This commit completely revamps the way that blocks are represented in memory at runtime.
Instead of being represented by legacy Mojang block IDs and metadata, which are dated, limited and unchangeable, we now use custom PM block IDs, which are generated from VanillaBlocks.
This means we have full control of how they are assigned, which opens the doors to finally addressing inconsistencies like glazed terracotta, stripped logs handling, etc.
To represent state, BlockDataReader and BlockDataWriter have been introduced, and are used by blocks with state information to pack said information into a binary form that can be stored on a chunk at runtime.
Conceptually it's pretty similar to legacy metadata, but the actual format shares no resemblance whatsoever to legacy metadata, and is fully controlled by PM.
This means that the 'state data' may change in serialization format at any time, so it should **NOT** be stored on disk or in a config.
In the future, this will be improved using more auto-generated code and attributes, instead of hand-baked decodeState() and encodeState(). For now, this opens the gateway to a significant expansion of features.
It's not ideal, but it's a big step forwards.
this commit provides a central place where all block data can go to be upgraded to the latest version (currently 1.19), irrespective of how old it is.
Previously I had issues during debugging, because it wasn't possible to just upgrade a block without deserializing it into a Block object, which isn't currently supported for many blocks.
This commit solves that problem by separating the upgrading from the deserialization.
the expectation is that eventually this will receive arbitrary internal runtime IDs instead of static id/meta, and RuntimeBlockMapping doesn't really care about this crap anyway.
in pretty much every case, these usages really wanted to read the tag's contents anyway, which can be combined with a getTag() and instanceof call for more concise and static analysis friendly code.
In the few cases where the tag contents wasn't needed, it still wanted to check the type, which, again, can be done in a more static analysis friendly way by just using getTag() and instanceof.
this reduces the temptation to use it in high-level code, as well as making syncNetworkData() more useful (now it can export to many data collections, which means we can start to think about having a property cache per network session, which is more flexible)