Dylan K. Taylor
d37142af4b
Merge branch 'stable' into next-minor
2023-01-18 15:30:42 +00:00
Dylan K. Taylor
7c068101b7
CSÂ
2023-01-18 15:17:37 +00:00
Dylan K. Taylor
a8556dff02
RakLibInterface: include Snooze events in Connection Handler timings
2023-01-18 15:02:33 +00:00
Dylan K. Taylor
ad6a423d12
Merge branch 'stable' into next-minor
2023-01-16 18:30:13 +00:00
Dylan K. Taylor
7e16f9be8f
InGamePacketHandler: handle block actions before use item transactions
...
the START_BREAK and transaction to break the block may arrive in the same packet, causing events to be fired in the wrong order.
fixes #5490
2023-01-16 17:50:11 +00:00
Dylan K. Taylor
ba18a81e88
NetworkSession: fixed rate limit getting exhausted after 2.5 seconds during PvP
2023-01-13 15:28:03 +00:00
Dylan K. Taylor
d74719704e
Merge branch 'stable' into next-minor
2023-01-12 19:02:07 +00:00
Dylan K. Taylor
992cb06da6
NetworkSession: fixed rate limit not being increased correctly on Windows
...
due to the 15ms scheduler interval, the server will often sleep 45ms instead of 50ms, which causes the budget not to get updated.
2023-01-09 00:01:56 +00:00
Dylan K. Taylor
bb3f87f862
NetworkSession: allow 2 batches per tick
...
apparently InventoryTransactionPacket may arrive outside of the normal update cycle, since it's prioritized to reduce latency.
2023-01-09 00:00:39 +00:00
Dylan K. Taylor
d2eddf9d33
relocate comments
2023-01-08 20:56:51 +00:00
Dylan K. Taylor
0233e74f4f
NetworkSession: micro optimisation - do not check if a debugger is active unless the packet limit is exceeded
2023-01-08 19:45:14 +00:00
Dylan K. Taylor
dd355c58d8
NetworkSession: fix CS
2023-01-08 19:35:43 +00:00
Dylan K. Taylor
267032cff9
NetworkSession: do not rate limit packets if a debugging session is active
2023-01-08 19:31:39 +00:00
Dylan K. Taylor
4a3d9f8f83
Make client-aware translation handling more coherent
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I have no clear idea why this was still using translateString(), since it's entirely unnecessary when we aren't selectively translating.
2023-01-08 16:45:57 +00:00
Dylan K. Taylor
1c96e7936c
Remove dead translation code
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we don't translate raw string parameters anywhere else these days, so there's no reason to do so here either. The parameters array is already reduced to string[] by this point anyway.
2023-01-08 16:20:05 +00:00
Dylan K. Taylor
6cecd690b2
CS
2023-01-07 21:33:53 +00:00
Dylan K. Taylor
91e38d1f97
NetworkSession: compensate for server lag in batch budgeting
2023-01-07 21:33:34 +00:00
Dylan K. Taylor
f9bcc8e862
NetworkSession: added a rate-limit for incoming batches
2023-01-07 16:19:02 +00:00
Dylan K. Taylor
ece49f011c
Merge branch 'stable' into next-minor
2023-01-06 01:50:17 +00:00
Dylan K. Taylor
3baa5ab712
InGamePacketHandler: removed obsolete workaround
2023-01-06 00:41:57 +00:00
Dylan K. Taylor
db07976aab
TypeConverter: do not send useless meta to the client
2023-01-03 23:50:31 +00:00
Dylan K. Taylor
0e4b79ea77
InGamePacketHandler: fixed client-side predictions not getting rolled back for block placementÂ
2023-01-03 19:43:21 +00:00
Dylan K. Taylor
b312e93176
Limit list max size in transactions
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this duct tape is to limit the impact of a security vulnerability being actively exploited.
2023-01-02 22:59:48 +00:00
Dylan K. Taylor
61933624d2
NetworkSession: Lift batch limit to 1300 to allow shift-click crafting to work correctly
...
the theoretical limit for transactions in this case is 64x9 (inputs) + 64x9 (output on crafting grid) + 64 (outputs to main slot) + 64 CraftingEventPackets = 1280.
This is an extreme case which assumes that a recipe could generate up to 64x10 (640) output items per iteration, filling every slot of the output grid, which should never occur in any reasonable circumstances.
2022-12-30 22:11:35 +00:00
Alexey
0d31b25fba
Use str_starts_with and str_contains instead of strpos ( #5482 )
2022-12-30 21:41:30 +00:00
Dylan K. Taylor
59be901efe
Fixed unauthenticated sessions taking up player slots
2022-12-28 20:42:33 +00:00
Dylan K. Taylor
0d169b4e80
Filesystem: added fileGetContents to reduce ErrorToExceptionHandler boilerplate code
2022-12-25 17:13:51 +00:00
Dylan K. Taylor
b1c0eae1f6
NetworkSession: tidy up common disconnection logic
2022-12-24 20:36:18 +00:00
Dylan K. Taylor
80832ff763
NetworkSession: do not send packets to disconnected sessions
...
this is mostly harmless, since the packets land in a buffer that gets discarded, but we also need to avoid calling DataPacketSendEvent.
2022-12-24 20:12:50 +00:00
Dylan K. Taylor
f7d0d16eb3
NetworkSession: defer destructive cleanup until the next session tick() call
...
this fixes crashes when kicking players during PlayerJoinEvent and various other events.
2022-12-24 20:06:00 +00:00
Dylan T
567bd8abb5
Add .self
and .other
permissions for gameplay-altering commands ( #5470 )
...
I'm not quite sure this is the best way to enable such functionality, but it's already used for some other stuff, so I'm not too worried for now.
This allows the following commands to have their usage limited to self or others:
- /effect
- /enchant
- /gamemode
- /give
- /spawnpoint
- /teleport
- /title
I envision this being useful for creative mode servers, and test servers such as test.pmmp.io.
2022-12-24 17:22:18 +00:00
Dylan K. Taylor
b03733442b
Move translation flattening logic from Player to NetworkSession
...
this is network-specific stuff, so it doesn't belong in Player.
2022-12-22 16:51:09 +00:00
IvanCraft623
a9e5f92958
Show death message on death screen ( #5386 )
2022-12-22 15:36:31 +00:00
Dylan K. Taylor
bf44edd179
Constify a bunch of NBT keys, pass 1
2022-12-18 22:12:15 +00:00
Rush2929
31465525e3
Fixed PHP-CS-Fixer not import global constants. ( #5449 )
2022-12-12 17:12:33 +00:00
Dylan K. Taylor
1cefe24414
InGamePacketHandler: fixed transaction predictions not getting rolled back for failed use/release/interact transactions
...
this was caused by b5cfab497dc75ff884b5d91831d5a2f7a5016d99.
2022-12-10 21:16:08 +00:00
Dylan K. Taylor
99996b62d6
Align PhpDoc @param tags according to PHP-CS-Fixer
2022-12-06 13:21:20 +00:00
Dylan K. Taylor
b5cfab497d
Clean up inventory content syncing, fixes #5441
...
these remnants should have been cleaned up in 4.11, but I somehow managed to skip over them.
2022-12-04 23:05:30 +00:00
Dylan K. Taylor
d79e6354a0
Merge branch 'stable' into next-minor
2022-11-25 14:41:05 +00:00
Alexey Burevestnikov
dda8ff18b1
Missing space ( #5419 )
2022-11-21 10:25:17 +00:00
Dylan K. Taylor
cdbdcb5d67
Merge branch 'stable' into next-minor
2022-11-04 20:44:28 +00:00
Dylan K. Taylor
2fdc46c165
PHPStan 1.9 features
2022-11-04 20:23:34 +00:00
Dylan K. Taylor
b6f6671a81
Merge branch 'stable' into next-minor
2022-10-31 15:34:24 +00:00
jasonw_4331
44af519cd6
SpawnResponsePacketHandler: silence PlayerAuthInputPacket debug spam ( #5368 )
2022-10-30 19:24:26 +00:00
Dylan K. Taylor
a9361b3f8b
Changes for 1.19.40
2022-10-25 23:11:41 +01:00
Dylan K. Taylor
d74824c8d5
Correctly use Command->getLabel() instead of Command->getName()
...
getName() essentially serves as an ID for the command for CommandExecutors. It has no other sane use case.
Since it's not unique (multiple commands with the same name may be registered, and the fallback alias will be used on conflict), it cannot be used for array indexing. It's also not correct to use it for any display purpose, since the command may not be able to be invoked by its 'name' if there was a conflict.
There is an open debate about what to do with getName() and the wider CommandExecutor ecosystem, but that's a topic for another discussion.
closes #5344
2022-10-18 19:34:12 +01:00
Dylan K. Taylor
7bcc663b60
Migrate core code to using symfony/filesystem
...
webmozart/path-util is retained for plugin compatibility, but is dropped in 5.0
2022-10-14 21:51:29 +01:00
Dylan K. Taylor
57deb60355
Merge branch 'stable' into next-minor
2022-10-13 21:03:50 +01:00
Dylan K. Taylor
b84c110819
Fix CS according to newest php-cs-fixer
2022-10-13 21:00:57 +01:00
Dylan K. Taylor
6ae7cb288e
Merge remote-tracking branch 'origin/stable' into next-minor
2022-10-11 21:59:40 +01:00