ad048f0b7f
Merge remote-tracking branch 'origin/stable'
2021-03-23 15:17:10 +00:00
3fe0adbd7f
Merge branch 'stable'
2021-03-14 20:14:08 +00:00
bbae02264d
Merge branch 'stable'
2021-01-27 20:04:13 +00:00
c70c0b55df
Separate held item index change listener logic from PlayerInventory
2021-01-12 16:44:25 +00:00
82c8fa696a
Relocate teleport ACK checks to InGamePacketHandler
2021-01-07 20:43:31 +00:00
af1fe7c293
Merge branch 'stable'
2020-11-21 21:13:48 +00:00
72ace3951e
InGamePacketHandler: fixed crafting table breaking when clicked while sneaking
2020-11-03 22:56:20 +00:00
4c0c2ebd24
CS cleanup
2020-10-26 15:56:30 +00:00
eabfd2a37b
World: replace sendBlocks() with createBlockUpdatePackets()
...
this allows the caller to decide how the packets should be sent.
2020-10-11 16:30:54 +01:00
b0b08d45d5
Entity: clean up sendData() handling, remove send-to-self hack
2020-10-08 21:35:36 +01:00
69cad3e694
InGamePacketHandler: Ignore LevelSoundEventPacket completely
2020-10-06 18:26:57 +01:00
7ef794d725
imports cleanup
2020-10-04 18:22:07 +01:00
d3a3a41d2b
Revert back to separated floor/wall sign
...
the conditionally useless properties are problematic.
2020-10-04 17:52:23 +01:00
e1d80f05b1
Merge branch 'stable' into master
2020-08-03 20:14:46 +01:00
279abb871d
Remove all usages of CompoundTag->hasTag()
...
in pretty much every case, these usages really wanted to read the tag's contents anyway, which can be combined with a getTag() and instanceof call for more concise and static analysis friendly code.
In the few cases where the tag contents wasn't needed, it still wanted to check the type, which, again, can be done in a more static analysis friendly way by just using getTag() and instanceof.
2020-07-10 21:01:43 +01:00
e9eadd3a26
Merge commit '8480ee82e'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
# src/pocketmine/block/CraftingTable.php
2020-07-04 22:19:43 +01:00
cf5e31c619
InventoryTransaction::execute() now throws exceptions instead of returning true/false
2020-07-01 14:08:28 +01:00
29612cded3
CraftingTransaction: make CraftingManager injectable
...
this becomes a bit easier to unit-test.
2020-07-01 13:38:06 +01:00
670ad9eb9d
Position: rename getWorldNonNull() to getWorld(), remove original getWorld()
2020-06-29 21:19:46 +01:00
01d221b794
imports cleanup
2020-06-28 17:50:49 +01:00
9f323bc480
phpstorm, stop messing with my code pls
2020-06-26 22:25:09 +01:00
7e6adc41f0
Merge 1.16 support into PM4 (with changes)
2020-06-26 22:21:09 +01:00
9887a8b778
Merge commit 'c5bbb2bcbc4ecc8bcfd9bfaefd27c1b51e482d77'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
# src/pocketmine/network/mcpe/protocol/InventoryTransactionPacket.php
2020-06-26 19:18:58 +01:00
6f4d4be3da
InGamePacketHandler: handle InvalidSkinException thrown by SkinAdapter::fromSkinData()
2020-06-17 22:31:44 +01:00
9ce531fef4
(master) imports cleanup
2020-06-14 19:29:33 +01:00
465285b3c2
do not rely on GameMode::getMagicNumber() to match protocol IDs
2020-06-13 12:26:17 +01:00
d2d4780653
Merge commit 'a3f633862'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-06-03 13:03:23 +01:00
7d7c16b764
Merge commit '21aef97ba'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-06-03 13:00:31 +01:00
01cbd27485
Merge commit 'd64561b0b'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-06-03 12:57:20 +01:00
90b53149d7
Merge commit '5056754ce'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
2020-06-03 12:54:00 +01:00
899da1b7f7
Merge commit '42e14f749'
...
# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
# src/pocketmine/item/Bow.php
# src/world/World.php
2020-06-03 12:31:17 +01:00
a73c54bdd0
making tile spawn compound cache use CacheableNbt instead of strings
2020-05-04 12:35:13 +01:00
d3dcb8a4e3
moving entity attack sounds to server-side
2020-05-04 11:50:42 +01:00
8682ea35f7
Introduce some (not great) API for entity animations
...
while this API is a bit yucky, it's a step forward for protocol isolation and offers the possibility of controlling animations by adding events.
2020-05-01 13:57:26 +01:00
2964a4be35
making BlockPunchSound server-controlled
2020-05-01 12:23:00 +01:00
1969766b70
Nix some client-sided sounds, control them from the server
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this is a necessary step to knock out the implicit assumption that every player is using the same protocol.
2020-05-01 11:52:32 +01:00
adadd5423d
move force-close crafting grid hack to InGamePacketHandler
...
the crafting transaction implementation has no business caring about this
2020-04-29 16:54:23 +01:00
f9a587d40e
imports cleanup
2020-04-28 17:27:38 +01:00
a97cafd4f6
moving serializers into protocol namespace
2020-04-27 13:54:39 +01:00
f3d7c320a1
move SkinAdapter stuff to convert package
2020-04-23 15:46:37 +01:00
ebcfab4b61
NetworkInventoryAction: move type translation to TypeConverter
2020-04-23 15:40:23 +01:00
18d48869a0
the great airgapping of recipes and itemstacks
2020-04-23 14:11:48 +01:00
86e051b7bf
Merge commit 'a2543ff80d2906bccda1a4e2fdbd9d8e7d147fb3'
2020-04-18 17:33:05 +01:00
3e5d3a646b
Make use of BadPacketException::wrap()
2020-03-23 21:28:38 +00:00
c9e8598510
InGamePacketHandler: do not handle inbound ActorEvents that are not for self
2020-03-13 15:19:32 +00:00
55e3b9ed91
InventoryManager: avoid feedback loop when closing inventory
2020-02-12 16:35:57 +00:00
4014f9a4f2
InventoryManager: be aware of client-side state when syncing slots
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this eliminates feedback loops during client-initiated slot changes, and also makes it possible to have a SlotChangeAction anonymous from its initiator.
2020-02-11 21:12:18 +00:00
ce42ca958e
InGamePacketHandler: do not execute use-item action if already using item, fixes #3246
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the useHeldItem() sets the using-item flag back to true immediately after consumeHeldItem() sets it to false, which caused this bug.
stable has the same problem, but the effects don't show due to a well timed MobEquipmentPacket (a happy accident).
2020-02-09 12:13:15 +00:00
bfdfa4184b
Merge branch 'stable'
2020-02-08 09:33:56 +00:00
fb1126797a
Merge branch 'stable'
2020-02-07 18:13:55 +00:00