Commit Graph

15043 Commits

Author SHA1 Message Date
8cea4c13c4 Merge 'stable' into 'minor-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/12487960388
2024-12-25 01:23:09 +00:00
81e3730b99 Fixed crashes containing PHP internal stack frames being flagged as plugin-caused 2024-12-24 14:20:16 +00:00
8a5eb71432 ChunkCache: track strings in cache directly instead of CompressBatchPromise
this reduces memory footprint slightly, but more importantly reduces GC workload.
Since it also reduces the work done on cache hit, it might *slightly* improve performance,
but any improvement is likely to be minimal.
2024-12-23 21:04:33 +00:00
306623e890 FormatConverter: do periodic GC
this reduces the risk of OOM during conversion of large worlds
we probably ought to limit the size of region caches for regionized worlds, but that's a problem for another time.
2024-12-21 17:49:03 +00:00
ada3acdba4 FormatConverter: ensure we don't get stalled due to stdout buffer flood
this can happen due to very noisy outputs during conversion, e.g. if there were many unknown blocks.
2024-12-21 17:49:03 +00:00
fea17fa4a9 RakLibServer: disable GC
GC is not required for RakLib as it doesn't generate any unmanaged cycles.
Cycles in general do exist (e.g. Server <-> ServerSession), but these are
explicitly cleaned up, so GC wouldn't have any useful work to do.
2024-12-19 20:33:40 +00:00
aee358d329 This timings handler management is a crap design
This has bitten me on the ass so many times now
2024-12-16 03:11:07 +00:00
80899ea72c Make sure timings are counted under the proper parents 2024-12-15 21:34:16 +00:00
42f90e94ff AsyncWorker now manually triggers GC at the end of each task run, similar to the main thread
this avoids costly GC runs during hot code.
2024-12-15 21:25:32 +00:00
8f536e6f21 always the CS 2024-12-15 20:46:10 +00:00
45482e868d Fixed AsyncWorker GC not getting re-enabled after memory dump
async workers still use automatic GC for now. We should probably switch to manual GC at some point, but it's not a priority right now.
2024-12-15 20:45:51 +00:00
742aa46b88 Separate memory dumping utilities from MemoryManager 2024-12-15 20:44:00 +00:00
cf1b360a62 World: Prevent block cache from getting too big
This has been a long-standing issue since at least 2016, and probably longer.
Heavy use of getBlock(At) could cause the cache to blow up and use all available memory.

Recently, it's become clear that unmanaged cache size is also a problem for GC, because
the large number of objects blows up the GC root buffer. At first, this causes more frequent
GC runs; later, the frequency of GC runs drops, but the performance cost of them goes up
substantially because of the sheer number of objects. We can avoid this by trimming the
cache when we detect that it's exceeded limits.

I've implemented this in such a way that failing to update blockCacheSize in new code
won't have lasting impacts, since the cache count will be recalculated during scheduled
cache cleaning anyway.

Closes #152.
2024-12-15 18:40:32 +00:00
0aa6cde259 Remove stupid MemoryManager settings
No one in their right mind is going to change the defaults for these anyway.

All this crap does is overwhelm users with stuff they don't understand.
Most of this stuff has no business being modified by non-developers anyway.
2024-12-15 16:41:54 +00:00
8f8fe948c1 MemoryManager: Control when cycle garbage collection is run (#6554)
This PR replicates the mechanism by which PHP's own GC is triggered: using a dynamically adjusted threshold based on the number of roots and the number of destroyed cycles. This approach was chosen to minimize behavioural changes.

This currently only applies to the main thread. Doing this for other threads is a bit more complicated (and in the case of RakLib, possibly not necessary anyway).

By doing this, we can get more accurate performance profiling. Instead of GC happening in random pathways and throwing off GC numbers, we trigger it in a predictable place, where timings can record it.

This change may also produce minor performance improvements in code touching lots of objects (such as `CraftingDataPacket` encoding`), which previously might've triggered multiple GC runs within a single tick. Now that GC runs wait for `MemoryManager`, it can touch as many objects as it wants during a tick without paying a performance penalty.

While working on this change I came across a number of issues that should probably be addressed in the future:

1) Objects like Server, World and Player that can't possibly be GC'd repeatedly end up in the GC root buffer because the refcounts fluctuate frequently. Because of the dependency chains in these objects, they all drag each other into GC, causing an almost guaranteed parasitic performance cost to GC. This is discussed in php/php-src#17131, as the proper solution to this is probably generational GC, or perhaps some way to explicitly mark objects to be ignored by GC.
2) World's `blockCache` blows up the GC root threshold due to poor size management. This leads to infrequent, but extremely expensive GC runs due to the sheer number of objects being scanned. We could avoid a lot of this cost by managing caches like this more effectively.
3) StringToItemParser and many of the pocketmine\data classes which make heavy use of closures are afflicted by thousands of reference cycles. This doesn't present a major performance issue in most cases because the cycles are simple, but this could easily be fixed with some simple refactors.
2024-12-15 16:26:39 +00:00
b10caf7437 Remove tool tier of some blocks to match vanilla (#6573) 2024-12-13 21:54:48 +00:00
de66d84d29 Implement new 1.20 and 1.21 records (#6572) 2024-12-13 21:10:34 +03:00
42094e6768 Implement resin blocks & items (#6571) 2024-12-12 23:21:41 +03:00
b341078765 Implement new pale oak blocks (#6570) 2024-12-12 17:53:52 +03:00
ba93665fe7 TextFormat: reduce hella duplicated code in toHTML() 2024-12-10 14:11:11 +00:00
6817215683 TextFormat: Added new material colours for armor trims (#5838)
Unfortunately, these new formatting codes conflict with the Java strikethrough and underline, so we can't support these anymore.

A TextFormat::javaToBedrock() is provided to strip these codes, or (if these formats become supported via different codes) to convert them to Bedrock variants.

Co-authored-by: Dylan T. <dktapps@pmmp.io>
2024-12-10 13:40:03 +00:00
67b9d6222d 5.23.3 is next
Commit created by: https://github.com/pmmp/RestrictedActions/actions/runs/12240364052
2024-12-09 16:52:50 +00:00
6f197bc1bb 5.23.2 (#6569) 2024-12-09 16:51:41 +00:00
45917d495c Fixed CrashDump incorrectly detecting phar core crashes as plugin crashes (#6564)
fixes #6563

Since #6217 was merged, \pocketmine\PATH no longer includes the path of the original phar.
This means that the frame originating from the phar stub would not get its path cleaned up,
leading to it being incorrectly detected as a plugin frame.

We should probably explore better methods of detecting plugin crashes in the future; however
this fix should solve the immediate issue.
2024-12-08 16:52:33 +00:00
8efdf501ad 5.23.2 is next
Commit created by: https://github.com/pmmp/RestrictedActions/actions/runs/12187209543
2024-12-05 20:05:36 +00:00
2b0daebc2a 5.23.1 (#6562) 2024-12-05 20:04:43 +00:00
6b2da15b80 Fixed signs 2024-12-05 19:58:52 +00:00
15e8895e54 5.23.1 is next
Commit created by: https://github.com/pmmp/RestrictedActions/actions/runs/12183301507
2024-12-05 15:52:16 +00:00
fa7bc78e7c Prepare 5.23.0 release 2024-12-05 14:29:17 +00:00
0aaf4238a8 more deprecations in line with major-next 2024-12-05 13:02:09 +00:00
35a90d24ec AsyncTask: deprecate progress update related stuff 2024-12-05 12:57:26 +00:00
9a6e258b6c Merge branch 'stable' of github.com:pmmp/PocketMine-MP into minor-next 2024-12-05 10:13:06 +00:00
a1448bfb88 5.22.1 is next
Commit created by: https://github.com/pmmp/RestrictedActions/actions/runs/12160926590
2024-12-04 13:38:41 +00:00
ba6828c6bd Release 5.22.0 (Bedrock 1.21.50 support) (#6559)
Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>
2024-12-04 13:36:52 +00:00
ae9b4dbb05 Merge 'stable' into 'minor-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/12111121061
2024-12-02 01:41:01 +00:00
f1a3b42620 Implement frost walker enchantment (#5497)
Co-authored-by: Dylan T. <dktapps@pmmp.io>
2024-12-01 19:46:38 +00:00
f3763ae691 Implement Recovery compass (#5502)
Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>
2024-12-01 18:25:45 +00:00
12214792b3 Allow eating in creative & peaceful
closes #5923
closes #6056
2024-12-01 17:42:26 +00:00
93a9007f3c Added ClosureCommand (#6063)
this is intended to replace PluginCommand and CommandExecutor, both of which are overengineered and unfit for purpose.
Allowing a closure allows much greater flexibility.

We can't use this within the core yet, as plugins will expect PluginBase->getCommand() to return PluginCommand (with its associated setExecutor() and similar APIs).
However, I think this is useful enough to add by itself.
2024-12-01 15:10:07 +00:00
a593180ef9 Deprecate some stuff 2024-12-01 15:01:41 +00:00
61560ec375 Support for collecting timings from threads, and implement async task timings (#6333)
The following callbacks can now be registered in timings, to allow threads to be notified of these events:
- Turning on/off (`TimingsHandler::getToggleCallbacks()->add(...)`)
- Reset (`TimingsHandler::getReloadCallbacks()->add(...)`)
- Collect (`TimingsHandler::getCollectCallbacks()->add(...)`)

Collect callbacks must return `list<Promise>`. The promises must be `resolve()`d with `list<string>` of printed timings records, as returned by `TimingsHandler::printCurrentThreadRecords()`. It's recommended to use 1 promise per thread.

A timings report will be produced once all promises have been resolved.

This system is used internally to collect timings for async tasks (closes #6166).

For timings viewer developers:
Timings format version has been bumped to 3 to accommodate this change. Timings groups should now include a `ThreadId`  at the end of timings group names to ensure that their record IDs are segregated correctly, as they could otherwise conflict between threads. The main thread is not required to specify a thread ID. See pmmp/timings@13cefa6279 for implementation examples.

New PHPStan error is caused by phpstan/phpstan#10924
2024-12-01 14:49:27 +00:00
44771c892d Use PlayerAuthInputPacket::SNEAKING flag to test for sneaking (#6544)
This binds internal sneaking to whether or not the player is currently pressing the shift key, which fixes #5792 and fixes #5903.

However, it does introduce visual issues with sneaking, as explained in #6548. This needs to be worked on separately. For now, it's better we trade 2 functional bugs for 1 visual bug.
2024-12-01 13:14:30 +00:00
89f88a9333 Merge 'stable' into 'minor-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/12092463227
2024-11-30 01:35:06 +00:00
9cab72ed59 5.21.3 is next
Commit created by: https://github.com/pmmp/RestrictedActions/actions/runs/12090411351
2024-11-29 20:43:17 +00:00
2bd9f4108b 5.21.2 (#6545) 2024-11-29 20:42:14 +00:00
269effcecf Introduce Utils::getRandomFloat() (#6532)
Drop-in replacement for lcg_value() for PHP 8.4
2024-11-26 11:33:29 +00:00
905a10e980 Deprecate InventoryAction->onAddToTransaction()
this never made any sense
2024-11-25 21:39:35 +00:00
52fe2cb97f PermissionManager: deprecate permission subscription system
this is no longer used by the core, and as far as I can tell no plugin uses it either.
it was used in the past for chat broadcast channels, but not anymore.
2024-11-25 21:29:26 +00:00
12ae8dc03b Merge branch 'stable' into minor-next 2024-11-25 14:32:30 +00:00
a9787f0d99 Fix PHPStan error 2024-11-25 14:32:17 +00:00