Dylan K. Taylor
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4231bfdc7e
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Relocate biome ID constants to pocketmine\data\bedrock package
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2020-11-01 16:53:06 +00:00 |
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Dylan K. Taylor
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3f254bd49c
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Separated effects' MCPE ID registration from VanillaEffects
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2020-10-24 18:52:20 +01:00 |
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Dylan K. Taylor
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c5b925a213
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Moved EnchantmentIds to pocketmine/data/bedrock package
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2020-10-24 18:24:39 +01:00 |
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Dylan K. Taylor
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47976bac34
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Moved enchantment ID handling to pocketmine/data/bedrock package
this permits plugins to register their own enchantments mapped to MCPE IDs again.
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2020-10-24 17:59:46 +01:00 |
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Dylan K. Taylor
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68c408268c
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Separate dye colour ID management from DyeColor enum
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2020-07-05 19:04:22 +01:00 |
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Dylan K. Taylor
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144a66c110
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cumulative imports cleanup (again)
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2020-05-12 22:38:59 +01:00 |
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Dylan K. Taylor
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b4606a4cd0
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remove PM resource interaction from StartGamePacket
also lose the cache, because it's not very useful ...
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2020-05-06 13:17:16 +01:00 |
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Dylan K. Taylor
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218f32f5b8
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De-duplicate code used by legacy <-> string ID mapping classes
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2020-05-06 13:15:54 +01:00 |
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Dylan K. Taylor
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c2b438ccb6
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git you need to stop doing this to me REEEEEEEEEEEEEEEEEEEEEEE
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2020-05-04 14:30:01 +01:00 |
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Dylan K. Taylor
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3a42c21cc1
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wrap up block_id_map in a class
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2020-04-24 21:28:27 +01:00 |
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