665130561e
Further cleanup on NBT dynamic field access
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not sure how I missed so many of these... there are probably lots more besides :(
2017-11-17 11:19:36 +00:00
48a7627b96
add constants for NBT tag names in WritableBook
2017-11-17 10:48:48 +00:00
235fc4cd2f
remove redundant null coalesce
2017-11-17 10:45:14 +00:00
e0654b85ba
get rid of dynamic field assignments
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nearly there now... eventually
2017-11-17 10:43:51 +00:00
19315dfd06
Some cleanup on WritableBook code, get rid of some CompoundTag magic
2017-11-17 10:43:51 +00:00
f3ee605cd3
ignore doxygen files
2017-11-16 16:37:30 +00:00
976d5583cc
Remove ItemFrame drops hack
2017-11-16 15:13:22 +00:00
6adc813a7f
Fixed disable-block-ticking pocketmine.yml config not working
2017-11-16 14:45:00 +00:00
769f3f75cd
added public doxygen configuration
2017-11-16 10:38:39 +00:00
432d90bddd
quickfixes for command messages
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these will have to be fixed properly at a later date
2017-11-16 08:56:01 +00:00
3a16985d45
Cleaned up item & arrow pickup code
2017-11-15 12:14:42 +00:00
bbbed22467
Save player data after PlayerQuitEvent ( #1544 ), close #1543 , close #1482
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This reverses a bad solution for #1482 for level unloading on PlayerQuitEvent which caused more widespread issues with plugins doing other, more common things on player quit which directly affected the save data.
2017-11-15 11:16:02 +00:00
2794df34ab
Basic implementation of banners, including API to modify them with ease. ( #1331 )
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Banner crafting is NOT implemented yet.
2017-11-15 11:10:46 +00:00
0d2b171c2c
Remove RakLib and SPL submodules, start using Composer
2017-11-14 19:37:58 +00:00
aa399a1109
migrate to new CompoundTag API ( #1515 )
2017-11-10 15:38:21 +00:00
d4494687d1
Fixed collision blocks not being recalculated after teleporting, close #1531
2017-11-09 15:11:42 +00:00
6fe45a69c8
Updated RakLib submodule
2017-11-09 14:44:38 +00:00
827ee5ff33
more constants in Tile
2017-11-08 10:49:15 +00:00
733e61f815
add return typehints for Item fluent methods
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to prevent issues like a2d4baf8b9
happening again >.>
2017-11-07 09:54:08 +00:00
0621d5c8ea
Fixed JSON NBT parsing lists in /give
2017-11-07 09:50:59 +00:00
a2d4baf8b9
Fixed ItemBlock->setDamage() not returning a value
2017-11-07 09:44:34 +00:00
23bc97e098
Updated PocketMine-DevTools submodule
2017-11-07 09:36:58 +00:00
14e6e3694d
Updated RakLib submodule
2017-11-07 09:35:00 +00:00
0e64c3dad8
fixed misusing isAlive(), close #1523
2017-11-07 09:32:38 +00:00
99f06c6c18
Fixed player hit animations
2017-11-06 14:41:48 +00:00
fd0b07a0aa
Added API to allow getting player latency
2017-11-06 14:33:27 +00:00
6ece799998
Updated RakLib submodule
2017-11-06 09:09:20 +00:00
a9c75a882a
Updated PocketMine-SPL submodule
2017-11-05 20:51:26 +00:00
4437b67178
added some EntityEventPacket constants
2017-11-05 12:41:39 +00:00
34d2047ac3
A better error message for Server::getInstance() access on other threads
2017-11-05 18:40:47 +08:00
20d2ef9d38
Fixed players respawning in the wrong world
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add() returns a Vector3 instance, not a Position instance... argh
2017-11-04 22:04:33 +00:00
eab7b93483
Fixed misuse of kill() and close() when deleting entities ( #1490 )
2017-11-04 19:30:48 +00:00
e84ab8fec2
Disable stats reporting by default on new installs
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since we don't have a stats server at the moment, this simply causes long delays on server stop while the server instance attempts to communicate with stats.pocketmine.net.
2017-11-04 18:41:18 +00:00
a66a757f56
Cleaned up EntityEventPacket handling
2017-11-04 18:31:35 +00:00
ddb7fd12f2
removed obsolete EntityEvent broadcast
2017-11-04 18:28:29 +00:00
6ccb494f8d
added API to get player language code
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sadly this isn't particularly useful without something like the intl
extension to translate the language codes to ISO-632-1 codes like the
ones PocketMine-MP uses. However, this will do for now.
2017-11-04 15:50:00 +00:00
2ec7763bd6
Cosmetically improve UUID::equals() ( #1517 )
2017-11-04 10:45:05 +00:00
6ebe3bfbea
use Player->sendDataPacket() with immediate parameter
2017-11-03 19:00:08 +00:00
4533df17cf
make username validation on login less stupid
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why are we checking if the username is valid AFTER we already tried to set it? it might not even be a string
2017-11-03 18:49:28 +00:00
8ae663425f
try...catch attempt to decode connection request in incompatible logins
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to allow protocol version hacking without it being so damn inconvenient
2017-11-03 18:46:40 +00:00
e95b1d4b00
look for item IDs in ItemIds instead of Item
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Item is likely to be more polluted by other constants which aren't item IDs.
2017-11-03 12:42:51 +00:00
8ad02c9a4e
Remove redundant condition from ItemFactory
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it's unrealistic to have a numeric constant name, so this condition is pointless.
2017-11-03 12:41:24 +00:00
754e088ee8
Change visibility of Block->boundingBox
2017-11-03 12:19:51 +00:00
451f5d0cd7
Fixed block-pick on crops giving the crop block itself
2017-11-03 12:17:38 +00:00
42ed03fd02
Merge branch 'left-click-spawn-prot'
2017-11-03 11:59:26 +00:00
3614711a02
fixed negative effect durations when level tick rate is > 1
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thank you @Sandertv
2017-11-01 09:09:17 +00:00
b7cd8dbfa9
Fixed CraftingManager->cloneItemMap() being utterly useless
2017-10-31 19:01:03 +00:00
1486b5aa71
make more properties in CraftingManager protected
2017-10-31 18:49:49 +00:00
f8e6438efe
updated some NBT for tiles
2017-10-31 18:22:06 +00:00
caf9eaa2da
rename field in EntityPickRequestPacket
2017-10-31 12:25:20 +00:00