
289bc56b4b Blocks now save their bounding box, fixed entity block collision check 2014-10-29 15:43:23 +01:00
6f64af3066 Reuse even more objects! 2014-10-29 14:23:51 +01:00
afaa2cf722 Fixed Double Chest behavior 2014-10-29 12:57:26 +01:00
78f8d0280d Removed unused imports 2014-10-29 01:14:09 +01:00
b6f7ee20fc Added Error -> Exception handling 2014-10-28 20:43:36 +01:00
0fce83c671 Fixed #2189 2014-10-28 13:27:30 +01:00
34ae760def New way to spawn entities/tiles using a global register table, allow overriding default entity/tile classes via classes 2014-10-28 13:09:27 +01:00
350cee3d41 Added Event allocation pool, updated SPL with Class::onClassLoaded() 2014-10-28 10:47:40 +01:00
144a871c07 Improved Vector3 and Block handling, less allocation on Positions 2014-10-28 10:03:10 +01:00
4299ebebcc Bump API version to 1.6.1 2014-10-28 00:55:07 +01:00
db82f76c11 Improved network packets allocation 2014-10-27 20:30:33 +01:00
23d1532ff9 Merge branch 'master' of github.com:PocketMine/PocketMine-MP 2014-10-27 15:44:44 +01:00