|
6ea45c5c4a
|
Formatting and doc comments, overall useless commit
|
2016-12-12 14:25:42 +00:00 |
|
|
aafe0c4f69
|
Remove biome colours and fix biome id arrays
|
2016-12-04 15:12:23 +00:00 |
|
|
ecabe945e6
|
Changes for more performance, fixed some crashes and hacked out dodgy light population
|
2016-11-29 14:46:48 +00:00 |
|
|
15f7cfb4f7
|
Add missing return value, fix blocks vanishing when placed
|
2016-11-27 21:57:59 +00:00 |
|
|
4c49db6036
|
New generic in-memory chunk format, fixed 0.17.0.1 chunk loading
Terrible performance, needs profiling. TODO: fix this.
|
2016-11-27 21:57:59 +00:00 |
|
|
db7222976e
|
Code cleanup
|
2014-08-21 17:26:41 +02:00 |
|
|
016b08ecf2
|
Added block order detection, added support for non-sectioned level formats
|
2014-07-30 12:57:00 +02:00 |
|
|
cbaeec54ff
|
Added biomeIds and biomeColors to Anvil format
|
2014-06-13 20:04:07 +02:00 |
|
|
fa50cbf4b3
|
Working Threaded Generation
|
2014-06-10 20:45:09 +02:00 |
|
|
115b4cf4ac
|
Updated Levels :D
|
2014-06-09 11:35:52 +02:00 |
|
|
920e2a7c7e
|
Merge branch 'Level-Rewrite'
|
2014-06-07 23:33:49 +02:00 |
|
|
53749483c3
|
Implemented new Inventory windows on Player, Chest and Furnace
|
2014-05-23 20:53:06 +02:00 |
|
|
387677e957
|
Level rewrite middle step
|
2014-05-22 17:53:56 +02:00 |
|
|
c1546aac9c
|
Updated Position to use Weak / strong references for Level objects
|
2014-05-22 04:14:06 +02:00 |
|
|
aa1de79337
|
New Chunk objects / structure, Anvil region loader [WiP]
|
2014-04-10 05:05:36 +02:00 |
|
|
c0de004472
|
Moved binary methods from Utils to Binary
|
2014-04-07 13:52:01 +02:00 |
|