mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-26 05:14:05 +00:00
fix interacting with anvil & enchanting table inventories
This commit is contained in:
parent
d840e8c4d4
commit
ae179e5039
@ -22,7 +22,10 @@ declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\network\mcpe\convert;
|
||||
|
||||
use pocketmine\block\inventory\AnvilInventory;
|
||||
use pocketmine\block\inventory\EnchantInventory;
|
||||
use pocketmine\crafting\CraftingGrid;
|
||||
use pocketmine\inventory\Inventory;
|
||||
use pocketmine\inventory\transaction\action\CreateItemAction;
|
||||
use pocketmine\inventory\transaction\action\DestroyItemAction;
|
||||
use pocketmine\inventory\transaction\action\DropItemAction;
|
||||
@ -157,6 +160,22 @@ class TypeConverter{
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param int[] $test
|
||||
* @phpstan-param array<int, int> $test
|
||||
* @phpstan-param \Closure(Inventory) : bool $c
|
||||
* @phpstan-return array{int, Inventory}
|
||||
*/
|
||||
protected function mapUIInventory(int $slot, array $test, ?Inventory $inventory, \Closure $c) : ?array{
|
||||
if($inventory === null){
|
||||
return null;
|
||||
}
|
||||
if(array_key_exists($slot, $test) && $c($inventory)){
|
||||
return [$test[$slot], $inventory];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* @throws \UnexpectedValueException
|
||||
*/
|
||||
@ -173,21 +192,26 @@ class TypeConverter{
|
||||
if($action->inventorySlot === UIInventorySlotOffset::CREATED_ITEM_OUTPUT){
|
||||
return null; //useless noise
|
||||
}
|
||||
if(array_key_exists($action->inventorySlot, UIInventorySlotOffset::CRAFTING2X2_INPUT)){
|
||||
$window = $player->getCraftingGrid();
|
||||
if($window->getGridWidth() !== CraftingGrid::SIZE_SMALL){
|
||||
throw new \UnexpectedValueException("Expected small crafting grid");
|
||||
}
|
||||
$slot = UIInventorySlotOffset::CRAFTING2X2_INPUT[$action->inventorySlot];
|
||||
}elseif(array_key_exists($action->inventorySlot, UIInventorySlotOffset::CRAFTING3X3_INPUT)){
|
||||
$window = $player->getCraftingGrid();
|
||||
if($window->getGridWidth() !== CraftingGrid::SIZE_BIG){
|
||||
throw new \UnexpectedValueException("Expected big crafting grid");
|
||||
}
|
||||
$slot = UIInventorySlotOffset::CRAFTING3X3_INPUT[$action->inventorySlot];
|
||||
}else{
|
||||
throw new \UnexpectedValueException("Unhandled magic UI slot offset $action->inventorySlot");
|
||||
$pSlot = $action->inventorySlot;
|
||||
|
||||
$craftingGrid = $player->getCraftingGrid();
|
||||
$mapped =
|
||||
$this->mapUIInventory($pSlot, UIInventorySlotOffset::CRAFTING2X2_INPUT, $craftingGrid,
|
||||
function(Inventory $i) : bool{ return $i instanceof CraftingGrid && $i->getGridWidth() === CraftingGrid::SIZE_SMALL; }) ??
|
||||
$this->mapUIInventory($pSlot, UIInventorySlotOffset::CRAFTING3X3_INPUT, $craftingGrid,
|
||||
function(Inventory $i) : bool{ return $i instanceof CraftingGrid && $i->getGridWidth() === CraftingGrid::SIZE_BIG; });
|
||||
if($mapped === null){
|
||||
$current = $player->getCurrentWindow();
|
||||
$mapped =
|
||||
$this->mapUIInventory($pSlot, UIInventorySlotOffset::ANVIL, $current,
|
||||
function(Inventory $i) : bool{ return $i instanceof AnvilInventory; }) ??
|
||||
$this->mapUIInventory($pSlot, UIInventorySlotOffset::ENCHANTING_TABLE, $current,
|
||||
function(Inventory $i) : bool{ return $i instanceof EnchantInventory; });
|
||||
}
|
||||
if($mapped === null){
|
||||
throw new \UnexpectedValueException("Unmatched UI inventory slot offset $pSlot");
|
||||
}
|
||||
[$slot, $window] = $mapped;
|
||||
}else{
|
||||
$window = $player->getNetworkSession()->getInvManager()->getWindow($action->windowId);
|
||||
$slot = $action->inventorySlot;
|
||||
|
Loading…
x
Reference in New Issue
Block a user