Prior to this commit, upgrade schemas would be applied to blockstates with the same version, as there wasn't any way to know if they should be applied or not given Mojang's tendency to forget to bump the version.
However, it occurred to me that we only need to do this if there are multiple schemas present for the same version ID, which is rarely the case.
This allows skipping costly logic for blockstates on the newest version (the common case), reducing the time taken to process the blockstate for upgrading by over 30%.
Overall, this translates into less than 10% real performance improvement for chunk loading, but it's still a worthwhile improvement.
PHPStan will verify that these matches cover all cases, which guarantees that all cases will be covered.
In addition, if PHPStan is not used, the constructors will immediately bail out when they hit a case that isn't covered.
The only downside is the extra indentation :(
this came up during 1.20.50 testing, where minecraft:stone[stone_type=stone] continues to have an ID minecraft:stone without the stone_type property.
This could have appeared in other ways, such as with an invalid legacy blockstate.
closes#6096
boundedIntAuto automatically calculates the correct number of bits to use based on the given bounds. The bounds must be constant, of course.
Previously, we were using codegen to support describing a fixed set of enums.
Instead, we implement an enum() function, allowing any native PHP enum to be described.
All enums used in runtime data have been migrated to native PHP 8.1 enums in minor-next to facilitate this.
This implementation:
- is faster (in extreme cases by 40x, such as with PotionType)
- requires way less code
- does not require a build step
- is way more flexible
This fixes#5877, increasing the range of stuff that plugins are now able to do.
EnumTrait enums are not supported, as it's easier and cleaner to just support native enums. Most core EnumTrait enums have been migrated to native enums by now to facilitate this.
fixes#5858
technically speaking, the sideways states for non-fully-grown stems shouldn't exist, but they do in Bedrock, and changing this code to split non-fully-grown stems from fully grown ones would likely require BC breaks.
This was the minimum necessary to achieve the desired functionality.