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600d80331a
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Accept null for targets in Human->sendSkin()
For humans, it'll send to all viewers. For players, it'll send to all viewers, and the player itself.
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2017-10-29 11:18:34 +00:00 |
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c55bc2d7e9
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added use-item click vector to PlayerInteractEvent
now go and make some touchscreens with maps!
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2017-10-27 19:00:17 +01:00 |
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52d0ad8a61
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be yet more tolerant for on-ground checks on players
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2017-10-26 23:23:11 +01:00 |
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b6264d188e
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Change Server->getConfigBoolean() to getConfigBool()
to be consistent, deprecated the original
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2017-10-25 16:30:39 +01:00 |
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0df3b00de4
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Fixed incompatible protocol message showing an empty pair of brackets when protocol is null
this happens if an exception occurs while or before trying to read the protocol version
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2017-10-23 19:44:19 +01:00 |
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3765511317
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rename WritableBook->swapPage() to swapPages()
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2017-10-23 17:55:01 +01:00 |
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e055ce9526
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Use translation for flight kick message (#1489)
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2017-10-23 13:18:57 +01:00 |
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18e4e5364f
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Fixed getBlock() performance degradation caused by 781de3efab , added Level->getBlockAt() to avoid creating vectors everywhere
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2017-10-20 13:22:49 +01:00 |
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a245615531
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fixed non-living entities lingering for a second after being kill()ed
only living entities should have death animation time
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2017-10-19 20:51:50 +01:00 |
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11cc20972f
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extended death animation time
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2017-10-19 13:39:51 +01:00 |
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584810780a
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Moved projectile-related classes to their own namespace
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2017-10-19 12:27:44 +01:00 |
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ece37d1e19
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Added more methods to PlayerIllegalMoveEvent
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2017-10-17 16:14:41 +01:00 |
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cccaade00c
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make Player#unloadChunk() method protected
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2017-10-17 14:22:57 +01:00 |
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d8c90be5b8
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Make on-ground checking less fussy
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2017-10-13 13:19:20 +01:00 |
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7b5df10b6a
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Reset position properly when reverting movement
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2017-10-12 20:33:26 +01:00 |
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be2d134994
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Added API to allow flagging an entity not to be saved to disk when its chunk is saved (#1452)
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2017-10-11 16:09:08 +01:00 |
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287f08cbd1
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Changed confusing MovePlayerPacket field name to be consistent with other packets
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2017-10-10 21:56:17 +01:00 |
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9598b8cee4
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Use API methods instead of directly setting properties
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2017-10-09 11:38:52 +01:00 |
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2601e35990
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Cleaned up and added API for entity air supply, fixed oxygen being used in creative/spectator
this commit also includes respiration checks because it's cherry-picked
from api3/blocks, but respiration won't work until it's registered.
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2017-10-09 11:28:40 +01:00 |
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bdfd9c95dd
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Minor cleanup to attack handler
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2017-10-09 11:02:00 +01:00 |
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cd44551d64
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Cleaned up checks for handling inventory transactions
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2017-10-09 10:57:28 +01:00 |
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66a3354b31
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Fixed not respawning adjacent tiles correctly when cancelling block break events
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2017-10-09 10:30:48 +01:00 |
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ac7384a2b4
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Re-organise some Player methods
- group spawn-related methods
- group achievement-related methods
- move isSleeping()
- group name-related methods
- move Player->sendAllInventories()
- move Player->jump()
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2017-10-09 10:25:33 +01:00 |
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748beaaaa7
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Changed a couple of very misleading default values
why on earth did I do this
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2017-10-09 09:55:18 +01:00 |
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58788b4bc7
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Removed some unnecessary stuff PhpStorm complained about
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2017-10-09 09:46:21 +01:00 |
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ae76ac82c8
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Removed unnecessary delegate packet handlers
let's keep all the TODOs in one place
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2017-10-09 09:44:22 +01:00 |
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e4000f8f03
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Reorganise some packet methods in Player
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2017-10-09 09:35:31 +01:00 |
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ebcce43131
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Don't hold player references for hiddenPlayers
they aren't needed, and this is just one more thing that could go wrong in Player->close() that could lead to leaks.
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2017-10-09 09:20:44 +01:00 |
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1a88f59b23
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Moved some stuff from join to login
this is how it should be
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2017-10-08 19:38:03 +01:00 |
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fdfe70b9f2
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Removed entity metadata setting from LoginPacket handler
why the f was this here
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2017-10-08 19:10:49 +01:00 |
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3bda1473e7
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Removed outdated documentation for Player->getClientId()
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2017-10-08 18:47:13 +01:00 |
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29cd071108
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Added some documentation on player UUIDs
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2017-10-08 18:40:27 +01:00 |
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1810088acf
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Use Player->isCreative()
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2017-10-08 18:17:12 +01:00 |
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51e4a62e7b
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Use setUsingItem() instead of directly setting data flags
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2017-10-08 18:03:19 +01:00 |
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aa91183504
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Added Durable class, fixed some tools not breaking correctly, removed some boilerplate code
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2017-10-08 15:54:31 +01:00 |
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5b9515b20f
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Peaceful difficulty allows PvP
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2017-10-08 13:57:25 +02:00 |
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81dee2f9fc
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Adding writable and written books. (#1397)
* Adding writable and written books.
* Added a PlayerEditBookEvent.
* Changed BookEditPacket field names.
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2017-10-08 11:49:57 +01:00 |
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628ff9449e
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Fixed respawn fall damage when dying while falling from causes other than fall damage
tl;dr: fall distance didn't get reset
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2017-10-05 16:47:50 -04:00 |
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fc9c264e77
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Resend blocks around targeted blocks when interactions & block-break are cancelled, fixes #906
this solution is dumber but more effective (also solves the beds & doors placement problem)
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2017-10-03 19:28:01 +01:00 |
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9bbebaa071
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Force-close the inventory window when crafting fails to avoid desync issues
mojang, why does this have to be hard work
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2017-10-03 11:04:21 +01:00 |
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76117e7fa0
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Get XUID from LoginPacket after authentication, add Player->getXuid()
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2017-10-02 18:51:51 +01:00 |
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b54f256fea
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Added a hack to cut down on excess skin geometry bloat
there are further ways this can be debloated, but non-pretty-printing it cuts the size down by ~70-80%.
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2017-10-01 16:50:16 +01:00 |
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ab5bbaa7bd
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Remove redundant property from Player
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2017-10-01 12:19:11 +01:00 |
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e6cecabf3f
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New skin API, add support for custom capes & custom geometry (#1416)
* Added support for changing skins ingame, custom capes & geometry
* Use PlayerSkinPacket for setting Human skin instead of PlayerList hack
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2017-09-29 14:09:00 +01:00 |
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c273a46537
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Ditch crafting transaction if we get normal inventory action with incomplete crafting transaction
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2017-09-28 20:07:07 +01:00 |
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9bc8d8db79
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Revert "Add buffering for non-immediate priority packets to reduce compression overhead"
This reverts commit 2162675b64 .
This broke Human skins... it seems MCPE doesn't like you adding and
removing a player from the list in the same batch.
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2017-09-28 14:29:17 +01:00 |
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d0bf0ff083
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Imports cleanup
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2017-09-28 10:51:05 +01:00 |
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2162675b64
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Add buffering for non-immediate priority packets to reduce compression overhead
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2017-09-27 14:06:42 +01:00 |
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8f63117dac
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Use try...finally in Player->sendDataPacket() so we don't forget to stop timings
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2017-09-27 13:52:25 +01:00 |
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992c4ce6a0
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Added API method Block->getVariant()
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2017-09-26 19:35:04 +01:00 |
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