874fec0a35
Switch back to PM3 spawn-chunk handling, fix pre-spawn death bug caused by 939dfd9269
, close #3513 (properly this time)
2020-07-09 12:35:45 +01:00
4ae3fd7734
Player: Reset spawn chunk send count if teleporting pre-spawn
2020-07-09 12:17:19 +01:00
36727aabf7
Extracted a ChunkSelector unit from Player
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if anyone asks me why not use a static method, it's because I want to make this more dynamic going forward, and statics are anything but.
2020-07-09 11:42:12 +01:00
a5d77d5106
LevelDB: remove unused function
2020-07-08 23:24:54 +01:00
31fd427710
Entity: remove usages of Chunk->getX()/getZ()
2020-07-08 20:29:30 +01:00
92f6967665
Command: validate permissions, require permission registration in advance of commands using them
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this fixes #3200 .
This causes permissions to be registered before plugin load, which changes some behaviour, but after discussions on #internals-dev we couldn't see any reason to keep the behaviour the way it was, and several reasons to change it to be something like this.
2020-07-08 13:50:38 +01:00
6bca38999d
scheduler: removing task IDs
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These no longer serve any purpose that can't be replaced with a structure like Ds\Set, SplObjectStorage, or just using spl_object_id().
2020-07-08 12:01:48 +01:00
d738504e24
TaskScheduler: use a Ds\Set to index tasks internally
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this removes all remaining use-cases for taskID.
2020-07-08 11:57:48 +01:00
dca4bf424e
TaskHandler: change isQueued() to accept TaskHandler instead of int
2020-07-08 11:53:47 +01:00
a71b111b50
TaskScheduler: get rid of cancelTask()
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developers should be using TaskHandler->cancel() instead.
2020-07-08 11:49:43 +01:00
da798817b5
Merge branch 'stable'
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# Conflicts:
# changelogs/3.14.md
# resources/vanilla
# src/VersionInfo.php
# src/entity/Attribute.php
2020-07-08 11:46:02 +01:00
b2249f93c0
TaskHandler: bail if given a task that already has a handler
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This fixes undefined behaviour when scheduling the same task twice. This is usually accidental and almost never desirable.
Note that this still allows a task to be scheduled again after it has
been cancelled; it only disallows scheduling a task multiple times
concurrently.
This commit will probably break MyPlot and other plugins that have
self-scheduling tasks, but as far as I can tell those use-cases should
be replaced with self-cancelling repeating tasks anyway.
2020-07-08 11:02:33 +01:00
303344783a
CheckTestCompletionTask: use TaskHandler->cancel()
2020-07-08 10:57:20 +01:00
75e0844ff5
MainLogger: log stack traces with CRITICAL level
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maybe this will get people to send the whole thing instead of just the error message? ...
2020-07-08 10:45:15 +01:00
18fabf5466
3.14.2 is next
2020-07-08 10:32:07 +01:00
2751c59979
Release 3.14.1
3.14.1
2020-07-08 10:32:07 +01:00
d99ffbd66c
Attribute: register lava_movement attribute
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this is purely to fix crashes when decoding net packets
2020-07-08 10:21:20 +01:00
b79aa04530
remove unused FileWriteTask
2020-07-07 21:21:13 +01:00
7106ff575c
End abuse of PluginCommand by making it final
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PluginCommand should be better-named CommandExecutorCommand or perhaps CallbackCommand. It's not supposed to be extended by plugins.
2020-07-07 19:42:47 +01:00
909f3f39de
Block: get rid of getRuntimeId()
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the runtime ID mapping should be non-global in case of multiple protocols.
2020-07-06 11:18:29 +01:00
ad99dc5884
ChunkSerializer micro optimisation: reduce indirections when writing runtime IDs
2020-07-05 22:00:42 +01:00
0188323d74
fixed a bunch of NBT-related phpstan level 8 errors
2020-07-05 21:01:13 +01:00
68c408268c
Separate dye colour ID management from DyeColor enum
2020-07-05 19:04:22 +01:00
bf5da596f7
Get rid of WALL metadata mapping
2020-07-05 18:27:10 +01:00
79d8bf898a
Moved glazed-terracotta ID-mapping table to BlockLegacyIdHelper
2020-07-05 18:20:41 +01:00
eddb2b7fdd
Moved some legacyID mapping code to a separate BlockLegacyIdHelper
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this makes the code more reusable and will facilitate getting rid of legacy IDs from within the core code.
2020-07-05 16:52:42 +01:00
2219f61ea0
BlockLegacyMetadata: added constants for chemistry table variants
2020-07-05 11:13:29 +01:00
ae179e5039
fix interacting with anvil & enchanting table inventories
2020-07-04 23:46:26 +01:00
d840e8c4d4
Merge commit 'a34f3261c'
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# Conflicts:
# resources/vanilla
# src/event/entity/EntityExplodeEvent.php
# src/pocketmine/event/block/SignChangeEvent.php
# src/utils/Utils.php
2020-07-04 22:39:40 +01:00
c35a596079
Merge commit '8ce0022de'
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# Conflicts:
# resources/vanilla
# src/network/mcpe/protocol/types/inventory/NetworkInventoryAction.php
2020-07-04 22:34:01 +01:00
991abe8864
Merge commit 'fb6491dde'
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# Conflicts:
# resources/vanilla
2020-07-04 22:25:56 +01:00
5cf74fc16b
Merge commit '3b961d0e5'
...
# Conflicts:
# resources/vanilla
2020-07-04 22:25:23 +01:00
76cf3b7aa5
Merge commit 'a60fc4cc2'
...
# Conflicts:
# resources/vanilla
2020-07-04 22:24:33 +01:00
373783d99b
Merge commit 'b747899fd'
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# Conflicts:
# resources/vanilla
2020-07-04 22:23:26 +01:00
740ed2013f
Merge commit '57b6451e1'
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# Conflicts:
# resources/vanilla
# src/pocketmine/block/Ladder.php
2020-07-04 22:22:22 +01:00
172830fc44
Merge commit '8cf025a2d'
...
# Conflicts:
# resources/vanilla
2020-07-04 22:20:42 +01:00
e9eadd3a26
Merge commit '8480ee82e'
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# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
# src/pocketmine/block/CraftingTable.php
2020-07-04 22:19:43 +01:00
a34f3261cb
event: harden APIs that accept arrays
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plugin devs can't be relied on to pass the proper types to these APIs, and when the wrong types get passed it makes type errors appear from inside the internals.
2020-07-04 21:55:23 +01:00
8ce0022de6
protocol: added UUInventorySlotOffset constants
2020-07-04 21:37:37 +01:00
1d18662d9b
InventoryAction: replace isValid() with validate() which throws TransactionValidationException
2020-07-04 19:38:34 +01:00
fb6491ddeb
BanListCommand: sort output into lexical order
2020-07-03 11:23:00 +01:00
3b961d0e5f
WhitelistCommand: sort output of /whitelist list into lexical order
2020-07-03 11:19:23 +01:00
a60fc4cc28
ListCommand: sort output into lexical order
2020-07-03 11:15:31 +01:00
b747899fdd
PluginsCommand: sort plugins list into lexical order
2020-07-03 11:13:32 +01:00
cf5e31c619
InventoryTransaction::execute() now throws exceptions instead of returning true/false
2020-07-01 14:08:28 +01:00
30591d047c
PacketBatch: added a getPackets() method which encapsulates some logic
2020-07-01 13:38:06 +01:00
29612cded3
CraftingTransaction: make CraftingManager injectable
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this becomes a bit easier to unit-test.
2020-07-01 13:38:06 +01:00
96541763f1
ConsoleCommandSender: inject Language via constructor
2020-07-01 13:38:05 +01:00
7f81507ea1
Add Releasable interface ( #3664 )
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closes #3301
2020-06-30 21:09:10 +01:00
74a919353f
Food: remove unused import
2020-06-29 22:52:04 +01:00