mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-05 17:36:12 +00:00
224 lines
4.3 KiB
PHP
224 lines
4.3 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\level\format;
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use pocketmine\entity\Entity;
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use pocketmine\tile\Tile;
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interface Chunk{
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const SECTION_COUNT = 8;
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/**
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* @return int
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*/
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public function getX();
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/**
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* @return int
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*/
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public function getZ();
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/**
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* @return \pocketmine\level\format\LevelProvider
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*/
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public function getLevel();
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/**
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* Modifies $blockId and $meta
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*
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* @param int $x 0-15
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* @param int $y 0-127
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* @param int $z 0-15
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* @param int &$blockId
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* @param int &$meta
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*/
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public function getBlock($x, $y, $z, &$blockId, &$meta = null);
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/**
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* @param int $x 0-15
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* @param int $y 0-127
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* @param int $z 0-15
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* @param int $blockId , if null, do not change
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* @param int $meta 0-15, if null, do not change
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*
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*/
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public function setBlock($x, $y, $z, $blockId = null, $meta = null);
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/**
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* @param int $x 0-15
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* @param int $y 0-127
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* @param int $z 0-15
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*
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* @return int 0-255
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*/
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public function getBlockId($x, $y, $z);
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/**
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* @param int $x 0-15
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* @param int $y 0-127
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* @param int $z 0-15
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* @param int $id 0-255
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*/
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public function setBlockId($x, $y, $z, $id);
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/**
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* @param int $x 0-15
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* @param int $y 0-127
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* @param int $z 0-15
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*
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* @return int 0-15
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*/
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public function getBlockData($x, $y, $z);
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/**
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* @param int $x 0-15
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* @param int $y 0-127
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* @param int $z 0-15
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* @param int $data 0-15
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*/
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public function setBlockData($x, $y, $z, $data);
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/**
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* @param int $x 0-15
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* @param int $y 0-127
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* @param int $z 0-15
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*
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* @return int 0-15
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*/
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public function getBlockSkyLight($x, $y, $z);
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/**
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* @param int $x 0-15
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* @param int $y 0-127
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* @param int $z 0-15
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* @param int $level 0-15
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*/
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public function setBlockSkyLight($x, $y, $z, $level);
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/**
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* @param int $x 0-15
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* @param int $y 0-127
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* @param int $z 0-15
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*
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* @return int 0-15
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*/
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public function getBlockLight($x, $y, $z);
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/**
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* @param int $x 0-15
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* @param int $y 0-127
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* @param int $z 0-15
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* @param int $level 0-15
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*/
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public function setBlockLight($x, $y, $z, $level);
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/**
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* @param int $x 0-15
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* @param int $z 0-15
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*
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* @return int 0-127
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*/
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public function getHighestBlockAt($x, $z);
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/**
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* Thread-safe read-only chunk
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*
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* @param bool $includeMaxBlockY
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* @param bool $includeBiome
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* @param bool $includeBiomeTemp
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*
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* @return ChunkSnapshot
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*/
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public function getChunkSnapshot($includeMaxBlockY = true, $includeBiome = false, $includeBiomeTemp = false);
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public function addEntity(Entity $entity);
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public function removeEntity(Entity $entity);
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public function addTile(Tile $tile);
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public function removeTile(Tile $tile);
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/**
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* @return \pocketmine\entity\Entity[]
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*/
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public function getEntities();
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/**
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* @return \pocketmine\tile\Tile[]
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*/
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public function getTiles();
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/**
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* @return bool
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*/
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public function isLoaded();
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/**
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* Loads the chunk
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*
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* @param bool $generate If the chunk does not exist, generate it
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*
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* @return bool
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*/
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public function load($generate = true);
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/**
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* @param bool $save
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* @param bool $safe If false, unload the chunk even if players are nearby
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*
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* @return bool
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*/
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public function unload($save = true, $safe = true);
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/**
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* Tests whether a section (mini-chunk) is empty
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*
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* @param $fY 0-7, (Y / 16)
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*
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* @return bool
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*/
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public function isSectionEmpty($fY);
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/**
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* @param int $fY 0-7
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*
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* @return ChunkSection
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*/
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public function getSection($fY);
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/**
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* @param int $fY 0-7
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* @param ChunkSection $section
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*
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* @return boolean
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*/
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public function setSection($fY, ChunkSection $section);
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/**
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* @return ChunkSection[]
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*/
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public function getSections();
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} |