6b971b1761
Release 3.5.12
3.5.12
2019-02-14 16:55:44 +00:00
6f36fa504b
TextFormat: make clean() less confusing, deduplicate some regex
2019-02-14 16:52:39 +00:00
e1bacb5c6d
Human: fixed hunger underflow when value is a fraction, closes #2761
2019-02-14 16:01:25 +00:00
44697e784a
Sign: add validity checks on text encoding, scrub invalid UTF-8 on load
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this works around a bug where corrupted text on preexisting signs can mess up the client. This also prevents corrupted text getting onto signs in the future by having them scrubbed and validated before applying them.
2019-02-14 15:16:51 +00:00
65529ff2ce
Command: add @throws CommandException
2019-02-14 15:09:41 +00:00
c346c45d42
Use regex for command argument parsing, fixes #2266
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moral of the story: don't abuse functions for things they weren't designed for... lol
2019-02-14 15:07:58 +00:00
c433fad0a7
another /u modifier
2019-02-14 13:50:56 +00:00
8fad5a6e30
TextFormat: use mb_scrub() in clean()
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this redacts invalid characters to prevent them appearing in places that might break the client.
2019-02-13 20:01:36 +00:00
7a6f279825
TextFormat: fixed clean() not being unicode-aware
2019-02-13 17:06:44 +00:00
d520928888
Fixed startup time measurement, closes #2713 , closes #2750
2019-02-13 14:50:52 +00:00
27767e7ddb
Verify player name command input, closes #2729 , closes #2749
2019-02-13 14:50:43 +00:00
243c12de7c
EffectCommand: fix bounds check, closes #2055
2019-02-13 14:37:40 +00:00
8913b48700
"Implement" info-update and reserved6
2019-02-12 16:56:12 +00:00
6ee4a0e090
Implement invisible bedrock to fix placement issues
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I don't know why this wasn't done a long time ago, but here it is.
2019-02-12 16:41:23 +00:00
9ba4144a71
Server: remove useless gc_collect_cycles()
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the server is shutting down at this point so who cares if there are cycles...
2019-02-10 17:15:41 +00:00
a975868fc3
3.5.12 is next
2019-02-08 13:52:31 +00:00
b38b932845
Release 3.5.11
3.5.11
2019-02-08 13:52:09 +00:00
43cb19ebca
Updated bedrockData submodule to 1.8.0
2019-02-08 13:51:41 +00:00
769cc91543
ItemFactory: fix crash when getting negative item IDs
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these are now treated the same as any unknown item, and are now not possible to place.
2019-02-08 13:51:41 +00:00
37c2d78731
3.5.11 is next
2019-02-07 20:47:05 +00:00
b7663e5815
Release 3.5.10
3.5.10
2019-02-07 20:46:27 +00:00
1d0ffa06f8
TallGrass: fixed placement on dirt, closes #2552
2019-02-07 16:55:25 +00:00
768cfe3953
Updated composer dependencies
2019-02-07 16:47:16 +00:00
2822465f33
Updated submodules
2019-02-07 16:20:45 +00:00
5da48f429f
Fixed some remaining one-line field declarations, added type docs
2019-02-05 14:03:27 +00:00
dbd0d04549
fix wrong doc comments in Thread & Worker
2019-02-05 13:58:18 +00:00
0f92ec6d2a
Level: Record a debug message when chunks are loaded without loaders
2019-02-03 16:24:10 +00:00
791b4d8ef3
SplashPotion: measure distance from eye height instead of base
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this fixes effect durations being off (mostly), closes #2650
there are still some minor differences, but this is closer matching than the previous version.
2019-02-03 11:32:47 +00:00
0b7ff6f2e7
Level: properly mark some functions as @internal
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this ensures these functions won't appear in the documentation.
2019-02-01 14:33:06 +00:00
af092b01e1
3.5.10 is next
2019-01-31 18:47:57 +00:00
d811217755
Release 3.5.9
3.5.9
2019-01-31 18:47:32 +00:00
d7f86f0240
Hack for client side regeneration (disable natural regeneration gamerule) ( #2722 )
2019-01-31 18:45:25 +00:00
5fe1d2e396
Level: fixed setChunk() bug introduced by eebd90ec42
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Anyone who is using getChunkPlayers() should probably check that their code is actually doing what they think it's doing.
2019-01-31 18:28:42 +00:00
ddbb5363ef
Block->getBreakTime() now throws InvalidArgumentException on items with bad efficiency values
2019-01-30 19:10:24 +00:00
d3704bfae4
3.5.9 is next
2019-01-30 12:49:46 +00:00
07f034d2da
Release 3.5.8
3.5.8
2019-01-30 12:49:16 +00:00
331ae5498f
Crash the generator when encountering invalid presets
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this is a partial fix for #2717 , but still not ideal because it'll spam whenever a chunk is attempted to be generated. However, fixing this properly requires potentially breaking API changes.
2019-01-30 12:29:04 +00:00
eebd90ec42
Level: fixed setChunk() leaking memory when not copying tiles/entities
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closes #2719
2019-01-30 10:58:35 +00:00
8e47a40b4c
Level: rename poorly-named parameter of setChunk()
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this now has a mouthful of a name. I'd like to invert it, but I can't do that without silently breaking backwards compatibility, which is unacceptable.
2019-01-30 10:26:18 +00:00
0f9fdf6442
Fixed Cactus and Sugarcane growing through bad blocks
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closes #2714
2019-01-29 17:32:48 +00:00
5364e4de68
Explosion: fix chest unpairing (root cause of #2701 )
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not ready to call this "fixed" yet because any chests that were already affected by the bug will still be affected. This change will prevent the creation of more broken chests like this.
2019-01-29 13:58:47 +00:00
1099e2044b
SetupWizard: fixed user being able to avoid agreeing to license, closes #2703
2019-01-29 13:43:13 +00:00
80d48161d3
Crops: fixed consuming bonemeal on fully-grown crop, closes #2704
2019-01-29 13:41:02 +00:00
fbe8485696
Player: fixed falling causing starvation, closes #2708
2019-01-29 13:36:24 +00:00
a150f39b02
Fixed fall handling when flying, closes #2709
2019-01-29 13:28:43 +00:00
71d17c50d6
Fixed internal IP detection ( #2711 ), closes #2702
2019-01-29 12:51:53 +00:00
3a18bdd6a0
Prevent block-picking unknown blocks
2019-01-28 17:45:48 +00:00
96857c65b6
Player: Fixed subscribing to broadcast permissions too early
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Plugins would indirectly trigger permissible recalculation too early in the login sequence, which then caused their permissions to be recalculated and subscribing them to the broadcast permission far too early.
2019-01-27 15:08:08 +00:00
9826abd83e
Stair: fixed crash if player is null
2019-01-26 16:59:03 +00:00
48c8c2a8c3
ItemFrame: address crashdump 2113950
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thanks Mojang for designing this lovely system where so much undefined behaviour is able to take place :(
2019-01-26 16:58:25 +00:00