442 Commits

Author SHA1 Message Date
Dylan K. Taylor
b570324288
LegacyStringToItemParser: rely exclusively on item_from_string_bc_map.json, do not interpret integers given as strings
fixes #4507
2021-10-13 20:29:18 +01:00
Dylan K. Taylor
6284cd14c7
LegacyStringToItemParser: added getMappings() 2021-10-13 20:19:44 +01:00
IceCruelStuff
49c1e4c06e
Implement fletching table (#4501) 2021-10-12 21:21:05 +01:00
Dylan K. Taylor
dbeaf27cb7
Document that Item::setNamedTag() may cause NbtException to be thrown
if the NBT is bogus for some reason
in PM3, these kinds of bugs wouldn't show up until/unless the item NBT was actually used, but on PM4, we decode it ahead of time, so the errors always show up immediately.
2021-10-05 19:09:22 +01:00
Dylan K. Taylor
05e2bef5ce
ItemFactory: fix crash when checking if blockitem IDs are registered 2021-09-16 14:53:19 +01:00
Dylan K. Taylor
c062282954
Drop enchantment runtime IDs 2021-09-03 21:20:43 +01:00
Dylan K. Taylor
aa5a9f6d12
Enchantment: use Translatable instead of hardcoded translation keys 2021-09-03 20:52:05 +01:00
Dylan K. Taylor
fbbaef4401
Enchantment: use promoted properties 2021-09-03 20:41:43 +01:00
Dylan K. Taylor
8847aa2d7f
LegacyStringToItemParser: mark as deprecated, and point people towards StringToItemParser, which is much nicer 2021-08-29 16:13:19 +01:00
Dylan K. Taylor
2d025bf02f
Populate StringToItemParser with some names from VanillaBlocks
this makes just about everything easily accessible via commands.
There are some stuff that shouldn't be here due to not being actual items (e.g. door blocks, bed blocks, wall coral fans) but since there were legacy aliases for all those things already, I figured what the heck - it's more effort to exclude them, so whatever.
2021-08-23 14:49:30 +01:00
Dylan K. Taylor
78b0275a6c
StringToItemParser: added a bunch of nice new aliases
this should especially make potions less cancerous to /give.
2021-08-23 14:25:00 +01:00
SalmonDE
7fd712c1ff
Refactor Block & Tile: getPos() to getPosition() (#4395)
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
2021-08-23 14:01:32 +01:00
Dylan K. Taylor
22316976fa
Introduce next-generation StringToItemParser
this isn't specced up with some of the finer features of LegacyStringToItemParser such as metadata parsing, but those are still a work in progress (and probably limited to specific items like durable stuff).
The goal is to unbind these aliases from legacy internal IDs, while also providing a nice flexible way for plugins to add their own items and aliases to the existing system.

This system allows mapping a string to any item at all, irrespective of state, internal IDs, or any of that nonsense. This means it's finally possible to have stuff like lapis_lazuli and bone_meal aliases in commands.
2021-08-23 00:39:20 +01:00
Dylan K. Taylor
270ee5c085
Simplify registry method generation 2021-08-22 23:02:36 +01:00
Rush2929
cf77b33c3b
Bows can now use offhand arrows (#4356) 2021-08-10 19:36:57 +01:00
Angel
309bed414f
Implemented sweet berries (#4164)
this doesn't implement the server-side logic for the "stickiness" (slowdown) because we don't have the system needed for it yet.
It also doesn't have parity with vanilla on the damage.
2021-07-19 20:01:33 +01:00
Dylan K. Taylor
654fc9a2a6
LegacyStringToItemParser: Throw more specific exceptions 2021-07-10 21:03:12 +01:00
Dylan K. Taylor
7a35fdb1bb
Allow Blocks to specify their max stack size 2021-06-30 19:28:16 +01:00
Dylan K. Taylor
c05f6db8d9
Bed and Skull items now return a correct block, with appropriate type information
I wanted to do the same for banners, but unfortunately banners are a tad more complicated.
2021-06-30 17:27:14 +01:00
Dylan K. Taylor
76a74b3931
Revert "Item: skip a step when decoding PC itemstacks"
This reverts commit 9b52af62b6f469771f2355a964b35ecffa5117d9.

We shouldn't assume that a string maps directly to a legacy ID,
because we might want string aliases (e.g. dark_oak_boat) which refer to
items that have a specific meta value in the MCPE system.

Overall, I want to get rid of the reliance on IDs here and register all
this stuff using closure callbacks on VanillaItems, so getting rid of
this assumption also serves that goal.
2021-06-30 13:13:53 +01:00
Dylan K. Taylor
7ba573db77
Added API method Item::canStackWith() 2021-06-29 19:52:52 +01:00
Dylan T
32d7b1e6af
Start using webmozart/pathutil for joining paths (#4287) 2021-06-29 19:40:43 +01:00
Dylan K. Taylor
7029f85c1c
Regenerated VanillaItems 2021-06-29 18:23:24 +01:00
Dylan K. Taylor
0ec869823b
Added potion display names to Potion and SplashPotion 2021-06-29 18:21:41 +01:00
Dylan K. Taylor
07d97bbdeb
PotionType: Added display names 2021-06-29 18:19:27 +01:00
Dylan K. Taylor
f68caa878a
Potion: added getType() 2021-06-29 16:53:26 +01:00
Dylan K. Taylor
5d6146a01f
Register missing potion types 2021-06-19 21:53:08 +01:00
Dylan K. Taylor
5387456e44
Move potion types to enum 2021-06-19 21:39:23 +01:00
Dylan K. Taylor
6fea09ded4
SplashPotion: Require potionId in constructor 2021-06-19 19:47:44 +01:00
Dylan K. Taylor
af678f985d
All types of coral now have fully dynamic types 2021-05-19 22:49:44 +01:00
Dylan K. Taylor
b33bf1f433
Unfuck banners ... 2021-04-28 18:44:21 +01:00
Dylan K. Taylor
d5e5a81cff
Don't explode when data contains invalid dye colour IDs 2021-04-28 13:39:03 +01:00
Dylan K. Taylor
a44203a3d4
Separate BannerPatternLayer from BannerPatternType 2021-04-28 12:47:42 +01:00
Dylan K. Taylor
a32eb4ebc3
Implemented coral and coral fans
this implementation is very rough due to having to hack around lots more MCPE bullshit, and currently doesn't allow dynamic coral types; but it's there. We'll clean this up after 1.13 migration is done.
2021-04-17 02:04:10 +01:00
Dylan K. Taylor
01c3668375
ItemFactory: Check the bounds of durability, instead of trying to catch exceptions 2021-04-16 21:30:48 +01:00
Dylan K. Taylor
da51f106de
ItemFactory/BlockFactory: give more specific class descriptions
these classes both have a very specific purpose now, which is much lesser than it was in PM3.
2021-04-16 21:27:28 +01:00
Dylan K. Taylor
c979ab8aa0
Be more specific with documentation of ItemFactory::register() and BlockFactory::register() 2021-04-16 21:24:16 +01:00
Dylan K. Taylor
6071746993
Mark ItemFactory::get() and BlockFactory::get() as @deprecated 2021-04-16 21:16:27 +01:00
Dylan K. Taylor
49438d360d
RegistryUtils: generate ordered doc comments
this makes things easier to find, especially in the large ones like VanillaBlocks.
2021-03-22 16:16:28 +00:00
Dylan K. Taylor
90161f24e3
Added script to update registry/enum docblocks 2021-03-22 16:00:09 +00:00
Dylan K. Taylor
eb9a68edee
Further refactors to prepare for y=-64 lower limit 2021-03-18 00:08:16 +00:00
Dylan K. Taylor
c61f66d973
Removed ext-ds dependency 2021-02-11 15:40:37 +00:00
Dylan K. Taylor
b03ca1953a
Remove usage of Ds\Deque from WritableBookBase
ext-ds is not well maintained, and also not very well written. I'm planning to drop this extension for stability's sake.
2021-02-11 14:07:49 +00:00
Dylan K. Taylor
ae75d73f48
Extract MainLoggerThread unit from MainLogger
MainLogger is no longer a Thread, as per the recent changes to pocketmine/log-pthreads.
2021-02-04 16:28:49 +00:00
Dylan K. Taylor
079e794339
Armor: fixed item disappearing when switching two of the same armour pieces
Player->useHeldItem() assumes that if the old item == the new item, we want to set the item back into the inventory if it's modified in-place. Therefore, we don't modify the item in-place to bypass the problem.

closes #4022
2021-02-03 17:05:16 +00:00
Dylan K. Taylor
a9f8afa077
Banner: remove Deque usages
originally I introduced this to make it easier to implement the various APIs addPattern removePattern etc, but those were later removed in favour of simple getPatterns() and setPatterns(), allowing plugin developers to use ext-ds APIs to manipulate patterns.
However, ds poses a number of headaches because of mutability combined with by-ref semantics, which make it a pain to use these on the APIs because we can't guarantee that they won't be modified.
As much as arrays suck, they have two significant advantages over ext-ds: 1) they have copy-on-write semantics, and 2) they support PHP 8.0 without any extra work from me.
2021-01-15 00:17:56 +00:00
Dylan K. Taylor
9228f006d4
Merge remote-tracking branch 'origin/stable'
# Conflicts:
#	composer.json
#	composer.lock
#	resources/vanilla
#	src/CrashDump.php
#	src/PocketMine.php
#	src/pocketmine/Server.php
#	src/pocketmine/item/Bucket.php
#	src/pocketmine/item/Item.php
#	src/pocketmine/level/format/Chunk.php
#	src/pocketmine/level/format/io/leveldb/LevelDB.php
#	src/pocketmine/level/format/io/region/McRegion.php
#	src/pocketmine/network/mcpe/protocol/BatchPacket.php
#	src/pocketmine/tile/Furnace.php
#	src/pocketmine/utils/UUID.php
#	src/utils/ServerKiller.php
2020-12-20 20:54:13 +00:00
Dylan K. Taylor
2af15557b9 Merge branch 'stable'
# Conflicts:
#	.travis.yml
#	resources/vanilla
#	src/block/BlockToolType.php
#	src/network/mcpe/protocol/types/entity/MetadataProperty.php
#	tests/travis/setup-php.yml
2020-12-11 22:44:04 +00:00
Dylan K. Taylor
6cf875ca3a Item: rename onActivate() to onInteractBlock() 2020-11-09 19:33:13 +00:00
Dylan K. Taylor
3c6a64f91b Fixed armour equipment logic, close #3896
this isn't perfect because the client expects to be the boss here and is also inconsistent.
2020-11-09 13:32:12 +00:00