360 Commits

Author SHA1 Message Date
Dylan K. Taylor
4231bfdc7e Relocate biome ID constants to pocketmine\data\bedrock package 2020-11-01 16:53:06 +00:00
Dylan K. Taylor
3f254bd49c Separated effects' MCPE ID registration from VanillaEffects 2020-10-24 18:52:20 +01:00
Dylan K. Taylor
c5b925a213 Moved EnchantmentIds to pocketmine/data/bedrock package 2020-10-24 18:24:39 +01:00
Dylan K. Taylor
47976bac34 Moved enchantment ID handling to pocketmine/data/bedrock package
this permits plugins to register their own enchantments mapped to MCPE IDs again.
2020-10-24 17:59:46 +01:00
Dylan K. Taylor
68c408268c Separate dye colour ID management from DyeColor enum 2020-07-05 19:04:22 +01:00
Dylan K. Taylor
144a66c110 cumulative imports cleanup (again) 2020-05-12 22:38:59 +01:00
Dylan K. Taylor
b4606a4cd0 remove PM resource interaction from StartGamePacket
also lose the cache, because it's not very useful ...
2020-05-06 13:17:16 +01:00
Dylan K. Taylor
218f32f5b8 De-duplicate code used by legacy <-> string ID mapping classes 2020-05-06 13:15:54 +01:00
Dylan K. Taylor
c2b438ccb6 git you need to stop doing this to me REEEEEEEEEEEEEEEEEEEEEEE 2020-05-04 14:30:01 +01:00
Dylan K. Taylor
3a42c21cc1 wrap up block_id_map in a class 2020-04-24 21:28:27 +01:00